I’ve mentioned this before but I want to state it again. The game currently suffers from a challenge drought in too many areas making the content trivial, repetitive and boring.
While I understand we’re a very diverse group of players I also recognize the need for the MMO to fix this issue. It’s not healthy for the game to have people burn through years of content creation in a matter of weeks then spend months on end grinding out the min/max game on increasingly trivial and highly repetitive content.
How does a world difficulty slider fix all of these issues?
Well let’s start here. The biggest problem is the world itself.
- It’s trivial.
- It’s unrewarding.
- It’s very expensive to make.
- It does not prepare anyone for mythic dungeons and raids.
- It does not facilitate community growth nor personal growth as a person working with others.
The world does do some good though. Namely it unfolds the story through a series of quests that attune the player to dungeons and raids. The current method also allows people who aren’t interested in highly challenging content to login and do the story mode for a bit, alone if they prefer.
So how do you deal with this? It was already addressed in dungeons and raids with difficulty selectors. This way people who want story mode get it and people who want a big bad dangerous world full of opportunity get theirs.
Giving us an option to flip a world mythic difficulty switch:
- Stiffens progression in it slowing down the content consumption.
- Requires us to start the game right from the beginning in a trinity group.
- Requires us to work together, right off the bat.
- Requires us to know the world, its dangers and how to survive it increasing our engagement to it.
- Smooths out the gap between mythic dungeons and raids.
It would be different from regular play in that:
- Nothing is repetitive. You clear an encampment of bears and they’re gone permanently. A true progression model.
- There are no world quests.
- There are no dailies.
- When you do something major in the world you get geared right away.
- The path to completion should be comparable to say, 2 months of grinding but without the grind.
- Instead of allowing you to game the system (smashing a player 5 boss with 25 people) the world reacts increasing the resistance to the raid. Maybe it increases the boss powers, adds more bosses or both.
If it takes you a couple months on average to go from 200ilvl to 355ilvl grinding in BFA then the entire process start to finish in mythic difficulty should be a couple months. Meaning players in story mode and players in mythic mode pretty much finish around the same time. This goes for reputation too. Rep gains for completing quests in mythic mode would be far greater. Just like gear to compensate for the lack of repetition. Again there would be no world quests nor dailies.
I would also consider having players attune to mythic raids and dungeons by besting the mythic world. All achievements gained in the world through mythic deeds should be recognized as well in achievements and maybe slight modifications to the assets found in it.
Essentially what this allows the developers to do is to leverage all of this amazing art, story and world for a much longer period in a way that players will find engaging and more adventurous. It also ensures the person showing up to your mythic dungeon or raid is groomed for the task. I feel this would be the absolute best thing for the game right now.
It doesn’t have to be perfect right off the bat. Something of this magnitude would be a challenge for both the developer and the player. Personally however I feel the MMO genre needs it badly and Blizzard is in the best position to pull it off.