why are people going nuts over a possible timer being added into torghast? there honestly needs to be one or at least something to keep you moving. I personally have cleared torghast (at least the highest floor that’s currently unlocked)
and all the other people that have done the same I’ve talked to a few and we all agree that you end up getting so many special abilities and power you just build Tanky and not worry about how fast stuff dies and even the highest floor right now is a joke because you heal so much and never take damage.
also don’t act like people won’t wait for bloodlust to come back up before every single pull for the super higher floors cus some people are crazy enough to do that. they should add something to keep people moving because if not all difficulty will be removed.
It’s not really a timer, and you do feel very powerful by the end right now, but keep in mind that Blizzard has said they plan to nerf it to where you don’t feel like an OP final boss as levels progress.
Things are still changing! But, yeah, Torghast is fun and I spent a few hours in it my first time.
Because Torghast is the only decent thing added in this game in the past few years ever since they’ve moved toward timed dungeon content. People are yearning for some dungeon crawling at their own pace like the game used to have until M+ became the top dog. If a timer is added to it, that’s it, there goes all my hope for the expansion being decent. I’ve been begging for literally any non-timed dungeon content since M+ became a thing.
I agree it should be there although it should be rather lenient like not a I have to be moving 100% of the time but like 30-45 minutes per floor so again youre not just sitting there for most of a floor waiting for CDs every pull but for certain pulls that should be ok.
When was the last time you did a normal or heroic dungeon and it was actually run properly and wasn’t just like one overgeared person soloing the dungeon while people keep up?
You guys already have timed dungeon content. Let us have this one thing.
I’m ok with the soft timer idea. Some Rogue-lites have that but you have to activate it. Hard timer, no. Keys and timers make it no different than Mythics or Horrific Visions and there needs to be some variety.
Also, the difficulty you experience in Alpha will not be the difficulty on live.
That’s the strangest thing, I’ve never seen people complain that a lot of the content in Final Fantasy has a timer. They are very generous timers to be sure, but a timer nonetheless.
Some saying its an an mmo so why single player?
Some saying I can’t claim exclusiveness and deny entry since its accessible to anyone.
Some players ranting about timer
and some players talking about mandatory .
Besides, playing content that doesn’t have a timer is pretty refreshing, cause it gives you time to think where to pull and such. Especially since if i’m gonna be on my own.
Timer isn’t the only way to add difficulty. If that is the case, why Mythic Raids doesn’t have a timer?
I feel for the people who don’t want a timer and a dungeon crawl…maybe so we don’t have people waiting on lust for every pull make it only usable once per floor or death. That way you’re not waiting or you’re rolling the dice on hitting death cap to reset it.