During BFA ww monks have been shafted the hardest out of any class and going into Shadowlands im convinced there is not enough changes to keep me interested in the game unless I was to main a different class like sub rogue.
So what is wrong with WWs?
NO CC. Comparing ww to the other leather specs WWs toolkit is non existent. We went from being a well rounded set up class having the 2 reliable stuns and the incap on a short cd, This made ww feel like it functioned well as a class and had an identity. You could rotate your incaps, create split pressure and when you did burst you could do it in a full stunlock that the enemy had no choice to react too by using major cooldowns. BFA monks are just trash no way to actually set up damage. They just kind of run at the enemy and do their rotation with very little ways to actually make a play.
CRAPPY ROTATION. The whole blackout kick reduces the cooldown of fof and rising sunkick is not even a good mechanic. We only use hitcombo and our mastery is tuned to not use the same move twice in a row so you have contridicting mechanics where at the start of the expansion was used with an azerite trait to break mastery and use more sunkicks but that wasnt how it was intended to be played and got nerfed and was no longer a viable way to play. Every past version of WW monk had rotations that made sense and were fun to play.
Looking at the changes going into Shadowlands there is no way I will be playing this expansion because my class still looks complete garbage, sure they are getting rid of the stupid touch of death because if they didnt monks would do no damage. But no changes to the rotation, maserty, redundant talents, no cc or set up potential. WWs are a joke.
In previous expansions wws mobility PLUS their setup potential made them contenders against classes like rogues, ferals, hunters. but now they play more like a dk, warrior or ret pally despite having leather armor.
So what they need to do is give WWs fof stun back, make the ability on a 30 second cooldown, give the legsweep talent baseline make it 50 secs with a wider range. reduce the incap back to 15. Bring back old tigereye brew the one that increases damage and healing, Make the mastery how much damage and healing you get from the tigereye brew and not how fast you generate it. Get rid of storm earth fire. This ability is buggy and not fun to use. The only reason people use it is because you have to talent out of another ability to gain a cooldown with less charges and in the current scaling does not increase damage by enough.
Give us back grapple weapon baseline, give us spinning fire blossom. give us healing sphere instead of effuse. Make ww fun to play again. Im not going to play this game if ww is a leather warrior with pets in shadowland.
I love playing world of warcraft but there is no reason for me to play if the character ive played for 6 years in unplayable.
Anyone on this forum tell me why you would play ww over a rogue in this next expansion.
Edit : They should just change fist of fury to not be a channel ability anymore, make it like whirling dragon punch but dont make it do the stupid self root thing make it an bility that hits like 5 times really fast like left right hook hook uppercut like a finishing move kind of and make it stun. when you do serenity you dont even want to hit fof or just let it tick like twice because it just doesnt do enough damage for the time it takes. stop using 2014 mechanic in 2021 game.