Wild Class/Spec Imbalances

I would love to know why Blizzard seems to not give a sh*t about balance, even within a given class.

It really feels like Blizzard wants everyone to play tanks or GTFO.

Why does no one see an issue with the fact that my Guardian Druid can pull 30+ mobs, even elites, and walk away full health.

Yet my Balance spec dies if I fight more than two normal mobs and do less than half the damage Guardian spec does.

I get it. Tanks should be durable. But not unkillable.
Why do tanks get to be indestructible and ALSO do more damage than DPS classes and out heal Healer classes.

Make it make sense, please.

Here I was, just sitting here doing a few 8s thinking, “man dps classes are massively outscaling tank damage, they are going to have to buff tanks heavily if this keeps up”

But no, please go on, tell us how hard leveling is.

Did I say leveling was hard?
If you’re just here to troll and start fights, then PFO.

You’re 74, you should nuke things. If you don’t, that’s on you. DPS classes doing less damage than tanks means you’re doing low content or vastly outgeared.

Get to max level, get geared, you’re problems will go away (outside of still being a balance druid)

See, now. That is more productive.

Glad to know it does balance out a bit at 80.

Its still pretty whack how wildly unbalanced it is during the leveling process.

It really does feel like you’re being filtered into playing tanks because you feel woefully inefficient when you’re not.

I’ve leveled multiple casters and 2 melees… run dungeons, you can ignore most of the quests once you’ve done them once.

Buy a bunch of cheap greens at 80, get rep gear, start doing LFR… by this time if you’re losing to tanks, that’s a YOU thing.