Will Classic Become A Different Game All Together?

I’m gonna come right out and say that the last MMO I was playing before I got back into WoW was Old School Runescape. There. I said it. Now that you’re done laughing, I’ll get to it.

OSRS was made basically for the same reason as Classic; a long running game had changed a lot, and people wanting to go back to the old ways. Things was, people were only going to play the exact same game for so long, so ultimately they needed to add more content. So, they started adding some things from shortly after the 2007 snapshot they based OSRS off of, stuff that was already half-there, but needed to be reworked.

And then… they started adding things that “retail” runescape never had. Fast forward 5 years, and OSRS is still “based” on a game from 2007 but it branched off on its own track and became a distinct product.

My question is: do you think this is what Classic will become? I see three potential possibilities.

  1. They add BC (as has been announced) and nothing else. The game freezes then.
  2. They continue to add expansions to the game, with minimal changes, and on a similar schedule. Classic becomes virtually the same as retail, just X years behind.
  3. They add new things, keeping the “spirit” of the game that its player base desires, and in a few years it becomes something retail never was, bringing in and keeping its own playerbase.

Three is what happened with RS3 and OSRS. The games resemble eachother, but both have been developing independently for years. WoW has a considerably heavier game, and making new content I’m sure takes a lot longer from graphics alone… but still. Could it?

Yes. It could.

It won’t though, probably.

Relax and enjoy TBC.

It’s not necessarily bad if it does. Actually, it might even be the best options for it to become its own thing. If the reason Classic exist is because people prefer it over retail… why would they want Classic to just become retail again?

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we can’t forget however that at release OSRS was simply a duplicated version of 2007 runescape with very slight changes made to be able to be played on modern systems. one of the biggest flagship features of OSRS is that players vote for things to be added into the game…some player agency that blizzard wouldn’t dare give players.

OSRS and WoW are also two different games in every single form. WoW is a theme park MMO with linear progression through zones, 1-60 is almost the same exact track for everybody, the fun of the journey coming from RPG progression and interactions you have throughout the game. meanwhile, OSRS is an open ended MMO where the game lets you decide what the goal is, rather than set a flagpost goal for you in the form of hit max level.

at the very beginning of classic, it was similar to OSRS; simply a duplicated version of 2006 world of warcraft with small changes made to make it playable on modern systems. it isn’t really like that anymore…especially with the changes that are being made in BC. OSRS manages to put in changes to the game specifically because its an open ended MMO, and because if players don’t like it then they can just vote no on the subject.

if we had the ability to vote on matters such as WBs, boosts, class balancing, etc., classic would’ve probably been DoA honestly lol.

OSRS is the best MMORPG title in the market.

They simply rebooted the lore, removed all the bad stuff and kept adding cool stuff. It’s frankly astounding how right they get every new piece of content.

I’m not aware of what differences they’re making in the new BC, what are they? (Before a week ago I hadn’t played in 12, so I’m out of the loop on a lot).

Lack of voting does make the situation different, but it’s still true that, if classic continues to be updated, it is either going to become the same game twice, or two different games.