Why the deserter buff?

I’m sure I did. Every time I queued after the first time. It showed the caution symbol in the LFG tool that showed I got credit for the last boss.

That’s what I thought as well.

Maybe it doesn’t show because I did it on an alt. I rarely queue for LFR on my warrior, preferring to do it on normal and heroic with my guild group.

This seems like a good topic to call the Community council:

Devs could fix this issue by showing the amount of boss death before you get into the instance or another kind of fix.

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GM response to my complaint:

"This is Game Master Agecmor. I just got the chance to read over the case about some concerns with the LFR queue constantly putting you in groups for the last boss. I can definitely understand how this can be quite the nuisance if you’ve already completed the last boss, and just need other bosses from the wing.

Now let’s take a look at this from the other side of things here. While it would be nice to ensure that LFR queues do not provide players with groups who are on the last boss, this would also mean that groups who do end up losing people while trying to complete the last boss of the wing may not be able to get enough people fast enough for another attempt. As such, by limiting the LFR queue from being able to join established groups on the last boss, this could effectively prevent those groups already trying to take down the last boss from getting another fair shot at completing this.

The idea that a character cannot join a group for bosses that have already been defeated by that character seems nice on paper, but this would also mean that once the LFR wing is completed, they wouldn’t be able to queue up for that specific wing again. Sometimes players just want to queue alongside their friends or enjoy a certain encounter in LFR, and simply want to fight the boss again. Adding this limitation would prevent those players who want to do LFR for fun or alongside their friends after having already done it that week.

Overall we understand that you only want to do content that is relevant to your character’s progression, but we also have to consider the negatives of making changes like this and how it might impact others as well. If you have any feedback or ideas of a fair system that would allow players to get the progress they need from LFR quickly while making sure groups that lose people are still able to be filled back up in a timely manor, be sure to get this kind of feedback over to the developers for consideration."

So basically I’m responsible for carrying other people over and over and over again on the last boss. After spending hours either working on the last boss, or with the deserter buff, I finally gave up even trying. Unless I decide to roll the dice, and maybe spend more hours working on a boss I’m not going to get credit on, I won’t even get an option from the Great Vault on that alt. Here’s a thought… if you’re going to force me to do the same boss over and over again, at least lower the threshold for getting at least one piece of loot in the Great Vault to one boss.

To fill in the back log of people who dropped or were kicked.

It creates a cycle of people dropping because they queued into the last boss and requeued for for a fresh group - but when they get to the last boss they drop.

It’s an imperfect solution.

What’s funny is when you drop group and requeue into the same group at the same boss.

It’s a bit wacky but I’ve never heard a better solution when for example a tank drops, does the group just fall apart? You need a tank for that last boss, so someone has to come in mid-way and only get 1/2 the wing, then come back for the 1st 2 bosses. Then they drop and the cycle begins anew…

Welcome to LFR headaches.

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This solution is no solution seeing as how I’m always going to choose the deserter buff in those situations. It’s still quicker (and cheaper on my repair bill) than wiping over and over again on the same fight. It’s not exactly a quick fight to begin with. It takes a while to get to the last phase, which happens to be the phase where most of the wipes happen. I understand that those raid spots need to be filled… and I’ve always filled them when I get put into a raid that’s already in progress. I’ll even stick around for the last boss on raids that I may have completed the last boss on, if I at least have the chance of getting loot from doing some of the other bosses, and if I have the time. I won’t stay on any raid where I have absolutely nothing to gain though. Again… I understand that those raid spots need to be filled, but I should NOT be penalized for refusing to be the one who is FORCED to fill them. I believe it used to show what boss the raid was on, allowing the player to refuse or accept the invite. Maybe put that feature back in… at least for people who already have progression in that wing. Or maybe an enlistment bonus to encourage people to stay for bosses they’ve already completed. That’s what they use to try to avoid queue times to get healers and tanks to sign up. Maybe instead of penalizing people who choose not to stick around for content they’ve already completed, they should offer some kind of incentive to stay instead?

I hate that the game does that. They should have a FRESH INSTANCE que instead of wasting people’s time.

They tried this when they first introduced LFR at the end of Cataclysm. What happened was, if it weren’t a fresh group, players would just press decline and requeue til they got a fresh group. This would leave people who needed replacements for Spine of Deathwing, or the last fight waiting for gods know how long before enough people who didn’t care what boss it was would join up.

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You deserted.

My ex wife said she wasnt a drug using cheater either…and that didnt go well, lol

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This is a tough thing to bring feedback for, because it’s technically working as intended.

The goal was always they would -try- to match you with a fresh group if you finished the LFR you were in before. However, that’s not always possible. The system tries to match people in a reasonable amount of time. So if the only groups are in progress and not enough people are queueing for a fresh, the game may shove you into an in progress run, expecting you to clear it with them and thus increase how many people are available for a fresh run.

The game, I assume, tries to weigh, based on how often fresh people are joining, to how long it will take to finish the last boss and add X people from that run into the fresh queue.

For instance, if the game calculates it would take approx. 3 hours for a fresh run to get together, or it sees 12 people in an in-progress LFR still need the first boss and are likely to re-queue, at what point should it say “Let’s make that person just wait possibly 3 hours for that run to finish” instead of "Let’s put this person with them to have that in-progress run end faster.

That said, what you suggest used to be a thing in Dragon Soul. As others said, it just ended with people seeing a boss was dead and leaving the queue. There was no punishment as they didn’t enter, so it would sometimes take 20 minutes to fill even DPS spots.


It’s kind of a no-win situation for Blizzard? Either they leave it how it is and very rarely you’ll end up in an in-progress run again (I’ve had it happen I think once total in my entire time in LFR since Dragon Soul), or they change it, and LFR queues become hours long.

I know you tagged me for a CC thread, but I’m genuinely not sure what I would say.

The most I could see is suggest they tell someone if a boss is already dead, but ONLY if they already “cleared” the wing for the week, and then offer a bonus incentive to join, like a satchel.

That said, I also wish they’d make all LFR fights 1 tank fights, but still try to get 2 tanks. This would ease the burden on tanks in LFR, and get more people to tank, while still allowing an LFR to start with just one tank. But half the fights have tank swap mechanics left intact, but the other half don’t.

So far, out of the several times I’ve queued for LFR this season, only once has it put me in a fresh group. Every single other time it’s always put me in a group that was on the last boss. It’s not only me either, I’ve seen several other people also complain in raid chat that the same keeps happening to them.

Those are exactly the suggestions I made in the reply to the response I was given. I think giving people an incentive to join or stay in already completed content would be more effective than penalizing them for leaving. It would feel way more satisfying anyway. Like you’re being asked to help out, rather than feeling as if they are trying to force you to.