Why You Should Play Survival Hunter in Dragonflight (And Why You Shouldn't)

"We break down all the reasons you should consider playing Survival Hunter in Dragonflight and even throw in a few reasons of why you might not. From new talents you’ll pickup on the way to level 70 to the unique Dragonflight utility that will make you an asset to your allies, join us as we explore Dragonflight Survival Hunter!

About the Author
Hello! My name is Doolb and I am a huge fan of Survival. I’ve been playing WoW since 2006 and have been a huge fan of Survival ever since Legion’s pre-patch and we picked up the spear. You can always find me hanging around one of my favorite places on the internet: Trueshot Lodge—the best Hunter Discord server around. This guide is a collaborative effort between myself and Thyminde (aka Velratha) and will be frequently updated. Feel free to stop by TSL and ask anything you need!
Why You Should Play Survival Hunter in Dragonflight! (…And Why You Shouldn’t!)
If a fast paced, nearly GCD-locked melee damage dealer sounds fun to you, keep reading. If a versatile, pet-using, highly mobile, damage dealing swiss army knife sounds even better, then good news: you’ve found your home. Survival Hunter is in many ways, very similar to its Shadowlands and Battle for Azeroth versions. If you’re new to the spec, you can expect a back-and-forth rhythm of a priority system. You spend Focus with Mongoose Bite, your pet generates your Focus with Kill Command, and you manage your wide tool-kit to ensure you’re generating as much Focus as you can to maintain high stacks of Mongoose Fury as efficiently as possible.

There are a few key differences with our previous iterations—namely the heavier importance of Mongoose Bite. In Dragonflight, we also have access to a lot of cool talents that were previously mutually exclusive with each other. Can you say Guerrilla Tactics and Butchery at once? We also get some really cool new toys like Explosive Shot and Spearhead. In a huge surprise, we also get Death Chakram brought forward from the Shadowlands! Shout out to Maldraxxus.

However, it’s not all peaches and cream as we still lack unique utility and some would even say being a melee DPS is a bit of a hassle. This means we’re very much at the mercy of Blizzard as without proper tuning, there are not many reasons to bring a Survival Hunter over another DPS spec.

We invite you keep on reading on what to expect in the Dragon Isles on your Survival Hunter!

Why You SHOULD Play Survival Hunter in Dragonflight!

  • New Talents at Level 70

As you level up in Dragonflight, you’ll get access to more talent points that finish up your build. In our general tree you’ll get to fill up Serrated Shots and Arctic Bola for a nice source of passive damage as well as finally having an on-demand Serpent Sting and its enhancement: Poison Injection. You’ll also get more points to play around with in the Survival specific tree. This lets you more easily flex in to the extra range from Lunge and snag a very impressive single-target cooldown in Spearhead and Deadly Duo.

These talents, as well as the rest of the build, come together to really help Survival push a very nice niche as single-target burst and is great for any priority target that needs to die ASAP. With access to the DoT from Spearhead and the extra bleed damage from Serrated Shots, your execute damage coming off of your massive chains of Mongoose Bite will be quite satisfying.

  • Survival Hunter Utility

As a Hunter, one of the most useful utilities you bring is access to Primal Rage, a temporary raid-wide Haste buff. This is identical (and shares the Sated debuff) to the abilities brought by Mages, Shaman, and Evokers, so in a larger group this can be less appealing as it will almost assuredly be covered already. However, this does help your kit out in smaller group content such as Mythic+!

Aside from Primal Rage you also have access to a large amount of crowd control abilities. These can be used to make you and your tanks life in Mythic+ easier (or shine in PvP situations) and can even be used in various Raid settings to help control the mobs. Our other noteworthy piece of utility is Aspect of the Turtle which can be cleverly used to survive situations you normally shouldn’t and cheese mechanics in Raid or Mythic+. Lastly, we have access to Tranquilizing Shot which is great for removing Enrage or beneficial buffs from your target. Typically this is more useful in Mythic+ than Raid, but it’s quite nice to have.

