All the time, people are crying for “all previous phase runes on a vendor”, but why?
Like I can understand the runes that require dungeon runs or other group content to get them, but EVERY rune? The new rune quests and acquisition is one of the core features of SoD; removing all of that and just putting them on a vendor to cater to lazy casuals is dumb.
I mean, just look at the same logic applied to other parts of the game:
“I already did MC on my main, put all the gear on a vendor for all my alts”
“I already leveled to 60 on my main, make all my alts insta-60”
“I already grinded this rep on my main, all my alts should be exalted by default”
It’s a terrible argument. If you want to make a new character, you have to do the content again on that new character. That’s how Classic works. This isn’t retail where every single bit of progress you make is account-wide.
I would say Runes that rely on others should have an alternative option. Some people just don’t do stuff with other people. (Fair given this community)
I get that you would foster grouping as one did back in Vanilla, but the community today is not what it was then.
Yeah, the runes that outright require group content / dungeons, I can understand putting those on a vendor, because as time goes on there is less and less people at those level ranges to do that content, and finding a group for it can be tough or even impossible.
But putting EVERY rune on a vendor? Nah. I don’t want to see all the new SoD content trashed like that because of lazy casuals who don’t want to play the game but still want its rewards.
Player power behind quests sucks. It is nothing like reputation, gear, or experience.
Though, part of that is because the runes are simply too powerful. Runes and new set bonuses are so out of proportion of what the Vanilla world established, it’s hysterical.
Had the runes been moderately balanced, as in, not extremely overpowered and necessary for class existence in SoD, the quests are fine as they’re alternate options of existing abilities. Instead, they made dozens of replacement abilities that completely dwarf anything you’d expect to have.
If I want to spend, say, 200G by purchasing all P1/P2/P3 runes on my alt, that’s my prerogative. If I would rather not spend the gold, I can get the runes Ye Olde Fashioned Way.
If runes are on the normal leveling/questing path, involve a quest that also provides xp, and are able to be obtained solo before you over level the area, they don’t need changed. That’s the minority of runes.
Pulling up wowhead, then spending 2+ hours going around clicking objects all over the world in zones you weren’t questing in for no xp, just a rune is not good gameplay. Priest, mage, Druid all have runes like this.
Requiring a second healer in the starter zone to click something with you isn’t fun or engaging. Spam general chat for an hour or ask a friend to bring an alt over to click something.
No, that’s the majority of runes. They’re in leveling zones, can be acquired solo, and most of them have a quest or quest chain associated with them that gives xp.
You also don’t have to get every single one. The character I just leveled 40-60, I skipped a bunch because they were either crap runes, or not the “best in slot” ones.
Yeah, you have to play the game if you want to get things. This isn’t retail where the game just showers you in rewards every 5 minutes for doing anything.
And who exactly made you the decider of what is and is not “fun” ? I for one enjoyed the new quest content that made use of otherwise empty and unused places in Azeroth, to do interesting class-specific quests.
If you don’t find the game fun, there are multiple other versions you could play that would better suit your definition of fun.
Hope you had fun pulling up wowhead on your second monitor and running all over the world clicking objects. A lot of people didn’t think that was very fun. Warlock meta quest, rogue deadly brew were examples of fun runes. Priest - click the orbs all over the world, or mage collect the books all over the world are examples of runes that were not fun.
This is just false. Horde warriors go to red ridge for a rune, horde priests go to dusk wood. Druid nourish rune is a timed race around the world. Dark riders rune. Healers have to find another healer in their starting zone to click to get a rune. None of these are easily competed along the leveling path.
When the best strategy to get runes is ignore them until you’re level 60 and go back and get them all with a mount, pay a warlock to summon you, or beg/pay a lvl 60 to carry you, that’s bad design.
None of the runes I mentioned, priest click orbs, mage click books, horde war go to redridge, horde priest go to dusk wood, or Druid do a timed lap around the world are max level. They’re all from previous phases.
Nice imaginary person you’re arguing with there. Because that is not what I said.
The horde warrior rune where you carry the flag from crossroads over to a spot in the barrens and fight a person, is a well designed rune on the leveling path. A horde Druid, war, hunter having to travel to wetlands for phase 1 runes is bad design since horde doesn’t even have quests in wetlands.
The pally quest where we swim for 30 minutes to a place so obscure that the game stops listing us as existing in any zone is also kind of a trash rune design(especially since they added another rune in a similarly difficult to reach place that had a rowboat to instazone to it
Theres a discord of people who will complain about anything bexause GDKPs and boosting being banned cut into their revenue stream. They legit made real money off both and that money drying up made them saltier than the dead sea.
Nothing says fun like flying on 20 min flight paths to get runes that have been discovered 6 months ago. Or paying warlock bots gold to TP you around the world! Engaging and fun content for sure! Having them on a vendor just saves everyone time. The game starts at 60 nobody wants to waste time farming old runes. Hope you have a great day Astrogazer