Why WoW is REALLY AND TRULY losing subs

Because all the borrowed power systems were covering up the fact that the base pillars of the game are old and kinda boring at this point.

Once the outcry for borrowed power reached peak and blizz decided to move away from it, the base systems became completely exposed to the same community scrutiny and turns out they are not holding up.

Or it could also be summer time and Diablo 4 lol /shrug

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we did had a lit borrowed power back in the day
remember all the world buff players had to get just to do raids in classic?

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Is wow really loosing subs at an equal to previous expansions?

I’d be surprised

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Raids are fun.

Keys are fun.

PvP is fun.

I think some people didn’t enjoy the game and just liked doing chores.

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I love the game the way it is now.

Borrowed power systems were absolute trash.

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yeah, no its not that

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I fully expect them to re-add a borrowed power grind next expansion or even major patch. But this time it will be account wide, hopefully.

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Kinda true, but not the entire truth.

What WoW does, WoW does better than any of its competitors, well, to an extend. It really isn’t that far ahead of Final Fantasy XIV in terms of end game content.

WoW continues to have a problem with their content ONLY being related to gearing up, this makes all of the content, current and past, quickly wear out its welcome and end up irrelevant. Blizzard needs to figure out, how to develop timeless content, content that is NOT just about gearing up. Content that also promotes the social aspects of a MMORPG.

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The season 2 lull is here. Have to remember WoW is a 20 year old gaming with an older player base. I should know I’ve been playing it since its release and many in guild who have as well. Guess what there older, they have families and children and its now the summer holidays.

Season 2 usually die off for multiple reasons.

  1. Players burned themselves out in Season 1 because they went in hardcore in M+ in addition to raiding.
  2. You raid and do Mythic + but you aren’t raiding on Mythic difficulty so you’ve downed Heroic Sark and its now the summer and you couldn’t care less about casual content so you’ve got nothing to do until season 3
  3. Summer months arrive. Guild members take vacations and spend time with children. As in real life takes priority
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All the different currencies grinds needed to do this, or that/upgrades, etc, in this expansion is not much different, than the ap grinds in previous xpacs imo. Don’t know anyone that is really liking the endless overflow, sigils, flintstones, crests farming either. Like ap, it just burns people out. More or less just substituted ap with endless currencies.

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Well… I dont agree with your reasoning completely, but in actuality there is a good point in there.

Borrowed power wasnt covering up the pillars of the game that are old. They were just systems designed to generate more MAUs. Or monthly active users. You had to log in, if even just for a little bit, each day to keep up on your char. Then each expansion, they built a new player power system, that you had to do a little upkeep on almost every day. Players got tired of this.

I think there are two main factors. The first is that the game is a 20 year old game. The pillars of the game have largely been the same. Instanced PVE Dungeons. Instanced PvE raids. Instanced PvP. They have iterated on them, well PvE, Sorry PvP, but they still have the limitations of the game engine and the core design of the game. And again, the game is 20 years old. People age out.

Now with DF, they removed a lot of the tedious daily grind stuff. So their players are logging in to do what they want, then logging off. They are skipping days here and there. And they are trying other games. Currently I like it much better that I can skip a couple days during the week, and not feel like I am behind on anything. The raid loggers are raid logging. The M+ players are doing their M+. And the PvP players are doing the same BGs and Arenas they have been for a decade. But they dont have to do an hour or 2 of chores every day, just to keep up in order to do what they want to do.

The second big thing was the One-Two Punch of BfA into Shadowlands. BfA launched with so many unfinished features and systems. A lot of what was there felt half hearted. And Azerite gear was HORRIBLE at the start (And pretty much completely horrible). There was the AP grind. And the expansion features, Island Expeditions, Warfronts ect, were just not completed. They all felt lacking. And on top of that, they spent every patch of the expansion, adding a new borrowed power grind, to try to fix the previous broken borrowed power grind. It just felt too forced.

Then came Shadowlands. Shadowlands felt like it was actively fighting against you from playing and enjoying the game. The covenant locking, the soulbind locking, the gated campaign. Wildly imbalanced covenant abilities and soulbinds. Conduit Energy, which basically locked in your soulbind choice. The game basically spec locked you on your class. And in most cases having players choose between an ability that performed well and an aesthetically and thematically unappealing covenant, or a cosmetically appealing covenant and an ability they did not want. On top of this, you had the Maw, which actively limited how long you could play in it, on top of having to walk everywhere. Torghast, which was fun for some specs, but others struggled. Some had fun powers, others had stinkers. But everyone had to grind it. To make legendary items. Which, if you didnt have the correct legendary, it largely made your class incomplete.

I can go on and on about the story and systems in Shadowlands, but my feelings are clear. The expansion punished you just for playing it. And they rolled back these arbitrary limitations too slowly through the course of the expansion. Till finally just admitted that yes, locking players into forced choices, was not meaningful choice. It was just forced decisions.

Additionally, they will not admit it, but they did cut a patch from Shadowlands, and sandwich two raids together in Sepulcher. There is too much evidence to the contrary that Sepulcher was going to finish with Anduin, then there was going to be another patch and raid for Jailer. I would guess this decision happened early in Shadowlands. Sepulcher feels like a cohesive raid up to Anduin. Then you port to a raid that looks very different, with three bosses, that are very different from the previous ones. And there is that unused portal spot at the top of Oribos. Just sitting there empty.

Those two expansions really soured a lot of the players. And while DF is a good expansion, it isnt really enough to win those players back. Some may be back to pop in, check things out, then leave. Or pop in, clear the raid, run a few dungeons. They arent hanging out.

D4 is a factor. A lot of people are playing it. Additionally, we are in summer, which sees the players slump a bit. Not to mention, we are in a Summer, where most Covid related restrictions are lifted. Last summer, there were far fewer summer camps, and summer activities. There was still a lot more work from home. Fewer concerts, festivals, gatherings, vacations, travel ect. So we are seeing more of the normal Summer Slump than we have for the past 2/3 years.

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Borrowed power has little to nothing to do with it. If you would like to know more, Venruki did a really good analysis, that could be expanded to everything not just pvp.

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Anything you do can become a chore, if you treat it like a chore.

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Sure, I just mean people who basically just logged in for their daily content for little bits of power to do endgame content but never moved to endgame content.

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I feel as though anything time-gated becomes a chore because you cannot just do it when you feel like it, or in the quantities you feel like. It’s actually a fairly intense type of control for a game that’s supposed to be player-led fun.

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While this is true, MMO/RPGs aren’t for instant gratification quick match game play. It’s definitional. They’re persistent worlds.

You take all the leveling and gear acquisition out and what do you have? A pvp queue, a dungeon queue, and the largest multi continent chat room ever created, with nothing to do in it.

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I guess I should stay out of this discussion on the grounds that I’m still here and am not expecting to be leaving any time soon.

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OP used capslock, this has to be true

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Maybe that’s what they enjoyed? Some endgame content/ raids, and now mythic+ content is not for everyone. People enjoy different things. My opinion the probs with artifact power was the lack of avenues to obtain it. The only way to really get decent amounts of it was through world questing. Which was great for open world only players. But for folks like you that raid, do mythics, and other instanced content there really wasn’t a decent way to obtain it in that type of content which again only my opinion was a mistake on the devs part. Another issue is I believe a lot of people went into expansions like Legion, and BFA expecting to have the weps, and necklace maxed out in the first few months of those expansions when they were never meant to be fully maxed.

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It really just seemed like they were going through the motions and filling bars for the sake of filling them.

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