I mean, not only in terms of classes, and specs, but also in terms of conduits and legendarys, talents and soulbinds as well.
Just look at the top 100 parses for any given class/spec. Each one is using the same legendary, the same conduits, and the same talents, save for a couple outliers. It’s ridiculous.
Take Elemental Shamans L15 Talent “Static Discharge” - literally no one ever uses it at all in any circumstance. It’s absolutely useless in every possible aspect. At 205 item level it deals about 600 dps for 3 seconds, on a 30 second cooldown, doesn’t generate maelstrom, and has no interplay with the spec or class at all. It’s useless.
Why? Why are these sort of things possible? Blizzard has more money and man power than pretty much any company in terms of gaming, WoW is the biggest MMO in the world, how are these things allowed to be in the state their in? How is it not unacceptable to more people that they don’t care about the game and don’t update it and balance it on a regular basis? I know it’s new years, but there has been like, one patch since the expansion launched and then just complete silence.
What is going on? Please, balance the game. Make legendaries good, make more talents viable, make conduits useful outside of only being one good one. I feel like these are very basic things that should be done during beta testing.
Let’s not forget UH DK and Moonkin being head and shoulders above anyone else, while poor frost mages are unplayable.
One combination will always be best for a given encounter, and the people who care about min maxing down to the most miniscule percentages will always pick that combination. That is unavoidable. And they are only the “best” if you’re looking at raw stats in fights. A talent could be completely useless in a fight, but be a quality of life upgrade for people just doing world quests or solo content who don’t try for top end game content. There is a hell of a lot more that goes into this game than getting a 100 parse.
Not quite. If there’s 3 spells in a row, 1 offering good aoe, 1 offering good single target, and 1 offering middle ground, people will take their preference.
What u have instead, is one that does okay st or aoe dmg, 1 that excells in both, and 1 that’s utterly useless.
Remember this next time someone cries out for the “fun” of the old Talent system.
It’s always been such.
Makes you think that perhaps balancing this stuff is not so easy, right?
With the World First runs done, we’ll be getting a tuning pass soon enough.
But with system stacked on system stacked on system, it’s very difficult to not have a butterfly effect where some trivial change in one area disrupts the entire time space continuum that’s exploited to insane levels for 3 days before they’re on to it and can hot fix it out.
The ‘meaningful choice’ that remains is to wait for 9.1 or quit if you’re not currently a winner, no it probably doesn’t matter that you’re not playing the raid covenant for raid or the pvp one for pvp but the developers know how the community is for this game. Why they would design yet another layer of binary pass/fail things into matchmaking, knowing this, is beyond me.
I’m a little concerned that Blizzard has tried to make neglect into a virtue these days… saying they don’t want to disappoint player expectations or upset the meta and such.
Sounds to me like a cheap way of justifying inaction.
Many players are very attached to their class/spec even if it’s clearly sub-par in literally every area of the game. They deserve some attention.
So long as they rely on systems on top of systems to carry the game they will never be free of tuning. Every system added throws another variable into the equation.
But it shouldn’t be like that. All options should be at least viable and good. Of course there will always be a best combination for a given encounter.
Your definition of the word “constantly” is quite inaccurate.
That’s just bad game design, and a self inflicted injury so to speak.
Hey, I think you missed his post. Here’s your internet-developer cookie, though; sounds like you’re parroting a vague dev answer from an interview.
Look, the talent he mentions. It’s a real talent I just tested after making this post. It did 2.2k damage. In no world is this good for anything.
I haven’t even tried it since the pre-patch (and just now,) but here is why useless talents like that exist: Ion only sees their new systems. It’s disappointing how many opportunities are lost in the talent trees.
Oddly enough though when they came out with this new talent system in MoP it was sold as getting rid of cookie cutter builds and there being real choice in how you play.
While people always point out that the old system was like this too the point of the new one was to get rid of that. Frankly they’ve never taken the time to get it right. Classes have been dealing with dead talents since this thing came out.
But truly, the current talent system is better at that, IMHO. Most really don’t matter and are a matter of taste. That doesn’t mean folks with no opinion one way or another won’t grab the nearest blog post and follow that, but in the large, they’re not that impactful one way or the other.