It’s true. PvPers pay in and get very little content, where do you think the money we pay goes to? Other than lining the fat cat at activisions pockets, pve.
This whole blaming pve or pvp, mythic + or arena on how class balance gets shaken out is lame old news
Blizzard does the balancing, Blizzard has made hundreds on decisions since arena has come out that have been terrible, that isn’t even related to class balance
They added these game modes, they’re the ones that decided they could pull up their britches and get it done, they’ve failed us repeatedly and frankly I’m tired of simpletons blaming their fellow player
The pittance that makes up the “only pvp players” sub is just that…a pittance. That’s why there’s not much pvp content. It’s a side game to the main game of pve.
Then why are they encouraging players to turn the flag on with all those bonuses?
Because that’s the only way to actually get people to participate in pvp. Most of the time people are flagged and don’t bother fighting because of the bonuses.
No , I am saying the pvp players sticking around in a pve based game for the past few expansions are providing more revenue for pve content.
Much like the stagnant classic server that needs no content to be developed just pushed contributing for retail and other Blizzard games.
you forgot to mention PvPers have to fight non AI mobs where as PvErs do. i don’t even PvP that much but yes to me it is more difficult then PvE content and thus why i stress when people want to learn a class/spec to actually PvP because it will teach you more then simply PvEing and actually push you to your limits.
I don’t see why everyone’s calling the OP a troll. Maybe “PvPers deserve the first say in deciding how classes are balanced” but it can hardly be said that having to PvE to PvP is an improvement over how the game was with Resilience or PvP Power gear.
I think everyone conflates what they ‘have’ to do in this game. Anything you do, you choose to do; there may be reasons for those choices, but you still chose to do it.
Many people seem to conflate the skill level they actually play at and use that as the basis for their decision making model when they choose what they do in this game. I am a heroic raider; I will never be a mythic raider or a rank anything pvper. As such, i feel no need to do m+15 keys or push into arenas. My highest key this season is a 9 and I feel my gear and performance is just fine for the level of the game I play at.
Additionally, there are many in this thread that are quite hillariously comparing different levels of play on both sides of the argument. I would not compare a r1 pvper to someone who runs m+5 keys. Nor would I compare someone who runs 20+ keys against someone who is sitting pretty at 1500 rating. The top levels of play in BOTH areas are difficult for their own reasons, but that doesn’t put either one ahead of the other.
Finally, someone said something about DBM to the effect that it trivializes pve. Isn’t there a pvp addon that tells you everything that your target is casting either on themselves or others? Just as I couldn’t imagine high level raiding without addons, I can’t imagine high level pvping without addons either. There are shortcuts in both areas.
There’s no telling what button the DHs face will land on!
I can sort of agree?
It’s hard to judge if it actually makes sense that a certain “party” has a significant impact in how better can a class perform vs experience
-Raiders just Raid and adheres strong social communication to enforce roles and fully know raid mechanics due to certain difficulty that each boss has differently, and that comes everyone as ONE to overcome it (End result better gear)
-Mythic + shares the same similarities as raiders other than being aware of rebuffs, time, mechanics and only few to get it through together (End result better gear)
Both of these parties emphasizes PvE at its core and usually for gearing purposes
-Arenas & Battlegrounds (as well as pvp altogether) applies mechanics differently that acts out against player opponent rather than designed NPC zone etc. It’s excessive strategy, it’s countering that class.
Yet it relies on gear based as well
I’m talking about PvP, where the barrier to entry is set with what other people have. War Mode doesn’t have a “rating”, if I get put into a shard with six million mythic geared rogues, well, PvP Happened in PvP Mode. Rating is only really relevant to esports mode, not PvP as it was defined in the games WoW was built upon (EQ, UO) and Classic.
“Hurr durr skill > gear, just git gud”. Okay well well those people in high ilvl gear ALSO “got gud”. There are no keyboard turners to prey on this late in an expansion, and in this late in WoW’s life in general.
troll post but simultaneously true
Why does this poster always hind behind his throwaway alt?
It’s obvious bait but even so, I will say it. In raids you can (and do) fail repeatedly on a boss, dozens and dozens of times. Sometimes within the first 30 seconds, sometimes 2-3 minutes in and then you wipe, rebuff and pull again. Even the highest level of play is just this for hours and hours. In PVP, if one person screws up, that’s it, you’re done. M+ has this thing too where one bad pull or mistimed cast and your key is screwed. Raiding you just bash your head against the boss until your corruptions proc and people get their cohesion sorted out. PVP allows for no mistakes.
This is gd. They hate pvp here and are still bitter about having to farm honor for their bis essences for their melee mains.
Yeah, but here I am having to struggle through 15 years of class changes and abilities in arena to get my Conflict and Strife and Glad Badge, both of which are required items for me to raid Mythic. It’s too late for me to ever get into arena seriously, and honestly - I don’t really even care to try. That’s your domain.
Using Heroic as your metric compared to Glad/R1 is absurd. CE is the metric you should be using, since it’s the high end of raiding. 20+ keys for M+.
“I had to suffer to get Conflict and Strife, PvPers should have to suffer too.”
This talking point needs to go away. No one should suffer, except dragonslayers who turn on WM hoping to faceroll.
PVPers are also more active people , who actually enjoy playing with people. When PVEers just want to single player farm some poor npcs.
I like in ESO how PvP players build into burst damage and PvE players build into sustain damage. And when one person goes to the other with switching gear and builds/talents they get dumped on 
It solves the PvP/PvE players are better 