Why Searing Light doesn't proc as much as you think it would [Bug?]

Hello first time posting,

TLDR: DoTs don’t activate Searing Light.

I’ve been playing around with Searing Light, and have been generally disappointed with how rarely it activates. I ran as much radiant damage as I could, but still would see it activate 0 to 1 times per minute. I decided to play around with it on some dummies for a several hours. I tested each radiant damage ability and each radiant damage DoT effect in isolation. I did these tests on the AoE dummies, observing thousands of instances of damage for each spell and DoT over hundreds of casts. This is what I’ve found:

-HOW SEARING LIGHT WORKS-
In my tests, Radiant damage from DoT effects never caused it to trigger. This means Expurgation, Truth’s Wake, and Divine Hammer will never activate it. It only activates from direct radiant damage spells. Consecration is odd. For Consecration, the initial cast of the spell can activate it, but it will never activate from a damage tick from its DoT effect. I think this is because Consecration does do direct damage from its initial cast. During my tests, I have never seen Truth’s Wake, Expurgation, or Divine Hammer cause it to activate, neither in the middle of the DoT effects nor from their initial damage.

-WHY IT COULD BE BUGGED-
I am convinced this is a bug. Penitence and Burning Crusade are required to pick it up. These talents promote the usage of DoT effects and make certain DoT effects do radiant damage. Searing Light itself says that abilities that deal radiant damage will activate it. Naturally, you would think this would include DoT effects from your spells. How it is working now seems to be anti-synergistic to the play-style it implies. Either Searing Light is not working as intended, or the description would benefit from some clarification, as it only triggers from direct instances of radiant damage. What really made me think it is bugged is that Divine Hammer can never cause it to trigger. Burning Crusade makes Divine Hammer deal radiant damage so it can get Searing Light to trigger, but is unable to ever do so. In addition to that, the talent states that it has unlimited range, which, to me, further implies that it should be able to be triggered by DoT effects.

-CURRENT APPLICABILITY-
If you want to maximize the chances to trigger Searing Light, you want to do as many instances of direct radiant damage as often as possible. Since DoT effects currently hold no barring on the trigger, prioritizing them is not as important as dealing direct radiant damage. Using radiant cleave abilities is the best way to achieve this. Templar Strikes, Divine Storm, and Wake of Ashes are going to be your primary activators. Templar Strikes with Blessed Champion does roll for each target hit, so it will activate more often in groups. Blade of Vengeance, however, does not increase the odds as Expurgation cannot trigger it. Consecration is best thrown down in the thickest group, but targets can be moved out of it without reducing the chances of activation. Unsurprisingly, this makes Searing Light best for AoE encounters. However, I believe Divine Arbiter would be a better choice due to how rarely Searing Light activates due to this potential bug.

9 Likes

This is certainly interesting information, just last night I was curious as to why a capstone talent was doing only about ~3% of my total damage, especially when i primarily do dungeon content.

I doubt theyll bother fixing it if its a bug considering how ret pumps in aoe already, and this would primarily buff aoe. Awesome sound effect though

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Not sure if its bugged or intended, but definitely a solid point. If Divine Hammer can’t proc it, that is a problem. Truths Wake should also be able to proc it. They should specify by saying “only direct radiant damage…” because the way it is now sounds like it should be every form of radiant damage.

It seems more like a bug, but also the fact it only procs from the initial direct hit of Cons makes me question if it is an intentional function and the tooltip just has bad wording. Not proccing from Divine Hammer at all seems like a bug 100%, what would be the point of making it Radiant damage with the talent right above Searing Light if it can’t proc Searing Light lol.

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Its just bad design all around.

Recycled animation and sound (final reckoning)
Non interactice, passive, rng based, icd effect
Just lame in general

Divine arbiter is on the same boat, its just less annoying to play.

I dont know how the “rework” went live with such talents, capstones even ayylmao

2 Likes

its intentional that con dots dont proc it. since the chance to proc it is increased per target hit. so effectively in big pulls you proc it borderline on its icd. there is a stark difference between pulling 5 targets and pulling 10-15 targets like most pulls go now adays. dummies are also eextremely bugged and cant be relied on for testing

As far as deciding where the talent point you could spend on searing glare should actually go, I’d recommend having a baseline test with all known searing glare interacting talents in a dungeon (even a follower, normal, or heroic dungeon would work for testing its proc amount and damage provided) and then do the same content with what you believe is a talent build that will provide more damage. Check your overall damage in each and compare what was replaced. Follower dungeons may provide the most accurate dungeon testing as the AI will consistantly react to enemies and your performance.

