Why Won't Tanks Stand Still

Seriously… if you encounter any tank… that won’t stop moving… why complain? It’s obviously much faster to DPS one group while moving to the next, even if it does affect caster DPS or even melee DPS.

PLEASE READ!
If you see a Brewmaster grabbing multiple groups at once and running like crazy… they aren’t stupid or unaware of how to play their classes, its the opposite lol. Brewmaster isn’t the stagger tank, please people… brew is the mobile tank that can tank at range while still doing considerable damage. The biggest mitigation a brewmaster has isn’t an ability at all. Its mobility.

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Okay I have discredited myself by posting with that name lol

Keep in mind there’s a huge difference between overgeared zerging and high level keys. If you’re zerging a dungeon, who cares, pull as fast as your group can handle.

In challenging keys it’s a very different picture; if you can hold the position steady, that’s a huge benefit to everyone (especially classes with strong ground-target AOE like mages or shaman). Sometimes we do have to kite for the sake of survivability on big multipulls, but that’s very different from zerg pulling.

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I was going to say because mobs keep walking around behind you for no especially good reason.

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Actually not true for Brewmaster. Even in high keys brewmasters and a lot of tanks will kite but its just a lot more coordinated in high keys. Watch any +20 keys. Big pulls with group peels and CC and either cooldowns or kiting.

I’m straight up going to call you an idiot. It isn’t a “zerg” if everyone is getting pooped on by mechanics lol. But if there aren’t any mechanics to do with, and the mobs don’t do tremendous group damage, deal with your 20% DPS loss. It is faster. And tremendously more fun for anybody who isn’t a complete trashcan like yourself. I have tanked. I have healed. And I have DPS’ed. In every case, I prefer the tank who isn’t a pussy, makes things a little tough, but possible. If a tank is pulling 8 groups it better be possible and yes… they better not stun you constantly. That tank who thinks he’s great because he’s invincible but has no idea what’s going on with his group, that tank sucks. Yes. But the tank who is aware of the pressure he’s putting on the group, aware of the healer’s mana, and is pushing that envelope, making things a bit more challenging, let him do it. I say this as not just a tank but a long time Resto Druid… LOL. Nuf said. Resto druid. I still prefer big pulls. lol.

People need to be able to tab, prioritize, stun, and cc. Even if it’s an overgeared zerg.

FH 0 with clean 1 pack pulls is faster than FH 0 where everyone has to kite, is constantly stunned and interrupted and has to peel heavily hitting mobs from the healer / tank who cannot now kite due to the spam.

I would give anything for blizz to severely punish the zerg tank and even just make tanks irrelevant by giving every class the ability to deal with trash through kiting and reasonably thoughtful play outside of the damage meters robosimdpsweakaraubots.

Blizz devs. U have GM commands. Go pug some low mythics. You won’t even need my feedback to fix your game.

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Yes lets punish tanks instead of you taking responsibility and doing the tank role yourselves

Whatever excuses you have to make to keep smashing your buttons

Blizzard could give you perfect tank and healer bot allies and I’m sure you would complain about them too

Tanks are inherently either amazing and awesome or completely horrible.

Design matters here though. 1 rare archetypal class shouldn’t be holding groups hostage and playing sloppily / lazily.

I take responsibility for this by kicking bad tanks from groups / raids even if it means coming back to the content in a week.

Needless to say, raid finder crucible comes to mind. Players should grow a backbone and cultivate patience and intelligence. And the tank class shouldn’t be a “prima Donna” roll. It should be a support roll. Tanks should always work around their groups and mechanics, not rely on gear, ilvl bloat and endless gullible queuing from a meta perspective.

If I come across as a bit salty, it’s because I am, and I hate the attitude that is currently fostered by the fact that “tanks can do no wrong”.

Mmos, wow, is a niche breed of game with many aging more social gamers. I want to see it succeed, and it’s beautiful when I see really brain dead tanks wake up and transition from let’s face roll this content in 430s that they got carried into, to, doing things smoothly rather than blindly.

I mained heals in many games with tank alts. I believe I am uniquely qualified to be salty about it.

And nope, don’t need a tank ever to enjoy the game.

But I do want wow to live on. So what bad tanking and tank meta does to the community, I do care about.

The game isn’t turning over for lack of content. Bad players are a problem though and making the game more zerg FPS 13 yr old bindrush with the current mythic meta.

Well, it’s up to you. If you want to be one of those players and God speed on your short journey if so. Lol.

'And the tank class shouldn’t be a “prima Donna” roll. It should be a support roll. ’

Why do you think this is the reality ? maybe because the ratio of typical applicants for a dungeon or raid are 1 tank to 50-100 healers to 100-1000 DPS ?

How many tank-capable classes playing DPS roles will there be in your average LFR group ? 5 ? 10 ? more ?

Imagine if hypothetically that tank role applicants were half as common as DPS role applicants to group content. I assure you that the incompetent and a-hole tanks would VERY quickly find themselves without a group for their behavior.

