Why, Rather. How are people so bad?

It’s a video game… For alot of people it’s not important to be good, they just jump on and have fun.

At the end of the day people will play how they want and that’s ok.

Your the one with the problem if your getting upset.

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About every few weeks, the Tortollan Emissary will be for a 430-440+ ring or trinket, based on your current ilvl, but it’s still governed by RNGeesus, so…

Could possibly be someone that was carried.

A DH humble bragging about his dps and survivability in dungeons. Nothing to see here.

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Like I have always said, the hardest part of WoW harder content is finding 19 other competent people.

I mean you hear people whining about visions with a 15 cloak, when you have a 15 cloak a 5mask becomes a joke even at heroic gear, hell 470 players dont even need to use the orbs and I ve been doing them with mm hunter with no pet and arcane mage.

WoW is not a very high skillcap based game, which is crazy how some people still fail basic things like having problems getting out of mechanics

I dont know why or how, there’s many people who simply cannot understand a fight mechanic and need a baby sitter, and that doesnt work that well in high difficulty content

Part of gaming has always been about failing, figuring out why you failed, and then doing it again being more informed and knowledgeable. It’s something that translates to IRL as well. Do something, fail, do it better.

There are certain sects of the gaming community (not just in WoW) where you can observe how after failing they tend to start getting upset or just give up completely. Sometimes these are valid reasons that are outside their control. But I think it’s important for more people to learn how to ask themselves “how could I have done better?” instead of lashing out or blaming others.

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80k is probably top 1 percent so you cant expect many to be that high. I did waycrest and the tank had no idea where to go. He must have been over 455 based on health. The doors are confusing but not 2 years confusing.

He may not have done it before … just because dungeons are out for 2 years doesn’t mean ppl have been doing them .

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Yea your problem really is solved by joining a decent guild and making some friends to run with. they wont ditch when things get hard and the runs go way smoother then random pugs almost always. pugging anything higher then a 10 is asking for pain most of the time. If your really unwilling to do that then im not sure there is anything that can solve your problem.

This game taught me that maybe pattern recognition isn’t a natural thing people can pick up.

Every PvE scenario is predictable and, as long as you do your research beforehand, there are no surprises. Still, some people don’t quite get it. It’s all a pattern, and you just repeat the pattern over and over again.

I don’t know how it gets complicated, but it might just be something that isn’t as natural to people as it seems it should be.

How do we know you are “good enough” compared to “bad” people?

Just woke up, after a rage quit of another dungeon in which I had a similar/worse situation. (Tank left before I raged quit tyvm).

All these comments defending the bad, they just… baffle me. Sicken me.

“Oh, what if they have a disability” “Maybe their internet is bad” “They, like I, just don’t care”.

Well, then stop being entitled, greedy little sh ts and ruining the run for 3-4 other people. YOU admit that YOU aren’t capable of doing it. THEN don’t force other people to carry you. It is that simple.

I fully expected to be attacked for sounding like an “elitest”… I can honestly say though. I didn’t expect people to come out admitting they are bad, defending themselves or others, then blaming me (or people trying to play the game)…

The audacity.

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You still haven’t told all of us why you are good and they are bad. Just because you say so?

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Exactly. We must be nice to each other and be helpful. If you want to hardcore it join a specific guild.

Be nice with pugs. You dont know their story.

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I do wish I had the pleasure of running across more people like you in runs. I have a 471 Warrior and 468 Mage. I came back after a 6 year break and was re learning everything. The gear came super quick, because a Heroic raid isn’t much more difficult than a Normal.

It’s the M+ dungeons. I would ask at the start what to interrupt, no responses. Early M runs seem to pretty much steam role everything so many players might not even be able to learn actual mechanics. I read the dungeon journal, I see what is a deadly ability, but I also need to see it myself instead of just reading. I usually won’t continue to die by something after it happens one time.

I read about the few classes I play, I try to min max to the best of my ability. But I also don’t actively search out a guild, and that’s probably because the last few I’ve been in have just been a miserable experience or no one talks and I’m still down to pugs.

I use big and little wigs, I use DBM and a few select weak auras or I make my own. I don’t consider myself a trash player. But it’s hard to prove that to anyone, when I don’t have any experience this late in an expac and people are wanting to take the highest ilvl player into a M6 or 7. Or someone with a high io.

