I can say wholeheartedly, we don’t care how a mount is obtained, via queue, via some silly drag the golden egg quest, via a raid full that takes 2 hours for a 1% drop rate.
But what we do want is to also have said mounts and drake skins on a vendor. And we don’t care how much it cost, or how many years we have to save currency for it, having a failsafe for the inevitable of never seeing it drop will keep us happy.
The fact I see people with 6-700+ attempts at things like Jailer and Sylvanas, or already 150-200 attempts at the new Noblegarden mount, it’s just wrong to place a ONE WEEK mount chance once a year at 1% with zero other ways to obtain it.
For what it’s worth, I got the new mount in 6 attempts and have well past 900 mounts, this is not strictly about me whining and wanting something easy.
Note: We don’t care if it takes YEARS of currency farming, fact is, having some sort of failsafe would keep us happy to jump through any number of hoops for the RNG chance if it meant we would obtain something eventually.
Took me 12 years with about 6-8 characters for mimirons head. (yes this was on and off, i didnt do it every week nor was i subbed this whole time straight)
These drop off of any mount dropping boss, one at a time. It takes 1,000 of them to buy a mount. Turn em into a vendor for your choice of any one of the mounts you do not have. To make it even more fair, they only drop off a boss if you do not have its mount, so you cant go and grind an easy boss mount for em. Could take some tweaking, but its possible.
I don’t think the Mythic mounts should be available at all after that expansion; but they should also drop more than the paltry 2-per-kill, especially when they design fights where even the majority of Cutting Edge guilds aren’t getting kills until the last month or two of a tier.
Putting the Mythic mounts on a vendor would be crazy. If people want them at a higher drop rate, kill them when the bosses are current, instead of waltzing in and 1-shotting them later on.
I highly doubt that. In my opinion, the “outrage” would be 1000 times worse if they added a mount and told you that you couldn’t have it for 3 years no matter what you did.
Much like gambling, the chance at winning keeps people playing. Once that’s gone a lot of the incentive to play this game goes with it.
Here’s how I’d do it. A mount has a 1% chance to drop? Then it requires 100 tokens to buy it. A mount has a 2% chance to drop? Then 50 tokens to buy it. So on and so forth.
That way once your number of attempts is equivalent to the drop chance, you’re guaranteed to get the mount.
But you can always get lucky and get the mount before you get enough tokens.
I wouldnt listen either. None of you will leave regardless. Your sunk cost demands that you stay. I mean listen to yourselves. I hope it takes years blah blah blah
Its a big yikes moment, ngl. Its like dealing with people that work for me. They whine and whine constantly but they arent giving up that 80k/year i pay them. Sometimes its just easier to ignore them.
It’s not the long time players that they care about for this. They know that longtime players will complain, but still stay subbed and do it anyways, or leave and come back on their pattern.
It’s the new players, for whom something that’s guaranteed to be a multi-year grind can be more off-putting than RNG (as they don’t yet know how long they’ll stick around).
I totally agree with currency for guaranteed mount (and other rare item) drops.
One stipulation I have is: that I’d want the currency to be implemented for only past expansions and NOT the current one.
I don’t HATE the RNG lottery feeling of getting a mount or seeing someone riding a rare mount in the world (thousands of attempts is very annoying and disheartening though). Currency in the current ongoing expansion would just cause a ton of complaints from people that feel “obligated” to no-life however many of the currency are needed to get the mount. Just look at all the “FOMO” nonsense coming out of Plunderstorm recently (not exactly the same thing as this, but anything involving rewards causes people to go bananas).