You can run anything, sure, but even at lower key levels, meta classes still provide you the best chance of success. You gotta remember all pugs are an equal chance of being good players. If any given player has a 50% chance of being a gamer, and two people have the same ilvl people should and do pick the meta specs.
Blizzard owes us better tuning than we’ve gotten this expansion, and it’s their own fault with all of these cross class/cross spec systems they insisted on having.
Well it really feels like healer balance in M+ is mostly a dps problem. Seeing the talent trees it’s probably not gonna get solved as healers seems to be getting acess to dps talents. They could also make it so healing is more relevant in dungeons so dps is less important but people at the top seems to prefer current trash meta for M+.
That’s not always the case. Destruction is by far the best M+ spec in the game, but it falls off pretty hard the lower the key. If stuff doesn’t live long enough for destruction to ramp, it’s not really going to shine. Survival will do very well, so will Windwalker, but stuff gets kind weird at lower key levels.
I guess it depends on what you’re considering low key levels. At 15 stuff is going to live long enough for destruction to always win. Unless you’re talking about keys so low that people don’t have four set or something, in which case yeah just pick the first four people who sign up regardless of role lol.
Honestly even 15s are too low for destro to shine provided you aren’t carrying 2 other dps. The mobs in 15s have basically no health even on fortified.
You either have to make healing so intense that lesser skilled players get fried at medium key levels or let the expression of skill in a healer be squeezing dps out of free globals. The second is much more friendly to the bulk of the playerbase.
All healers have aoe tools and cds. And yes the goal is to put strain on healing. Not requiring much healing for healers is not a skill based system. It takes way more skill to heal (and dps) when it’s stressful than not.
Yes, but some have a muncher easier job than others.
Yes, and it’s fun healing certain pulls and bosses that you know are going to challenge that skill. I can’t imagine the entire dungeon being built around that level of difficulty, though.
It’s about making it more interesting for everyone to add variety, not all packs need to be that way but right now packs are too much not that way. The current trash meta is extremely boring and will always be way more unbalanced.