Example: with 3 talent points spent to recieve damage sources X,Y, and Z to have and hopefully increase Searing Glare damage, combined they provided 6% of overall damage and a total encounter dps value of X

With opting out of Searing Glare and related talents you may find you gain sevearal % of damge and a larger overall dps number.

One M+ dungeon details log was enough to show me Searing glare and Blessed Hammer are about useless for Ret and consecration isnt much better, but at least Consecration doesnt cost you a talent point unless you like BoJ casting consecration for you at your target.

And it has an internal CD of 15 second my dude.
That’s why it doesn’t proc more than 3 times a min in AoE.
DS is already really good at triggering it on multiple targets.

The reason it doesn’t trigger in ST is because only Wake and the initial tick of consecration can trigger it coupled with 5% proc chance.

It should definitely be triggered by DoT though, you’re right.
Making it trigger from DoT wouldn’t make it trigger more in AoE but it would make it more valuable in ST, which would be a nice way to alleviate the difference in ST damage between ST and AoE build to be less egregious.

I find this very stupid to put an internal CD on a proc so low and not make it trigger from every damage type it is suppose to trigger from.

Talent does say “abilities” though…

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Thing is though, if by going by description it should proc on cast, not on damage done on the initial tick. Thus having less procs in AoE then currently.

Having more targets increasing the frequency of the procs is not what it describes.

would probably be better if it turned crusading strike to radiant, thus increasing its chance to proc.

Templar strikes could cover that angle if it was tuned better.

Makes me curious if templar strikes being turned into holystrike damage still count for searing to proc. I might test it again later.

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you know templar strikes is better for aoe than csaa right?

I don’t see how that matters since CSSA and CS both benefit from blessed champion.

Templar strikes has a longer CD then normal CS too.

At any case, the idea i was posting to is ‘making cs do radiant damage’ which TS naturally do before picking up the holy strike talents turning it into holy strike damage.

??? :face_with_raised_eyebrow:

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It’s weird, it’s each ability and the instance of damage they do on each mobs
So Divine storm will hit all targets and has a 5% to proc Searing light on each of them, same for wake and I suspect same for consecration initial tick.

But you’re right that by the description it should be on cast.

Wording aside, make it work on the DoT if it has an internal CD.
It’ll only make it slightly better on ST.

Not worth it… Don’t take the bait.
His comments never leads anywhere.

3 Likes

templar also benefits from champions?

yes but the damage from ts outweighs normal cs unless you have windfury. atleast in my own personal sims

then ive misunderstood. i thought people were saying that TS is weaker than csaa/cs in aoe/m+ build. the only reason its not played is because its harder to utilize ts when csaa just does damage automatically. also to answer your question before, ts holystrike doesnt make sl proc. but frnakly it doesnt matter cause if you play ts in m+ you dont take the blades of light talent.

ive misread the situation, my bad

dude, dont even start.

Really? That would make sense, but I remember getting a back to back proc from Templar Striking the Cleave Dummies, which made me rule out an internal CD when writing the initial post. I could be wrong. I’ll have to check this again when I have the time just to make sure.

I agree. I really wish the game was a bit more transparent about stuff like this.

EDIT: After thinking about it, since I tested it on the cleave dummies it activated on different dummies. That 15 second internal CD could be on a target-by-target basis rather than it being tied to the ability itself. I don’t know if that is normally how internal CDs work or not.

It’s suppose to give approximately 3 procs a minute and it makes sense with the proc rate and the CD, there’s often a lul between procs, they’re not instant.
Which at the end of a min makes it so you’re still on CD after the third proc.

How you describe it, it could proc way more than that.

It’s an “hidden” interaction, think of it like “Empyrean Legacy” but without the deterministic trigger.

Really good discussion. Appreciate all of my fellow paladins. Well done.

No one was saying that.

Not one. But i am glad you caught your misunderstanding. The subject is it’s interaction on single targets.

CS scales better with haste/ crit. Where as TS don’t scale with haste outside of cd reduction and auto crits on the 2nd strike.

CS does higher base damage, has a half the CD of TS, haste scale gcd with it.

Hey benmarch, i was thinking, for single target purposes i think blizz should change the holy strike talent to effect base BoJ damage instead of CS, and the radiant talent to include change CS.

I think it will help level out the interactions of the talents better without confusion, what are your thoughts on it?