Why was cataclysm hated and for what reason?

Was the hate justified or unjustified and what were the reason as to why it was hated?

raid finder was a terrible decision for the game.
dragonsoul sucked even without LFR

the 10v25 was at peak problem, where it was “equal” but all the bosses were cakewalk in 10man and super hard in 25man.
except sinestra

5 Likes

The end of it sucked

Rest of it was great

So naturally people only remember the very end of it

29 Likes

Too many new things, guild achievements where good in theory, Dungeons being “overtuned” early on, too many pop culture refs, green jesus, dragonsouls, everything about Vashjir.

I’m sure there’s more, but that’s what I remember off the top of my head.

8 Likes

I loved it. It was great in concept but poorly executed.

New Horde race - Great starting zone with exciting story. Moves on to another story with Thrall, the main protagonist of the expansion. After that story is complete they get a section of the Horde capital, their own levelling zone, terraformed into a Horde symbol, with a rocket powered sled to help move around the zone.

New Alliance race - Great starting zone with exciting story. Night Elves show up out of nowhere and you get deposited under a tree in a mostly unused capital that later burns down.

A post in the forums admitting that they had run out of time after completing the Goblin content was quickly removed.

Then Blizzard did numerous PR attempts to gaslight players who complained. “Problem? What problem?”

21 Likes

I hate the shattering!

:rage:

It removed content from the game that didn’t need to be removed.

36 Likes

I don’t think many people hate Cata. Dragon Soul was just incredibly anticlimactic.

Also, the harsh truth many cant accept. WOTLK dungeons were incredibly easy. Cata dungeons were pretty tough. It was a rude awakening to people who relied purely on social elements to get them into high end raiding / gear. Now you had to be social, but also be good.

11 Likes

I asked this and my friend answered with “because it came after wotlk” and i don’t believe he’s wrong

14 Likes

Blizzard bit off far more than they could chew with the old world revamp. They ended up pulling the plug leaving a lot of zones relatively untouched. Worgen were fairly shafted with a tree in a tree, oh you’re now a night elf. They forced the Alliance into the Horde questline in Twilight Highlands.

The dungeons were hard. I’d que as ret and end up having to finish as Holy because healers struggled. There was a rift in the community over keeping them hard, or nerfing them. The classic Blizzard can’t appease everyone.

Zul’Gurub and Zul’aman being made heroics rubbed people the wrong way because of “recycled content”

Thrall had way too much spotlight.

Firelands and the Molten Front were fairly well recieved.

The three Dragonsoul dungeons were fairly popular, but the raid people hated on because of “recylced art assets.”

Then there was LFR which wasn’t a bad idea, the impementation was horrible with Need Before Greed loot rules. It also didn’t have determination, but it never seemed to be an issue in any of the groups I experienced except maybe occasionally for the skyship fight, or once in a while a tank messing up the Ultraxion mechanic.

Wrath might have been the end of the “Classic Era” of WoW, but Cata was definately a transition expansion with the changes fully realized come MoP.

5 Likes

It changed the old world.

16 Likes

lower sunken temple is still behind the grate

3 Likes

The original ST is no more.

2 Likes

it’s there just the door closed.

-Remove lfr
-make pve trinkets and weapons not work in rated pvp.
-Keep some wotlk classic servers ( its a fun xpac too I would like to have both)

I know its all about the no changes but honestly a few small tweeks could really make a cata classic an amazing experience.

Is that really a problem? feels like the majority of ppl I went into st with ( on classic and private servers) hated the dungeon and had no idea where to go/do.

Irrelevant. We can’t play OG ST. Only the dragon portion.

3 Likes

classic/SOM/TBC did ST just fine.

Leveling sucked. I believe Ghostcrawler said having non connected zones made made for a disjointed experience so at least they admitted it.

3 Likes

I didn’t really play it. I rejoined after quitting WotLK and I just wasn’t into WoW still at the time. Would be fun to give it a proper chance.

I never saw the end of it.

The dungeons sucked, the overworld sucked, and IIRC the skill changes (at least for Mage) weren’t very good.

Overall, it just wasn’t a good expansion. In Wrath, people complained about the game being “too easy” and Blizz went “Oh yeah?” and cranked it up to 11 like they were Spinal Tap.

7 Likes

It was fun for the first, second and maybe third play through but quest went from mildly open to go to point A then head to point B and C and D blah blah blah.

That and Duskwood went to hell.

1 Like