But the reality is that the VAST VAST majority of DPS players are playing DPS role on a tank-capable class and NEVER touch their tank spec/role when applying to a group. Why don’t these players take the initiative and play the tank role to sharply increase the tank population and push out the bad tanks ?

If you are part of this massive crowd who plays DPS roles on tank-capable classes because “I just want to have fun and chill bro” then you are part of the problem, now go enjoy your dungeon/raid run with your lazy or incompetent or slow moving tank because the reality is you will NOT find anyone else to tank for you.

Do you enjoy playing a DPS warrior or havoc DH yet refuse to tank anything serious (or at all) on their respective tank specs ? congratulations because you are contributing to this trend.

Furthermore you naturally want the tank to lead and dictate the pulls but you don’t want them to feel any sense of self-importance or pride that their role IS the most important in a group ? You can’t have it both ways.

This current group situation of modern WoW did not just materialize out of nowhere. It came from a game design driven by disproportionate responsibility being forced on the tank role while simultaneously massive amounts of tank-capable players refusing to take on this responsibility.

The same thing goes for healing roles. A heal-capable class playing a DPS role comes along and says “WTF are the healers !? Why do they think they’re so important ?” YOU ARE PART OF THE PROBLEM.

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Quite a bleak and depressing comment. I’ve played other games where tank is not strictly required or even present, and I’ve always found those games lacking in depth. Group content can also be very messy, and that’s not how dungeons and raids should be in WoW.

Bad players are never a problem to any game. You are missing one fundamental aspect of life. There are all kinds of people in any community. You will never have only good people in any game. So instead of thinking the bad players is the problem, perhaps you should take a deep breath and re-evaluate.

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Best run I ever had in Legion maw of souls was a monk tank who aggro’d like half the dungeon , and ran away, somehow managed to keep threat, as we just spanked everything slowly to death.

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I hope this is sarcasm.

As a tank, I know what you’re referring to. I have an alt resto druid and do my weekly 15 key and man do I get all sorts of colorful tank strats. Last week on sanguine I had a tank that literally started kiting instantly… what?

Or what’s even funnier is pug tanks on nectroic weeks. Roll in, get 2 stacks, and then start kiting around like a crazy person, losing aggro, ranging the healer, and continually building stacks.

It’s like no, pull it, stand there and take it, rotate your CD’s, and then shoot out when you’re ready. DPS/heals should be ready to snare mobbs for you to drop. But unless you have 30+ stacks, freaking stand there dude.

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Fair enough. I’ll agree bad tanks aren’t “ruining the game”.

Maybe don’t assume people want a mass pull and communicate a little? Just because a tank is 440 gemed meta doesn’t mean everyone else is even capable of keeping up… To me when a tank comes in and just goes bonkers without warning and refuses to edit their play style for a pug… That isn’t tanking. It’s teenboyragesweatypalms.

Anyhoo. I can appreciate doing it that way, two of my highest scoring runs where necrotics where the other affixes allowed the crazy pulls.

But I don’t log in to mythic pug M+ on a bolstered week just to see the group fold in 5.

I believe I am an exceptional player and my feedback is pretty valid.

Best run I ever had in Legion maw of souls was a monk tank who aggro’d like half the dungeon , and ran away, somehow managed to keep threat, as we just spanked everything slowly to death.

Fun, but when it’s desired and possible, not for my cup of tea though really.

Blockquote[quote=“Hateorade-kiljaeden, post:13, topic:332261”]
As a tank, I know what you’re referring to. I have an alt resto druid and do my weekly 15 key and man do I get all sorts of colorful tank strats. Last week on sanguine I had a tank that literally started kiting instantly… what?

Or what’s even funnier is pug tanks on nectroic weeks. Roll in, get 2 stacks, and then start kiting around like a crazy person, losing aggro, ranging the healer, and continually building stacks.

It’s like no, pull it, stand there and take it, rotate your CD’s, and then shoot out when you’re ready. DPS/heals should be ready to snare mobbs for you to drop. But unless you have 30+ stacks, freaking stand there dude.
[/quote]

This lol.

To be fair though I’ve seen Dps pull so many extra though because they don’t even know where to go.

My other favorite, grievous, me and two Dps @ 5 stacks tank at 30%. We sit to eat mana biscuits and tank literally runs around corner Los from heals and engages next mobs before I get my first FOL off.

Needless to say, I just said “thanks for sharing your elite skills with us” and clicked out and into the next queue (my key). I don’t really care if the bruls ruin them tbh is so easy to +++ an 8 key anyway. Even in a relatively shaky group.

Who cares about LFR. If they let you do it you could probably one shot all LFR bosses at level 80.

It was probably me xD I created this post 5 years ago lol. still playing brewmaster, still running around like a crackhead. they’re even more mobile than before! well, the only sad thing is that movement speed buffs don’t seem to stack like they used to, so you have more consistent overall mobility, but best huge speed burst to just run halfway through the dungeon and aggro everything before people even know whats going on

How do people find these threads from 6 years ago?

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it’s not just this, it’s also the fact that 20+ years of this game and mobs STILL walk into our hitbox and we have to keep moving to keep them in front of us. It’s freakin irritating.

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