Why so many good systems from MoP were abandoned?

As someone who never played through MoP and WoD, I’m now working my way to the loremaster title and after having played (the retail version of) MoP I’m wondering why some of the amazing systems were dumped. It’s an honest question, I’m curious. Here are the examples:

  • 100% bonus reputation token after revered for the main AND applied from 0 to the alts (freaking amazing!)
  • champion reputation, with daily dungeon rep applied to it.
  • Big cog wheels icons over the interactive objects. Much more visible than the outline highlight
  • Cool and useful items rewards like the raft, the yak, the (now dead) water strider etc.
  • a solid lore (maybe with siege of orgrimmar exception), with its own faction, with its separated but complete story ark.
  • a farm! (no seriously, the farm is SO cool, and the tillers rep is amazing)

Thanks to whoever feels like explaining! Maybe it was s**t back in the days during live, but now feels great, even if just for the rep bonus.

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Because Blizzard feels players will lose interest if the game isn’t reinvented every expansion.

Personally, the game was always better when it was simple. You leveled, you did dungeons to pre-gear for raid, you did that raid to get your best gear, and then you can stomp people who don’t have any gear at all.

And then you do it all again next patch. That was fun, simple, easy to follow.

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It almost feels like there’s some sort of ego involved with reinventing the wheel every expansion. Seems like the only reason to toss out genuinely good features every time. For example, I still miss the rep tabards, and the farm could have been something either to continue to use or a system that could have been brought forward with new farms. MoP got so much right.

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I’m almost 100% sure that the finance team at blizzard is making the calls and I’m assuming it plays out like this

“Well I’ve played WoW and I found it boring but people still play it so I’m sure if you add systems that force people to log in every day then that’s better for money flow so time gate everything”

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I think it’s just developer incompetence.

I don’t play WoW seriously anymore and haven’t for years, because it doesn’t matter. There’s no reason too.

Why should I gear in BFA? What am I gonna do with my gear in BFA? Run Mythic+ to get the same item I already have over and over?

Go do PvP where scaling makes it to where Johnny Noobsocks takes reduced damage for no reason at all?

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I’ve heard a lot of criticism about MoP, but honestly, it was one of the best expansions post WotLK.

I think the heavy criticism was part of the reason they tried to over reach in WoD, and that was a disaster.

They really should revisit MoP features, and take the best from other expansions. But they would need to put in the effort to make the systems work from 1-60 and beyond in future expansions. I don’t believe they have the desire or staff to do that.

In my 15 year experience in this game, they are much more likely to remove content than they are to refine or improve it. The exception being mission tables which take little effort and offer little gameplay value. The idea seems to be less is more.

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Had a great time in MoP…then it was dailies. Tons of dailies. The irony of going back to the vale for my dailies in BFA is not lost on me…I knew I couldn’t escape the dailies in the vale. No one can…

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Mop was the last expansion of the first version of wow. The zones had agency and a sense of place. The questing was not as much on rails and the various systems and features were in from the start. It was the last retention of the ideology of play the character you enjoy with new skills in this new expansion.

Wod was a transition period before legion shifting the game into a fundamentally different type of experience. Zones designed more like attraction pieces to house cutscenes, and world quest wack a mole daily check listing, with expansion exclusive progression systems that update and completely shift throughout the expansions lifespan where playing the expansion in its first few months and then coming back at its last few felt like you were playing a completely different expansion.

Mop was the last expansion that was interested In simply delivering an experience with any of the gaming systems designed to keep you locked in.

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But at the same time, when MoP was current everyone complained about how horrible it was.

So of course they removed the unpopular features. Its only looking back we see how good we had it.

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What? You don’t like the convoluted mess it has become?

But the dailies ended, there was no need to infinitely farm dailies unless you wanted to.

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Warlocks had it good in MoP :purple_heart:

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There were two iterations of the vale dailies when MoP was live. Pre and post scarring…and now N’Zoth is now the third.

Granted, there is never a true ‘need’ to do them beyond what one will tolerate (when the fun runs out). The irony of returning years later wasn’t lost on me.

Farm coming back though!!! Night Fae get a similar mini game.

As to the rep…I dunno. I think they messed up having it available at revered, imo it should have just been from exalted amd simply to assist alts.

Think they removed championing to get people out in the world again.

Easy but complicated. 1. Devs have to come up with ideas that blend in with what the higher ups “think” would be good for the game. 2. Relevancy, there are people who are employed who change the game for the sake of change because if they are not relevant then they do not have a job. 3. Confusion, original patches and BC was to tweak the game so it functioned better…it was a big change and therefore Blizz thought that is what they needed to do every xpac. 4. Technology changes so therefore parts of the game need to change and as anyone can tell you changing any system usually means that something else has to be changed in order to change the first thing you wanted to change. Does any of the changes ever make sense? Rarely, which is why we have lost good systems over the years in favor of less desirable systems
.

Funny you mention the farm, I was leveling another alt through this last week and remember thinking the farm was a good time. That’s not just rose-colored glasses, either. I don’t remember hating it even when it was current – which is not something I can say about the end-game chore systems that followed it.

The outline is just as good. I used the raft many times in legion. The water strider now can be any mount.

Everything else i agree with.

Cut down on rep farming time.

Not sure, but probably immersion related.

Garrisons, in the worst expac yet.

And they’re probably right. I have friends who come back for the first month or so of each expansion, and then again at each major content patch because they like to check out new stuff.

shrug

MoP was part of the old guard of development. It was controversial because it did deviate from the BC-WotLK-Cata formula but in many ways it is far more similar to that era than the current WoD-legion-BFA era.

MoP introduced a lot of cool concepts and were abandoned unfortunately.

:+1: :thinking:

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