  • Strong Burst/Sustain

Survival has access to builds that can push out a strong amount of burst damage sustained damage during our cooldowns. Spearhead focused builds can slam an immense amount of Mongoose Bite on your target, stacking up the Bleed quite high and turning your target into paste on the ground. Conversely, you can also build your talent tree around Coordinated Assault and cleave a very nice amount of damage to 4-targets due to the great combination of Coordinated Kill and Birds of Prey. Another strong benefit is that you don’t need to sacrifice ST damage for AoE damage as we have in the past.

Our first tier-set in Dragonflight also pushes this aspect as well! With a nice passive buff to our Mongoose Bite through the two piece ( Hunter Survival Class Set 2pc) as well as the four piece ( Hunter Survival Class Set 4pc) giving us empowered AND free Mongoose Bite you’ll see your Mongoose Fury stacking high and fast, as well as hitting like a truck.

  • High APM / Involved Priority System

Survival offers a very high APM and focused (ha!) playstyle, which can be very exciting to play around and properly manage your Focus. It’s a fast-paced specialization with plenty of opportunities to express your skill when you play around your Mongoose Fury stacks.

  • Mobility / Flexible Range

As a Survival Hunter, you have quite the toolkit to navigate the battle field. Abilities like Trailblazer, Posthaste, Pathfinding, and Aspect of the Cheetah keep you slippery and mobile, giving you enough movespeed to get to where you need to go and fast. We also have Harpoon and Flanking Strike to get your target from a nice distance. That’s not all, our cooldowns Coordinated Assault and Spearhead also include a charge to immediately close the distance on your target, the latter of which has a 50 yard range!

Finally, with Lunge and Aspect of the Eagle let you fight from outside of melee range, which can be very convenient or even necessary for certain mechanics to retain uptime in situations where your fellow melee DPS can not.

Why You SHOULDN’T Play Survival Hunter in Dragonflight!

  • Raid Utility

As stated above, Survival Hunter has a very expansive utility kit when it comes to crowd control which can be great for dungeons or PvP. However, that’s not typically the most useful thing in Raid. Not only is our Raid buff ( Primal Rage) brought by several other classes, many of those other classes have more Raid applicable utilities to bring. At the same time, we don’t have any exclusive buffs like many other classes or group defensive buffs, so for Raid environments we are very much at the mercy of tuning. This leaves us extremely vulnerable to DPS tuning with us essentially having nothing to give to a raid.

  • Defensives

Like many specs, we are losing many defensive tools we had in Shadowlands from Conduits. Even though we received a baseline Survival of the Fittest and a new tool in Fortitude of the Bear, we no longer have things like Marksman’s Advantage or Resilience of the Hunter. The new defensives we get have far less uptime than our conduits, and when compared to other specs, they’re just an objective downgrade in every sense of the word. For example, at a default Astral Shift lasts longer, has a shorter cooldown, and reduces more damage. This isn’t to say every class should be mountainous beef gods or easily capable of brushing off most damage, but it does look like the squishy Hunter saga will continue for now.

  • Mongoose Bite Skill Expression / Burden

Mongoose Bite has a renewed focus in Dragonflight and a new priority system is in place for the spec compared to what we’ve been playing for the last year. For beginners, this can express itself in a very common mistake—often times many players new to the spec put an extreme importance on Mongoose Fury above all else and thus, ignore other fundamentals of the spec. This can lead to wasted cooldowns, open GCDs, and even a Focus drought, which further intensifies this mistake. Not only that but in previous expansions we had Alpha Predator to act as a sort of failsafe with the second charge of Kill Command. Unfortunately, nowadays the second charge is locked behind far too many points for it to be an optimal pick.

Ultimately, this sort of priority system can be seen as a confusing downside to many players and is thus something to consider when choosing to play Survival Hunter.

With that being said, even veterans could be concerned at this new priority system. At the end of the day, with enough practice under your belt, properly managing your Mongoose Fury and Focus will become second nature. It’s also not particularly hard to set up a WeakAura to track Mongoose Fury and for all the Survival Hunter enthusiasts out there, you could find yourself wanting more ways to express your skill."

