Why was Smoke Bomb removed from PvE? What did it break?

It’s a rogue utility that was extremely unique and extremely rogue. Even without the damage mitigation - which I care much less about - it could serve as a mass grip to get caster adds to run into the raid. It had tons of versatility in M+ for a similar reason. It was really fun to use and made me feel like I was a useful addition to a team.

Now there’s not much that cloak soaks in Nathria compared to Hunters and Paladins, there’s nothing to soothe, hardly anything to slow. The usefulness of cloak was severely mitigated in Shadowlands. There was a massive ability unpruning. So why was Smoke Bomb left on the cutting room floor for PvE? What’s Blizzard trying to prevent, here?

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Blizzard doesn’t like it when we are having fun. According to them, when rogues have fun others don’t.

Truth is, others need to learn how to play better.

As for PvE, this is a case of “it breaks our PvE encounters” so they prune abilities so that they can be lazy in PvE development.

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I don’t even think it’s that deliberate. I think they just didn’t work on improving or updating the rogue class at all for Shadowlands.

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That is the correct answer.

Rogues issues were addressed eventually which was a bit late. But Rogues are functional and that is what BlizZard is okay with as they have moved on to work with other classes.

But another pass for Rogue talents and baseline of abilities would be a nice QoL update!

:surfing_woman: :surfing_man:

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Was hoping for explanations that aren’t dumb, like what specifically they had trouble balancing it with

I know that the explanation sounds dumb, but that is how it really is. Sorry that Truth is stranger than Fiction here, but I could if you like make up some sort of elaborate lie that will appease you.

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Pictured: Blizzard paying people to sit in meeting rooms and concoct ways of keeping a playerbase of hundreds of thousands/millions playing and paying for the game without actually enjoying themselves

https://i.imgur.com/nGsxKzR.jpg

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you could stack your raid up and avoid powerful boss mechanics in wod. blizz didn’t like that.

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^ And this guy gets it. The ability to striaght up place LoS made raid design harder for Blizzard. IMO they picked the lazy way out by pruning the ability.

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This is correct. Blizz has removed all abilities that people have ever used to cheese raid mechanics. This is why paladins are never getting Divine Intervention back.

I’d appreciate the extra bit of utility at this point though. Shroud is a bit too limited with the current dungeons, so it feels like rogues are lacking utility in some situations.

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