I can’t believe this. The devs drop the old “providing much higher of a benefit than intended” excuse, as if we’re supposed to just nod along and accept that, like “Oh, so it was broken before, was it?” Really? That’s the line now? Do they think we’re just gonna smile and move on?
- Warlock
- Diabolist: Fixed an issue where Overlord, Mother of Chaos, or Pit Lord could aggro nearby enemies.
- Diabolist: Fixed an issue where Flames of Xoroth was providing much higher of a benefit than intended.
- Hellcaller: Fixed an issue where Xalan’s Ferocity was providing much higher benefit than intended.
- Hellcaller: Fixed an issue where Xalan’s Cruelty was providing much higher benefit than intended.
- Demonology
- Fixed an issue where Houndmaster’s Gambit was not appearing on Dreadstalkers.
- Fixed an issue where Demonic Brutality was not functioning.
- Fixed an issue where Improved Demonic Tactics would not increase your pet’s critical strike chance.
- Destruction
- Fixed an issue where Avatar of Destruction would consume 2 stacks of Crashing Chaos.
I was having a really good time with Destruction, because it was finally FUN again! Sure, we weren’t the A+ gods of Mythic+ or Raids, but we had moments—those glorious Hellcaller procs where you just melted everything in sight with blazing fast casts. It was pure adrenaline, even if, sometimes, the proc bugged out or the tank moved and you missed the window. But when it worked? Man, it was amazing. A real shot of chaos in an otherwise frustrating spec.
Single target? Same deal—Hellcaller procs almost felt like an instant spell, risking everything to squeeze out that last bit of damage while dancing in the fire. I wasn’t top DPS, but you know what? I was having FUN. And Odin forbid we have fun, right? That must’ve set off the alarm bells at Blizzard HQ: “Destruction fun detected! Initiate nerf protocol immediately!”
Now? I feel like I’m wading through molasses, hitting like a skinny dud in a furry druid costume on a bad day at BlizzCon. Everything’s sluggish, Ruination takes an eternity to cast, and the big payoff—those Chaos Bolts and Rain of Fire? They’re hitting like I’m throwing wet noodles. Seriously, what the reck happened?
And it wasn’t broken before. Sure, sometimes we’d get a lucky streak with Ruination and pump out some solid Chaos Bolts, or toss out enough Rain of Fire to feel like we were actually contributing. But even when we were pumping, we still lagged behind DH tanks in some pulls! And you know what? I didn’t care, because it was fun. I could work with the RNG, figure out the rhythm, sync my procs and cooldowns, and make it work. But now? Now it’s just dead.
Explain to me, Blizzard kukos brain devs, WHY would you nerf a class that wasn’t even top damage? We weren’t dominating in M+. We weren’t topping the charts in raids. We weren’t broken. But now? Now we’re absolute garbage.
Today I logged in, jumped on a m+ and… what the reck happened? I’m crawling, Ruination feels like it’s casting in slow motion, my demons are barely scratching enemies, and everything feels off. I check the blue tracker and there it is—all this trash piled on us with a smile.
Why? Why can’t we have nice things? Why must fun be systematically eliminated? I’m so frustrated right now that I’m questioning if I even want to keep playing. It’s like they deliberately target us, as if someone in the dev team said, “Let’s ruin the Warlock’s day.”
Meanwhile, DHs are topping the meters using a steering wheel as a controller, Mages (as allways), rogues, etc… all of them on top charts and NOT A SINGLE LINE OF NERFS.
We’re sitting here wondering why we even bother. It makes no sense, and it’s beyond frustrating. Buffs are a rare, precious thing—like they’re throwing us a charity handout once in a blue moon. But nerfs? Nerfs come down like an out-of-control truck careening off a mountain.
Fix this, Blizzard. We deserve better. Just roll back and pretend you changed something you don’t understand (like we know you did).