A long article that could have been shortened by saying you will be spamming Mongoose Bite now instead of WfB.

The abilities are cool but they only build up for one single spender we have to spam (now that Vipers Venom adds Serpent Sting to your MB it trivializes our one dot we had to track), no wonder people find that boring. There’s no synergy, and there’s no real burst window now either, so the entire kit will always feel samey because the core is so basic and the rest of the buttons are “press these on cooldown”. Honestly I think the core kit (KC, MB, SS) needs reworking into something more engaging that the other buttons can work well with. Anything to give us more to do and utilize more of our kit in more interesting ways.

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I can think of another big reason not to play Survival and it’s no surprise to all seeing Doolb of all people conspicuously skipping over it.

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Every time someone says the word “survival “ a certain someone enters the thread.

Must have a notification with key word “survival” that beeps whenever someone posts.

Jains enters the room:

Let it go ! Let it go!

Survival’s not ranged any mo-o-ore!

Let it go! Let it go-o

It’s been how many years?

What’re you still complaining fo-or!?

I don’t care, what he’s is going to say!

Let the nerd rage ooooooon!

Trolls never bothered me anyway.

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So I’m the weirdo that actually likes survival? Sounds right lol

Can definitely see why people don’t like and how it feel a bit BM though.

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Count me in the “weirdo” club too then.

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Nice to see another one of us lol, I usually go whatever spec is meta but I might just stick to survival as my main spec. Not that it doesn’t have issues but I like the class fantasy of it and the playstyle of it.

I’m ok with mangoose spam (but I’d be ok with it being change) because I like to think of it as just jabbing, swinging, clubbing the person over and over and over till you overpower them. Gives me that arms warrior feeling.

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Weirdo club here too, not only do I like and have loved survival since Legion, its my main. I main it and I own it. Thankfully I dont really do much raiding (except maybe some LFR) if I get nab some nice mogs, but when it comes to the mostly solo like, survival is my jam.

I only wish there was an option to dual-wield one handers to get my rexxar on or give us back thorwing axes as a talent (miss it just for the flavor.) But I can live without both of those. People dunk on survival a lot but I don’t care, Im having fun and they can enjoy BM all they want :stuck_out_tongue:

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i think my fav thing about the wowhead surv guide writer is that he’ll never say anything in five words that could be said in fifty. it’s really funny when wowhead gets all its spec writers on one article because the mm part will be like, 1 paragraph, the bm will be one sentence, and the sv will be one thousand words minimum.

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i used to think there were 2 guarantees in life, them being death and taxes but now i realize a 3rd one: bepples whinging about survival hunter

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It’s called: going to the Hunter forums and seeing a thread with “Survival” in the title.

Call me crazy but Hunter specs should play like Hunters not Warriors. After all if people want Arms Warrior… Arms Warrior is right there to play.

The MM one was actually of decent length, but yes SV has a small but hyper-dedicated contingent of players and guide writers. I think it’s a result of melee SV’s nature as a niche spec and the type of people it attracts. Feral is kind of similar.

4: SV Hunters clinging to the spec being melee out of pride even though it’s the downfall of the spec.

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The last few expansions I did nothing but rotate from one healer to another.
At first it was fun to be a healer. But with the addition of M+ the role became different.

These last 20 days I’ve been testing several classes and specs.
The one I liked the most and the one I feel more comfortable with is Survival.

Some classes have too many buttons. Others have too many cds (arcane mage) and others have such a fast rotation that they destroy my wrist (Fury).

You can count me in the group of weirdos.
I never got to play Survival when it was a ranged class. But honestly, a Hunter that is ranged and uses Focus instead of Mana feels weird to me.

Why’s that weird? BM and MM still do that. It’s a much better fit than mana.

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Maybe it’s habit. I don’t know.
Survival Hunter being melee and using focus as a resource I see it more logical. It’s not very different from the Rogue’s energy.

