Why'd They Ditch Class Quests?

I didnt mind the shaman totem quests. Was a lot of fun.
The Druid quests were pretty cool, especially porting to Moonglade. The rogue quests i liked as well but it just ended at a dead stop at Ravenholdt, with nothing beyond there, it just stopped and iirc they never did finish that quest line.
They changed their focus to end game raiding
10/31/2018 07:53 PMPosted by Huntsatnight
The problem with class quests is theres now 13 classes for them to do which equals a chunk of time they'd rather not be paying developers,writers and artists to work on.
Cheapskates, if you ask me. WoW has been a cash cow. And if they'd do right by it, it would keep being a cash cow. Things like class quests contribute to the game's appeal, which keeps subs up. IE, they're shooting themselves in the foot. They keep doing so, in fact.
11/01/2018 11:02 AMPosted by Ebolachan
I didnt mind the shaman totem quests. Was a lot of fun.
I mean... Most of the totem quests where fun.... The water totem quest, however, was pure cancer for the level you get it in. Running back and forth across the world 4x without a mount was brutal. I think once classic comes I'm going to end up skipping it entirely until after 40/ I have a mount.
10/31/2018 07:53 PMPosted by Narya
Because they were moving toward current retail's four-class system. Same reason they ditched soulshards, ammo, demon training and generally any mechanics that would make two ranged damage-dealers, two melee damage-dealers, two tanks, or two healers actually play appreciably differently.
this sounds like Swtor :(