Why tuning classic should have been done

So as we see how dungeons\raids are run these days (mage spell/cleave groups), its clear that balancing any era of wow on what it was like at the end of an expansion when content is designed to be face-rolled and everyone is too powerful, is probably not the best idea and invalidates the progression and pacing of the expansion.

Should classic be retuned or a group of servers be retunned as a more closely aligned (or for extra difficulty) to what the experience was like and less what the literal implementation of the end of the original wow client was?

For example diminishing returns on kiting or having enough health and magic resistence to make ae grinding dangerous to impossible, elite mobs being completely resistant to slows or having much faster base move speeds?
Dungeon damage and health being tuned for group content to make it actually challenging.

Essentially should we get a mythic version classic wow?

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You got me wanting a WoW classic server where dungeons/raids/mobs are tuned just a little bit higher.That’d be awesome.

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Even I’d kind of like to see it and I’m experiencing “classic” WoW for the first time here.

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I mean there are all sorts of classic plus iterations people are clamouring for… I just think the spirit and the original iterations of vanilla wow are greatly devalued by throwing up a 1.12 client and saying “yep, this is what vanilla wow was… mages ae grinding everything and invalidating content in pre-raid gear”, which only happened towards the end of the content cycle (post class revamps).

Still not sure if my memory is playing tricks or if it was THIS bad, though. Maybe I am reaching for that which is unobtainable.

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It’s only “this” bad because it’s way easier for such things to become super visible now than it was then, to be blunt about it. If it was possible then, it’s likely not as many people knew about it. Many players were also already rolling leveled characters, as opposed to making new ones with an eye toward getting to 60 faster.

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< From ThottbotBy supabeast [on 2005/02/04](Patch 1.2.1)

Subject: "Total pushover."Myzrael gets owned by a solid group of 47+ chars. Just ignore the adds and saturate her with DOTs and then unload nukes while someone tanks, she’ll be down in 30 seconds. Then AoE the elementals./>

… from patch 1.2 in 2005

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I’m disappointed by the dungeons, but I don’t think increasing their health / resistances / etc. would improve that.

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Classic #nochanges. Wants changes when it isn’t like he remembered from 15 years ago.

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Actually I have been against the fundamentalist #nochange idea from day 1, you can probably find a few quotes from me where I talk about the world changing and becoming better at organising and communicating which affects the classic experience.

I prefer a more holistic “what does it feel like” lets not change the feeling of vanilla wow, in the context of the modern world… which a literal #nochange does not address.

Besides running MC in 1.2/1.3 era is a massive massive change to running it in 1.12.

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Respect OP for being level 60 and actually posting on your classic character.

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I think it would be hilarious to see them implement some new stealth mechanics on the current raid bosses, see people freak and then the huge charge to learn the new mechanics. It would be interesting to see the response…not the complaining mind you, but the amount of people that would dig in to the new boss mechanics and enjoy it.

That being said, probably won’t happen unless they decide to not go with TBC/Wrath, which seems far more beneficial from a player and profit margin standpoint.

I get the logic, and in ways agree with allot of it, but I don’t see it realistic. Took them this long, in addition to a lawsuit, and a full presentation from the Nost team to get them to admit classic was wanted in it’s original form. And even after that, we got responses like, “You don’t know what you want, you don’t want this.” I don’t see the concept of a classic+ really being on the table. perhaps as a discussion next to the watercooler on breaks, but probably wouldn’t get past that.

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Then it wouldn’t be Classic. 1.12 is authentic Vanilla, like it or not.

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How do you post with your classic character?

Nerf AoE spells and the meta will have to shift away from AoE garbage.

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I’m a warlock and I’d be down for AoE nerfs.

Balance changes are extremely vanilla. The game wasn’t in one set-in-stone state from 2004-2007.

I wish my character updated

I clicked on my portrait and changed character to it.

I don’t think 1.12 doing 1.2 content is authentic, I can’t remember when they implemented a damage cap on ae but maybe that’s the answer

People were afraid that deviating from no changes could make blizzard consider things like transmog, lfg and other horrible things. As a result nochanges was needed.

I do feel now however that buffing the content would be an ok move. I’m just afraid that as a result, they would be tempted to balance moonkins or retpaladins etc. I really really really do not want at all that they rebalance any classes.

I think buffs to content would shift the meta, in much the same way things like mages not being able to kite or capping as damage so that it considerably drops off after 3-4 targets would do.

All in all though we are getting warts and all. I want TBC which is a much better time in wow, heck if there was an option to somehow timewalk a character into a year long phase of tbc\wrath\etc in retail and be grouped with other players who also chose to do that I would be up for that.

Despite its flaws though I am loving classic and am hooked pushing that boulder up the hill.

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Play on a private server…

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