But being a Ranged class and using Focus seems absurd to me. Maybe it’s better from a lore perspective. But as a mechanic I honestly don’t see much sense in it.

Or maybe a system that uses both resources.
Mana for attacks and energy for movement speed and that sort of thing.
Disengage (focus)
Harpoon (focus)
Arcane Shot/Aimed Shot/etc (mana)

But this is coming from a person who played with a Hunter for the last time in TBC.

as long as melee hunter is not the top spec and at the very same time the bottom of the 3 hunter specs i am fine. as much as i would like to see the glorious return of ranged survival i cannot see it happening. blizzard is to proud to admit their mistake and reverting it back will just make them look foolish.

so at least if melee survival can stay at the bottom of the 3 hunter specs then we can all be happy. the meme spec needs to just stay cosmetic. there are already way to many melee classes so lets let this meme die please.

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Why’s Focus absurd? This isn’t just a lore perspective. Focus is superior in both lore/theme AND mechanics.

From a lore perspective, it doesn’t make sense for Hunters to depend on mana. We aren’t casters, and while some of our abilities are magic-based most of them are either physical damage or practical utility. It never made sense for abilities like Aimed Shot to require mana. How come I can’t line up a carefully-aimed shot because I’m out of some ill-defined magical resource?

From a mechanics perspective focus means we moved away from static rotations with bandaided mana generation mechanics into a dynamic priority-based system where generating is intertwined with spending. It adds a skill floor where all Hunters have to be actively managing their focus at all times to make sure they can fulfil their ability priorities.

WotLK made some great changes to the class but it still uses mana; what happens is they rely on cooldown signature abilities e.g. Explosive Shot with Steady Shot as a filler, then when you run out of mana you switch to a different aspect that halves your damage and generates mana until you have enough to continue the fight. If the fight is short enough the resource just doesn’t matter at all. It makes no thematic or mechanical sense. Before WotLK it was even worse because the bandaiding wasn’t sufficient and the gameplay revolved around weaving Steady Shot between Auto-Shots.

I’m not sure how you figure the situation is different for melee or ranged specs. These gameplay and thematical implications apply regardless. It sounds like you subconsciously view Hunters as mana users, Rogues as energy users, and ultimately Survival as not closer to a Hunter but rather a Rogue.

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I’ll bite, what I mean by “arms feeling” is just that overpowering your enemy feeling which I likened to arms only so others could get the general idea of what I meant. Survival plays like a hunter spec, fighting side by side with your pet using things like bombs and coordinated strikes between you and your pet to get the upper hand. And then just overwhelming your enemies with a a onslaught of mongoose bites that hit harder and harder.

As long as they could keep the feeling of having tools at my disposal like bombs and such and that feeling of coordinating with my pet in combat then I would also main a ranged survival. I do enjoy the option of a melee spec and ranged however. BM doesn’t have the same feeling of coordinating with my pet that survival does.

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So you admit in lore we can fight melee. GG EZ

lmfao no

Clear as day you dont know nothing about rogues then if you think they use pets, bombs, and massive weapons to cleave.

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i thought you said sv was just arms warrior-lite? which is it now bepples? :joy:

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Well, the truth is that I completely abandoned my Hunter the moment they went from Mana to Focus.

Maybe it’s comfort or habit, but the change seemed awful to me. A nonsense.

The same could be said about Paladin in general, my Alt in TBC and Main in WOTLK… I stopped using it the very moment they added Holy Power.
There was no need to re-invent the wheel.
Blizzard could have expanded the use of Seals and Auras, instead of ending up with a Rogue clone.
Something more UNIQUE to the class and not something so generic.

Going back to Survival Hunter, the use of Focus doesn’t matter to me. Most likely because it’s a melee character. Be it rage, energy or runic power, they play similar.
But then we have BM and MM, 2 ranged specs that use melee class resources.
Maybe it’s as you say and the use of Focus increases the skill-cap, but it still feels absurd to me.

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Tbf he thinks arms warriors are meant to use shields instead of a 2 hander so

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