I really think Wild Rift clearly being heavily inspired by League of legends but changed to fit into mobile/ console controls being a separate game shows that world of warcraft could do the same.
It just makes no sense that blizzard is letting FFXIV and ESO dominate the console market when that could be another huge chunk of the cake they could take as well.
League Of Legends and Wild Rift are developed and moderated by two separate team of developers btw
How?.. 
I mean LoL doesn’t really have a very complicated setup like WoW has, and WoW was built for computers in mind first, where unlike FFXIV or ESO, those are built for both PC and consoles at the time of creating them. And yes, i say complicated, because even the official controller support might not be good enough to support WoW’s setup here unless Blizzard does serious work to it, that being the UI and how to throw targeted AoE spells and so on.
And i’m not saying they didn’t, they definitionally have put work into this controller support. But as your sole input of playing, it leaves a lot to be desired.
Not really sure why they need to sign deals with Microsoft or Sony when they can host it on the PC or Mac, free from deals. Plus the consoles are notorious for dipping in performance as well graphics. This is taking into consideration how CPU intensive this game is. The PS5’s CPU equivalent is AMD Ryzen 7 3700X, and the GPU’s might as well be comparable to the NVIDIA’s RTX 20 series.
1 Like
Can it work on consoles? Of course, especially now with native game pad controls.
Will they do it? /shrug
I can’t think of any good reason why they wouldn’t want to other than they do not want to commit the money to development for those platforms and to separate servers for console players, and they don’t think they can properly integrate them into the current servers…
I think it’s a missed opportunity but, hey, I just play the game…
MOBAs have a lot less requirements as far as controls go.
2 Likes
They better make the battle pet app first or I will RIOT
(Get it? Like Riot games?) 
1 Like
Is Wild Rift a thing people know about?
You’re implying this game requires higher system requirements than ESO or FFXIV…
I was going to do a huge comparison thing but lets talk strictly about CPU here.
Starting at the minimum…
- for FF14, you have an Intel Core I5 2.4 GHZ (So possibly an i5-520M, with it’s 2 cores and 4 threads)
- for ESO, you have Intel® Core i3 540 (2 cores and 4 threads, 3.06 GHZ) or AMD A6-3620 (4 Cores and threads, 2.2 GHZ)
- and for WoW, we got Intel® Core™ i5-3450 (4 cores and threads, 3.10 GHZ) and AMD FX™ 8300 (8 cores and threads, and 3.3ghz).
For Recommended…
- FF14, Intel® Core™i7 3GHz (i7-9700F with 8 cores and threads possibly, Squenix didn’t specify here)
- ESO, Intel® Core i5 2300 (4 Cores/Threads, 2.8GHZ) or AMD FX4350 (4 cores and threads, 4.2GHZ)
- WoW, Intel® Core™ i7-6700K (4 cores, 8 threads, 4GHZ) and AMD Ryzen™ 7 2700X (8 cores 16 threads, 3.7GHZ)
And just to make sure i have my sources correct, i check all three of them on Can You Run It. CPU wise, WoW’s recommended was close to my Ryzen 7 3800XT OC to 4.1GHZ.
This is the little snippet i got from this article here, so again, focusing solely on the CPU here of the PS5 and XSX.
Category |
PlayStation 5 |
Xbox Series X |
CPU architecture |
custom AMD Zen 2 |
custom AMD Zen 2 |
CPU |
8 cores / 16 threads @ up to 3.5 GHz with SMT |
8 cores @ 3.8 GHz (16 threads @ 3.6 GHz with SMT) |
In terms of CPU here, WoW has a higher requirement then the other two, and that’s not getting into the other specs here.
But i digress for now. ESO and FF14 will be perfectly fine, if not a little rough for 4K Native 60fps on the consoles, considering they use lower system requirements. And that makes sense because they were made for consoles as well. WoW, despite being years older then the other two MMO’s won’t be translated well enough on consoles without a lot of graphical sacrifices if your trying to hit 4K native 60fps, or upscaled 4K 60fps or 1440p 60fps or higher even.
How would this even work for phones without sacrificing everything and building from scratch?? 
Sources:
FF14 Shadowbringers on Steam (surprsingly).
ESO’s Greymoor on Steam…
And WoW’s Shadowlands’s Offical system requirements here.
1 Like
What are peoples expectations for wow mobile? Do you want literally a 1:1 copy of wow but on your phone?
I would guess the first thing Blizz would have to do though is figure out how to write a Warden mobile since people would absolutely make bot apps for the phone. And I may be wrong but I believe that’s the reason Blizz got rid of the remote AH.
Apples and Oranges
A lot of mobile games proved that MOBAs can work on phones. MMOS that are currently on phones are…limited in terms of abilities with linear player power.
Most people rebuke others suggesting a mobile version of WoW since that would imply very watered down classes of the ones they love to ‘press all 3-5 buttons and win’
…Granted some specs can operate in such a way in the current state of the game.
League of legends
3 GHz processor
Wild Rift
1.5 GHz quad-core
Riot Games built Wild RIft from scratch… Obviously a WoW - Console/Mobile could easily just be a version of classic WoW that is changed to be more modern and mobile/console friendly… just like Wild Rift was.
Wild Rift wasnt a 1:1 copy of League… I wouldnt expect WoW Mobile to be the same thing.
1 Like
FF, Tree of Savior, TERA. There are quite a few these days on PC and console.
Blizz does what it wants, they don’t care about feed back imo. That’s about it, really.