Since hunter pets now scale with the stats of the hunter, they apparently do not need Boon of Blackfathom. Why is this buff special? Shouldn’t hunter pets also lose the ability to be buffed by
Blessing of Kings/Lion
Blessing of Might
Battle Shout
Scrolls
Power Word Fortitude
Mark of the Wild
Insert Raid Buff Here
Where is the consistency in logic? If this is really the reason for the change and its a good change, shouldn’t we be removing the ability of the pet to carry any stat altering buffs? Is the attack power from BoB somehow different than the attack power from other buffs???
/s
If pets are are overpowered, CHANGE THE PET ATTACKPOWER TUNING. This change makes no sense as there is no reason to treat Boon of Blackfathom as “privileged” in any sense. Furthermore, it removes the fun of playing in an “empowered” state that world buffs bring to classic.
Devs are using a jackhammer, when they need to be using a chisel more often. Fwiw I am a hunter main and I agree with most/all of the hunter nerfs, but this one was just really short sighted in execution. Warlock pets got nerfed because of this, and they are already underperforming.
They could just change how the buff gets applied to pets (maybe its just movement speed, attack/crit/whatever), but the broadsweeping change of eliminating it on all pets is just nonsense, many classes (not just hunters) literally choose their pet and talent spec based on the buffs available to their pets. Come on guys, bring out those chisels.
im still confused at the issue… was there something recently done to the boon? My rake gets the boon buff but if I log out for 2 hours when I log in the buff is gone, meanwhile i still have 2 hours timer on me… or if my pet dies, the buff goes poof (which he dies alot now that they nerf’d pets into the ground).
I cant wait for them to buff hunters and make them fun again
A jackhammer would just be shattering Hunter’s spine with a 50% aura nerf and calling it a day.
This is a surgical, microscopic incision that in all likelihood probably doesn’t even do enough. Blizzard has treated Hunters with kid gloves with these nerfs which is why it has taken so many nerfs.
Huh? Hunters are no longer the top parses of BFD, its warriors, they hold like 85% of the spots actually. My point is that you can continue to nerf hunters in PVP (I agree with that), but entirely removing world buffs from all pets is a BIG change that impacts lots of other classes, when the goal was to nerf hunter pets.
This would at least make sense. This strikes me as a bizarre exception to a general rule that pets can receive buffs. Personally, I think it would be much healthier for the game if pets were just scaled down to…whatever we want to call “balanced” by reducing their intrinsic scaling. As others have pointed out, the magnitude of the nerf is very small. Balance their intrinsic scaling and then let us have fun stacking buffs on them.
It’s just more of the same lazy development.
Low effort changes, that’s all they’re doing.
It’s Blizzard treating symptoms and not the root problems – as per usual, because they either A.) Do not know what they are doing or B.) Do not care.
This is the kinda stuff you expect to see a jr engineer do as a temporary work around to fix the appearance of an issue.
It’s not gonna do anything to most hunters most of the time. It’s only going to affect warcraft logs/hunter parses – which won’t matter in phase 2 cause you’re probably not gonna go back to BFD for a boon in later stages of the game unless you’re really sweaty.
They can’t treat the root problem because SoD and Era, for some unknown reason, share the same code base. They have to hack the functionality in while trying not to cause a mess for balance in future phases as well.
I dont know how the back-end of SoD is being handled, but pet scaling is very different between SoD and era so the capability is there. We are probably talking about changing a single coefficient in an array.
The fact that they have to “hack” this game is so bad and unprofessionnal to me, hacks are for amateurs and people without source codes. They have the source code and I bet their programmers are still learning the code.
If the original codebase is that janky, they should have probably accounted for that years ago when they originally released classic. Or at least prior to hosting a version with a bunch of changes.
Either way – it’s not something the end users should have to use as justifications for why Blizzard can’t do XYZ. Blizzard has more resources than most companies could ever dream of having.
“It’s hard” isn’t really a viable answer when millions of people have been giving you $15 a month for 20 years.
Personally I’m tired of minimal effort changes for everything they do. I don’t care how many lines of code they have to refactor or how much testing it requires. TBH All of these things would have been found earlier if they had rigorous internal testing. Blizzard barely test their products and it shows in all of their modern releases.