Why there's significantly more DPS than healers and tanks

As DPS you’re barely making any decisions, whereas tanks and healers have to make decisions. But then if you mess up as a tank or healer, you get kicked because this community has no patience. As DPS, it’s almost impossible to get kicked. As tank, all it takes is one bad pull, and as healer, if anyone dies or you’re not doing enough DPS you get kicked.

So why play tank, and especially why play healer, when they’re held to such a high standard?

And that’s why tank and healer queues are effectively instant, cuz most people don’t wanna deal with that nonsense (that’s also why I main DPS despite having both tank and healing toons).

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Here’s my reasoning: Because DPS is more fun.

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Yes, PvE dps is braindead.
Healing is more challenging than tank and dps which is why it’s interesting to play. If you’re not up to the challenge then just don’t play heals.

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I can barely keep myself alive let alone save others from themselves.

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DPS as easy as s***. Simple as that.

Other roles aren’t necessarily hard, but they have more responsibilities.

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Well first off, there are more DPS specs in the game than any other role. Secondly groups require more DPS players than any other role.

Having played all three roles… I don’t think that healing or tanking is uniquely challenging compared to DPS. Raid tanking is the easiest raid role by far, while I would agree that dungeon tanking is the hardest but that’s largely due to the fact that the majority of routing demands are placed on the tank. With healing it’s really just all about knowing the encounter and how your spec handles triage. DPS have to learn similar things in order to maximize their cooldowns/defensives as well.

You can absolutely be kicked as a DPS for poor performance though. I see it more than any other role.

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It’s way easier to get kicked as a DPS because you’re more replaceable. If you don’t kick dangerous stuff or you’re damage is terrible, that’s a pretty easy kick.

People don’t play tanks/healers because they don’t like the responsibility that comes with it, and a disturbingly high number of modern young adults have massive issues with anxiety, particularly in the gaming community. Probably doesn’t help that the competitive gaming community is toxic.

I play a healer these days, used to be a tank. I stopped tanking because of obnoxious DPS players constantly complaining about routes. If you want to drive the bus, play a tank; otherwise shut up, sit down, and enjoy the ride.

As a healer if a DPS gets lippy because they died I can just link them the log of how they failed mechanics or I turn on eliteismhelper that calls out mechanic fails in chat and that typically shuts them up the rest of the key.

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He’s right i play a healer i see no one interupting or stunning packs in m+ someone dies who didn’t use a defensive “this healer sucks”

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My reason is that I take very very long breaks from the game from time to time, and that means I don’t know any of the mechanics or dungeon paths. I’d have to learn on the fly, or spend hours watching videos and memorizing mechanics just to run a single dungeon without being kicked, flamed, or failing.

I could never be a tank again without that knowledge. As a tank, you’re responsible not just for keeping all the enemy attention on you, but also leading the group through the entire run. One false step and you get flamed. One slightly inefficient choice on path and you get flamed. Go too slow? Flamed. Too fast? Flamed. Too careful? Flamed.

Tank is a thankless job and nobody deserves the hate this community piles on people, so that’s my reason for DPSing. It’s easier, fun, and often requires literally zero interaction with the rest of the group outside rare instances.

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I level all my characters that have a heal spec as a healer, set loot to whatever best solo spec is to get gear for questing.

Healing is stupid easy, your just following around a group of kids and picking them up when they fall down. Pat em on the head and off they go.

Its way less running around and smashing buttons then dps, especially if you get some decked out tank playing an op class its free xp and gear.

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I like being a bear.

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All of them are easy. It’s simply a matter of what people find fun

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Probably one in every 4 or 5 dungeons I kick a garbage DPSer, maybe 1 in 10-20 I kick a tank or healer, so I’m not sure why you think it’s hard to kick the easiest spot to replace.

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I’ve never seen DPS get kicked. Honestly if you’re kicking 1 in 5 maybe you’re part of the problem I’m talking about. Gotta treat people like they’re people.

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Well considering 3 other people also vote yes to kick the bads, I’d wager I’m not the problem here because if I was no one would agree and vote yes.

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There’s a reason I said “part” and not “the”.

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And you were still wrong, because the majority of the people agree with me that the bads are the problem here.

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Are you kicking people in random matchmade dungeons, or are you actually kicking that many people in keys? Not sure which is weirder.

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it’s because DPS is a simpler, less intellectual spec, where you smash with the club like a barbarian. tanks and healers have to play smart, tactical, calculated. Most players… prefer the smashing orc playstyle.

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