So with the skill level I have achieved with profession gear/KP and whatnot, I can do crafts with some r2 mats and still get r5 for outcomes. Why on earth, does that r2 stuff shoot the customer in the foot when they go to recraft later? It’s a r5 item and simply that is the only thing that should matter. If I can get it to r5 naturally without any kind of +skill item or concentration, that should be enough. But that isn’t how the system works, it remembers that r2 material even when the customer is replacing with r3 mats. The only way to get it to forget that r2 material is to recraft it and then recraft again.
I agree with how the system works to avoid people using cheap stuff and then recrafting with better rank mats at a lower amount of it, I get that, but what I am complaining about isn’t them trying to work around the system. With how it works now my skill level really doesn’t matter past a certain point cause they need to use r3s if they ever plan on recrafting the thing. IMO this is just blizzard saying people just need to buy more tokens but I suppose there could be a small chance they are completely oblivious to this. Either way, it really needs to change cause it isn’t right.
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if you get a japanese swordsmith thats spent his life honing his craft to make you a katana and then get someone else to Repair / modify it later of course the quality is going to drop.
same thing is happening here, the only difference here is blizzard is adding a gold sink to all the professions to try and get people to use all their gold / buy more gold / tokens.
wow has become the biggest p2w game without being the biggest p2w game
Not complaining about this at all this is how it should be.
I agree. Especially with how unclear this is to the player requesting a craft. When it comes time for the recraft, this appears as if it’s the fault of the recrafter that more steps are required. IF the original materials take higher priority than the resulting quality, then this should be identified to the users prior to recraft order being sent.
if you get a japanese swordsmith thats spent his life honing his craft to make you a katana and then get someone else to Repair / modify it later of course the quality is going to drop.
For a real world analogy, sure, but we’re talking about an in game system that is not trying to mimic the lifelong capabilities of a swordsmith. We’re also talking about that same master swordsmith recrafting the weapons later on, not just some half skilled amateur.
While it makes sense that a top skilled crafter and top rank weapons all recraft based on the original materials used, the system hides that detail and makes it very confusing for everyone involved. We need clarity added to the system, or simplify it and base it off weapon quality with no concern for original materials. All 5* weapons recraft the same, something like that.
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Except that if you have a decent crafter, you can still get 5 star quality items a lot of the time while avoiding the more expensive 3 star mats using concentration.
You can get top quality gear crafted without spending crazy amounts of gold. Or having a 4 star quality item isn’t going to make a noticeable difference in performance anyway.
No one is being forced to buy tokens.
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the rest of your post contradicts this statement
I never said forced but people do feel obligated to get everything max so they aren’t that person on the team not putting in 100% what they could be.
But on the topic of concentration, you’re missing my entire argument. IF we use the concentration to bypass all the horribly inflated r3 mats, the next time you go to recraft, it doesn’t care that it’s an r5, it sees the r2s and counts that against the craft. You’re shooting yourself in the foot. Concentration covers 1 rank , if you put in all r2s to a staff and that doesn’t even get you to r3. There you are having to recraft it twice if you are using concentration.
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If it can do that, then it can also remember I put concentration into making a material, and reapply it when I use that material, to make another material.
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That is not true, you just need someone skilled and specced into the proper areas. Here is my monk easily able to 4 star a staff using 2 star mats. You could even add a 2 star missive for stats and an enchanted gilded crest (the strongest one) and I could still use concentration to 5 star it.
Maybe I have explained it poorly? I agree with how the system is working to circumvent people using lesser rank mats and then recrafting with less of the higher rank, I see why it needs to be there. I do not agree with me crafting a r5 item with r2s naturally, no concentration needed and it shooting the customer in the foot later on when they go to recraft.
That is not true, you just need someone skilled and specced into the proper areas. Here is my monk easily able to 4 star a staff using 2 star mats. You could even add a 2 star missive for stats and an enchanted gilded crest (the strongest one) and I could still use concentration to 5 star it.
You’re missing the point? This is about REcrafts. Xevenna is suggesting exactly what you’re describing for the initial craft. The problem comes later when the user of that item recrafts it.
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I can’t include links apparently to add a screenshot. Add in the sparks crest and r2 missive and embellish . As a max rank crafter of staves , you would be missing 8 skill short of r4 unless you are getting racial bonus. This isn’t the problem though, I’m here to talk about for example, this craft really messing someone over when they go to recraft it to a higher rank or changing out missives/embellishments. The game doesn’t care that its r5, it sees r2 mats from the previous craft, puts it what the r2s would have done for the craft minus any concentration, +skill items etc. Heck I’m not even sure if it takes into my skill into consideration from the previous craft.
Exactly this… Akariliselle is missing the point completely. It’s almost a hidden implication on future crafts, and that does NOT feel good for any rank/style of player in the game.
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You are horribly missing the point. First this post is about re-crafts. Secondly as a crafter I don’t want to use my semi-limited resource (Concentration) on someone’s item I am crafting for them.
Also if someone crafts some sort of item with lower materials then wants to improve it later, it is harder for the crafter to get the higher rank due to this issue.
Got a thing against Canadian swordsmiths?
Right? If i had to use concentration for every staff I crafted I would be waiting a very long time to help anyone. All r2s at runed plus embellish and missive I believe costs like 650 concentration, that comes out to one staff every 5’ish days? These numbers differ for everyone depending on your skill level even, and these numbers are based off of someone who is maxed. But again, this is not even something I’m really arguing in this post, I am more worried about how the recrafts are getting calculated.
I wouldn’t call this an issue. If it was clarified that the earlier mats woild impact the quality it’d be fine. It’s just that this was the one thing not made onvious in the intro quests at the Consortium.
It’s an issue if I am telling people i just work off tips when r3 mats are provided (cause I can handle it skill wise without concentration) , then they show up with a staff made out of paper mâché so to speak due to their materials and or previous crafter skill.
Agreed. Although, as someone who buys 4 or 5 tokens at a time, I am not sure I will ever run into this specific issue.
No, I’m not missing the point.
Yes, the materials from the previous craft do affect the next one. That’s so you can’t use 1 star mats on the initial craft which requires more materials and then use higher quality on the recraft which uses less materials.
It worked exactly the same way in DF. It could be more obvious or perhaps mention something, but this is not a mechanic that is new to the expansion.
Also, you can still burn concentration on the recraft and end up with the same result.
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