Pathetic lmfao
Awwww where did the druid touch u little buddy?
Pathetic lmfao
Awwww where did the druid touch u little buddy?
And they still dont get what they want lol
Right in the feels
Me and my boys are gonna keep whooping you too haha. See you in 9.2 noob
I know you guys are convinced I got deleted, but honestly, I’m just so sick of every 10-man having 3 druids.
Can’t repeat this one enough. The problems which plagued Shadowlands, if anything, hit the high end players more than it did more casual groups. More than half the player base didn’t even interact with conduit energy because they just googled what was “bis” for their spec, threw it in once, and never touched it again.
Meanwhile the high end crowd which did the testing got screwed because they’d have to use a calendar to plan their conduit energy experimentation so that they had enough conduit energy to change back to their bis setup for raid nights and then back and forth, with some people only being able to actually test different setups bi-weekly due to how old conduit energy used to work.
This entire expansion has been bad across the board.
I’m not trying to be an ahole here but I just know for a fact you got blown up by a moonkin lmao
Well that’s how it goes on the fourms, I guess. It’s a real Dunning-Kruger test case.
There is none.
No one cares what high end players do.
Was Dunning or Kruger the boomie in question?
and was he moonfiring from the mountain or from the valley?
No. I literally did not say that. Hecks sake, you people are ridiculous around here.
Again, I never said any of that. Stop putting words into people’s posts and then trying to start arguments with them about things they weren’t even talking about in the first place. My gods…
This is gonna be a HoF thread I feel.
Nice job Avel
That’s just legendaries though, and while I definitely have my criticisms in regards to those (especially to the upgrade system which functionally forces you to flood the market with unneeded ranks to skill up), it’s not the sum of the profession systems.
Though I was referring more to a larger perspective of professions, not just in SL itself, but also going back into Legion and BFA.
It is an honest question, since the bulk of my profession experience for the past decade has almost been purely alchemy, which has always been consistently good as a moneymaker.
Fair criticisms, except from a collectors perspective, I don’t really see a whole lot of difference between clearing out say, Undercities cosmetics and then working on Orgrimmars, and buying all the cosmetics for NF and then working on Necrolord, especially since Blizzard have made it so that the cosmetics themselves aren’t inherently Covenant locked (i.e. I can use my Venthyr/Kyrian xmogs on my Warlock now, despite my Warlock being NF).
Castle Nathria is being cleared today as well. Doesn’t mean it was relevant content.
Guild perks weren’t introduced until Cataclysm though (or Cata prepatch, depending on how you wanna split hairs, on whether X.0 is the beginning of an expansion, or it’s actual launch date).
The split between 10 mans and 25 mans was not a boon for casuals (in Wrath) since it wasn’t until Cataclysm that 25 mans and 10 mans dropped the same loot. In Wrath, 10 mans (outside the odd trinket or so) dropped objectively worse loot.
It was better than BC or Vanilla, but not really comparable to modern WoW where we have flex Normal/Heroic which drop the same loot regardless of how big your raid is (and also LFR, of course).
I’m not really sure how “guilds are more mandatory” is a point in favour of Wrath being more casual friendly than modern WoW.
I don’t hate high end players.
I want a community where all playstyles feel welcome, where I can cheer on competitive players while people who play competitive will give a respectful nod to people who spend their time logged in fishing.
I have frustrations with a few posters who self-identify as high end players who tell me my playstyle is unwelcome in their game. If I am careless and take the bait, I may not respond to the belligerent individual alone but rather slight the community they claim to represent.
I occasionally have frustrations when interests of high-end players and non-high-end player directly conflict with each other (mostly trophy rewards, but sometimes it trickles down through the scaling of the world content). I always want win-win solutions, but I don’t always make that sufficiently clear when there is friction along playstyle lines and sometimes I just don’t have a win-win solution to offer.
On a larger topic, I am always nervous that any added emphasis on competitive play will lead the game down a FOMO/pay-to-win business model that will intrude on the game’s design.
If I’m ever obnoxious to anyone in the community, it’s not intentional. But I am opinionated, eccentric and imperfect. I speak only for myself and can control nobody’s actions but my own.
I can only speak from personal experience but what the dual raid types without lockouts offered was the ability to run a 10 man progression group to learn the fights who would then have incentive to run the 25N man to help out the casuals. And 10 man heroic dropped better loot than 25N which made it even easier for the 25 man team to advance to 25H.
You were far more likely to be invited to a 25N run with your guild. Today guilds are more competitive and less numerous which sort of leaves a lot of casuals out in the cold. Sure you can essentially go solo with an LFR group or even pug it but that’s more like a low level loot pinata, you’re not really having fun with friends, it’s more of a chore.
This hasn’t changed. The only difference is instead of it being 10/25N and 10/25H, it’s just flex N, Flex H and then Mythic for progression.
Keeping in mind that old normal was basically Heroic up until SoO, since Blizzard renamed all the tiers since having a “flex” difficulty was kinda redundant when every difficulty sans the highest was flex.
No it didn’t. 10H dropped the same loot as 25N in Wrath, often with the fights being significantly harder.
They had different loot tables, but typically the really big ticket items like trinkets were better in 25man.
If guilds were less competitive it was because they were necessary to begin with even for less necessary content back in the day.
Or to put it in better terms, guilds are competitive because the game has gotten more accessible to the point where you only need guilds for competitive content.
A PuG today can get far further far quicker than a PuG could back in Wrath.
You know, Ion is a meme in the high end raiding community. He’s not even a good player. He’s average. He plays a shaman healer and he grey parses all the fights. He’s literally a little better than a heroic raider. If you can hit AOTC within the first few weeks of the expansion you are probably better than Ion.
Still is content, no?
It was a question, followed by a statement. Sorry your reading comprehension is lacking. Unless you think you speak for the entire GD and therefore it was addressing your post? W/e. I wont waste time on such a sensitive sally who looks at everything that doesnt reflect their view as in invitation to an argument. Perhaps you are GD embodied after all. Have a good one.