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To at least try and look at this objectively… the problem is how WoW is currently structured.

  • Leveling is, for the most part, treated like a giant joke and a chore to be completed as soon as possible. Not just by the community, but by the developers as well; there is next-to-no remotely challenging content that you encounter while leveling, mechanically and numerically. Most enemies don’t have mechanics that are relevant to fighting them, and numerically many of them are harmless; the power of player characters (even without heirlooms) greatly exceeds that of the enemies you’re fighting. Quite simply, people don’t learn how to deal with mechanics because they don’t have to.
  • Stat-inflation is out of control, and has been for most of WoW’s lifecycle… though it has actually gotten considerably worse with the more recent expansions. This ties in with the above point where players don’t learn how to deal with mechanics; in fact, what they do learn is that the solution is to get more gear – to the point the mechanics can be safely ignored. This is only reinforced with the game throwing gear upgrades at them left and right.
  • The community has created a vicious cycle where EVERYTHING is judged on throughput (mostly DPS). Mechanics don’t matter on lower level difficulties (for the most part), so everyone focuses on damage output and ignores them. On higher level difficulties, the tuning is so tight that damage output still is the dominant aspect of discussion (as you demonstrate yourself by focusing on the numbers) while it’s expected that people just do the mechanics without needing to think about them.
  • The community itself does very little to help people improve, and often times feels like it goes out of its way to insult people for doing poorly. As such, you find a lot of people not even trying to get better; sometimes because they don’t know what they have to do, and other times because they aren’t given a reason to care (if the community treats them like trash, why bother to prove them otherwise?).

To bring up the counterpoint (a bit of a broken record at this stage)… we have Final Fantasy XIV.

  • Mechanics are HEAVILY emphasized, especially avoiding AoE attacks. Telegraphs for attacks show up at level 1 and never stop being relevant; getting hit by those attacks you are supposed to avoid causes significantly more damage than an enemy’s normal attacks. At higher levels, a stacking debuff (aptly named “Vulnerability”) gets applied for getting hit by such mechanics which increases the damge you take; it eventually reaches the point where getting hit by ANYTHING will one-shot you.
  • The level of complexity steadily evolves (and is essentially mandated thanks to the required Main Story Quests), to the point higher level encounters are essentially a long “dance” of avoiding AoEs and/or minimizing the damage taken. You can go from no stacks of vulnerability to three stacks in a couple seconds… though you only survive the hits if you’re playing a tank.
  • Gear progression is slow and steady, but generally doesn’t allow you to easily crush everything you face. Even when vastly overgeared and overleveled, old boss enemies can still take a few minutes to defeat solo. Weaker enemies can also take multiple hits.
  • Throughput is de-emphasized. Apart from add-ons not being allowed (though enforcement can be described as “don’t cause trouble and we leave you alone”), damage output isn’t a big deal. Most bosses don’t have enrage timers, though mid-fight DPS checks are quite common (and generous on the required output).
  • The community helps each other out. This makes a very big difference, as players actively try to assist others in need; advising on mechanics after a wipe is common, and most people don’t quit a run after a single wipe. It really does make a big difference, and people are allowed to make mistakes that they can actually learn from.

So I guess the better question is why does the WoW community seem more intent on driving people away for not being perfect than it is in helping them learn to play better?

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well, thats why I missed out on the dragon mount a while back.
had to run that idiotic LFR crap and they couldnt stop making the same moronic mistakes over and over till I just quit bothering.

Well you see when someone is in the same place I am it’s usually good to assume we are of equal skill as we have equal gear so we’ve progressed through the same stuff to end up where you are

You then get someone who does half the damage you do, doesn’t know what bolstering does, pulls random stuff all over the place, doesn’t understand a mechanic like snake knot and is just so far below the expectation of play you wonder how they got there

I’ve had the same experience an OP in m+

Every role as important as the other, but dps have 3 people spreading out the 100% of the role requirements
At this point of the game doing m+ the one thing I want in a group is a really strong dps or a tank who can do loads of damage and knows how to correctly allocate it

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Honestly I don’t think its a skill issue… Its a knowledge issue. There are so many mechanics to understand and remember that alot of people just don’t care and hope to be carried through it. We’re almost done with this expansion and people still have to explain fights…

Trust me its not skill… Its lack of desire to learn mechanics.

Hardstuck attitude. Gl hf in life guy.

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