Why were resists removed

Like fire, frost, etc? My memory does not serve me well in this area. It felt like it could have been a fun way to gear though as I recollect in vanilla it meant lower level items from older content which I didn’t find fun or interesting.

Too much gearing. It was too no-life.

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A lot of that sort of thing (resist, hit, etc) was removed because it mostly either didn’t matter enough to focus on and was ignored or was just a “hit this breakpoint or else” stat. Blizz didn’t really see that as valuable so they removed it.

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It’s a cool mechanic when implemented correctly. It was removed because the requirement to farm gear was considered gating for raiders and therefore not ok, if I remember correctly.

Felt too “RPG”

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So instead of integrating it as part of raiding quality of life gearing it was in fact go back to previous dungeons are gear!?

I cant be sure, the change happened in TBC so foggy memory. With regards to having to repeat previous dungeons and raids, there was a huge out cry in TBC too. It was called attunement back then. Had to complete previous dungeons/raids or one was locked out of the new dungeons/raids.

I know resists were around at the start, at least. I distinctly remembering getting myself a set of Nature resist so I could hunter tank the shaman on the council (the first encounter) in Gruul’s Lair. I can’t remember when it was removed though.

Yep.

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Yeah I remember resists. Fire mages were useless on ashes of alar lol. And I remember lady vash had two bosses, I think, where the tank required resists.

It disproportionately burdened some classes and specs more than others.
Warriors and Rogues, for example, didn’t have to worry about enemy resistances.
Mages however would lose access to entire schools of magic.

From a defensive viewpoint, having to farm resist gear for specific raid bosses was tedious.
I remember spam running dungeons hoping for resist gear. They weren’t challenging, and you didn’t even need a full party. The gear had little to no function outside of very specific fights. It got old real fast.

I will admit, it still feels wrong to kill a fire elemental with fire magic.

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I remember when me and the off tank stacked frost gear for my favourite boss of all time (hard mode Sindragosa)

Wasn’t required but was a fun way to help our chances.

Resist gear was made increasingly irrelevant, and later removed entirely, because it was never fun. Gear-check fights are one thing, but fights that kick you off of the gearing track and make you go farm Mauradon for gear you won’t use on any other fight are just silly.

That said, there was still crafted resist gear well into TBC and WotLK, maybe even later. It just became less and less relevant over time, because encounter design stopped hinging on it and because tuning was tighter so that giving up raw stats for resists was more punishing.

Resistance as a mechanic stayed much longer, in the form of eg Paladin resist auras. These were eventually removed for probably the same reason as hit/expertise.