PvP participation is plummeting because of the slow pace of the game. The amount of HP that players have make it that you can’t get punished for making mistakes to the same degree as before. If you face a terrible healer, it just means he will die in 2 minutes, instead of 5 minutes. This is soul-wrenching for anyone that plays arena.
This is a plead to the devs to do ONE or TWO of these things. (maybe a 5% change in each area)
- increase damage flat 10% on all classes
- reduce HP pools by 10-20%
- reduce healing output of all healers by 10-20%
Why these changes? Right now pressing spells simply doesn’t feel good. For every class their main damaging spell (fireball, mutilate, shred, frostbolt, mortal strike etc) just don’t feel like they are doing anything. I can use a spell on a target and see their HP get reduced by 2%. Last patch I used a Shred on a resto shaman, and even with bleeds ticking, just proccing his earth shield caused him to heal more than my shred did damage. This is extremely unrewarding, and even though shamans did get nerfed. It took MONTHS, something that should have been hotfixed in a week or two MAX.
Wow is a game that is limited by the global cooldown, so this extremely slow gameplay just adds injury to the already limited pace of the game.
I understand that they are catering to the noobs, but that’s not a way to do it. I remember when if a healer got kicked 2-3 times in a row and did not play good, he would get punished for it. Now we have had two seasons where some healers don’t even need to cast… at all.
Sure, you got some people that gave up on Arena because they are too bad, to come back and play. But for everyone else it’s just mind-numbingly boring to have to play Hearthstone in WoW.
Every global cooldown feels like a turn in hearthstone. You have a lot of time to think what your next move will be, and if you make a big mistake, you can always recover from it, because hey you got 220k+ HP and the average spell does like 5-10K damage.
Now it’s all about “wearing your enemies down”. Slowly making them fall behind on HP, over many cooldown rotations, and a big bonus is if you can oom your enemy at the same time.
There was a time where if you faced someone bad, you would smash them and send them back to the rating where they belonged. This “everyone gets to play” design mentality is seriously ruining the enjoyment of Arena for everyone. And eventually those noobs that you were catering to, will have no one left to queue into when they press that “Join Battle” button.