Will Classic change the culture of Retail?

They aren’t scrapping all the mods for healing but they are scrapping the majority of mods out there in order to stop the people that have completely overhauled the game to make it more autopilot, mostly it’ll impact your try hard guilds like Method and the like who depend heavily on mods to play at the level they do.

I will only play retail to farm and buy tokens for classic

no healing mods since healbot in Vanilla are even remotely autopilot and no they have not scrapped anything, LFG is the only addon that they are changing the API to not work, healing addons are not being touched in anyway.

head north follow road after bridge with 2 tents to right head there she is in the right one

Sorry to be a pessimist but I think it’s more likely that a lot of people will drag that mentality to classic with them

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Agreed. Let Retail be Retail, and let Classic be Classic. They’re intended for two different playerbases who enjoy different kinds of games. I’d rather have two distinct options for what kind of Blizzard MMO to play than have one game become an imperfect clone of the other.

Don’t say this to Ion… they have axed so much already but you’re giving them ideas…

I really don’t think so. If anything, it’s gonna be the opposite. Over the years, the crowd has become more toxic and more judgmental. This all started before LFG was implemented, and cross realm zones weren’t a thing yet. Here are some things that I recall:

  • The “Gear Score” add-on was introduced during WotLK. It added up the item number of each item and reported out the sum. Many PUGs required a minimum gear score in order for you to run (this was for heroic dungeons and up)
  • Achievements were required in order for you to qualify for invites to PUGs during WotLK
  • I never really had issues finding a spot in dungeons or raids as ret during BC (pre 3.0 ret was not a high damage spec by any means) but it looks like I might in Classic now (I hadn’t heard of a “meme spec” until a few months ago, and I’ve been playing since 2006)
  • The “political” divide among players seems to be far greater now. General chat, trade chat and the forums always had their fair share of these things, but it feels like it has significantly escalated over the years
  • The overall vibe I get from the forums has been rather concerning. I really hope that all the toxicity from the min/maxers and from the naysayers does not carry over to the game

So yeah, I think “Classic” won’t have that same community feeling that many folks recall.

While I understand your concern on many of your points I’d like to point out that the Blizz forums are just one small pocket of the internet. It’s likely that the majority of returning and new players don’t read or post here. Hopefully our toxicity will be drowned out by multitudes of far kinder folks in game. :slight_smile:

Oh, I hope so, too!

It’s not just the forums or the internet. Entitlement and anger seem to be way more prevalent in society these days.

More prevalent or just people being more vocal about it?

I hope Classic shunts down retail and they develop the game the way the players want 2nd time around.

Or keep retail around for the cry babies that classic wow is too hard. Wow wasn’t created to be balanced for every class. A warrior in every RPG would lose to a mage ( unless the warrior had magic items like anti magic zone exc). I mean come on a guy who can create an ice storm out of thin air vs a dude holding a sword.

that’s like saying wolverine should be able to beat storm. um no tornado and fling him across the country.

Blizzard’s design philosophy since wod (and in particular legion and bfa) has been to try and cater to TWO styles of gamers: The ultra hardcore (Mythic plus, mythic raiding, world first events, and rated pvp) and the casual cyclical sub (huge content patches, emissaries, loot pinata, transmog et al). The problem is that both sides arent remotely in the mood to compromise. Raids are pure lightshows to the casual player and almost inapproachable outside of guilds (now a far more hardcore component than it was in vanilla), whilst things like pathfinder receive constant ire for being too taxing, time consuming and frustrating to the casual (who just wants to do their world quests or just feel the breeze under their feet).

Diminish the complexity of high end gaming and ‘wow is dead/catering to scrubs’ whilst you increase the difficulty in world content and force socialization the game is ‘catering to no-lifers’.

The reason i mention wod as the catalyst is because this is exactly why, i believe, Blizzard decided the two sides would never agree and thus started designing for both exclusively instead of designing to the generic wow playerbase as a whole. And now they’re sort of trapped in a bind they made for themselves.

The game strongly needs a reset or complete shake up. And perhaps the success of classic will remind blizz that there are players who sort of like and enjoy a bit of both and havent really been catered for since panda.

I have genuine faith in classic. Im not just saying that for nothing. I believe, genuinely, clunky though it is, its a far more immersive and engaging experience (and i thoroughly enjoy playing retail wow even if i kind of suck at it). And my feeling is that even if in the worst case scenario it collapses to its core by the time naxx clears, the devs will be enjoying the socialization and communal aspects of the game (incognito of course) to the point that they realise the value of those mechanisms and look for ways to integrate them into the main game. The oft alluded to level squish looks like the moment the game might go through a real shake-up. Perhaps it wont come in the next expansion being too late in the dev cycle for the impact and hype of classic to have truly registered. But content patches, (the mechagon experiment for example - which is really a hybrid of sandbox and themepark), and then the next expansion (with said level squish) might bring something to retail it’s been sorely lacking for several years.