[ Why surv is the least played? ]
- Low Damage
- Pet will run away and de-spawn in PVP and PVM
- Survival hunter takes a ton of melee damage example Templar’s Verdict hit to me for 75k and I have my versatility at 25%.
I get the same type of damage with 10% versatility. Versatility does seem to influence damage taken but all the armor I have and rings have no haste that have versatility.
Tweak versatility on damage, pole arms are slow and Survival needs more armor class. I get Templar’s Verdict for 50k all the time from a plate wearing healing melee class.
His health leech is very very low with 12 percent leech from pet and item I get leech for 1 point to 150 points all the time.
I can buff this by raising my versatility through the roof just delays death in a melee encounter.
Consider making pet attack stack mongoose when you back away from mob loose the goose stack to fury.
Increase damage of fury, increase focus regeneration…
The Survival Hunter is a class by themselves, they are just not able to take a hit, and the single target damage is low not because it is a challenge to deliver it but because its not there.
Hes a bit more than borderline under in damage and ability to take a hit, you have to use some caution in damage increase spread it across his deliveries weapon, pet, dots, small tweak on all.
Pole-am terribly slow you need mad haste to crank it up…
Pet dies way too easy and he runs away and de-spawns I mean what is that anyways LOL… O look my pet chases someone off and de-spawn ?
I like my Survival hunter play him all time even though he is slow weak and cannot give or take a hit has little to no utility or purpose in a Raid stays rooted and stunned in pvp…
I like the various attack sequences and venomous fang, latent poison, bombs, harpoon, trackers net.
Trackers net needs to be ten 10 secs possible to break under damage not resistible.
A couple tweaks and they be right up there with the rest of them.