Why player housing?

Not meaning to single you out or put you on the spot, but isn’t that kind of thinking “the coding and work for…what we really need” a problem? We tend to think the things we need for the game are dealing with limited resources. Those resources are only limited because actiblizz wants to extra additional value from the game without investing in it. If they are to believed and their filings are accurate, Wow is still a big earner even with the cuts. Shouldn’t we be demanding that they invest more to make more groups of players happy?
The idea that the game can’t accommodate high-end instanced pve content, robust open world content, pvp and extremely casual content doesn’t seem to be true. It has in the past, we just became complacent and let them deny us, setting us up against each other in the process.

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Give you a massive time sink for things to do in the game that can span across every single content patch. makes is very easy to add more things to it as well, its basically a bastion of content for a large group of players.

Its like giving the player a lego set, then to add onto it, you just buy them another box of random legos and let them build more to it.

Its basically a high amount of effort on the initial release of it, but then low effort, big pay off in content after.

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Some ppl like collecting and the idea of having a house would feel nice.

I’d love a small house with a pen for mounts and pets

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I don’t think there’s any feature that WoW could ever add that would appease everyone. That’s just the nature of this MMO.

Case in point; the Mage Tower. Probably one of the most well-received additions to WoW ever made. The content was great, the challenges well-designed, and it actually gave a great incentive to try other classes and specs. You constantly get requests for it to return on this forum.

But then, on the other hand, if you’re one of the people who believe WoW has leaned too far into becoming a single-player game, you probably despise the mage tower and everything it stands for. The more single-player challenges the game has, the more “dead” the open world feels, like the impact garrisons had on WoD.

I bet a lot of people have similar issues with player housing; they don’t want everyone to get their own private instance where they can hang out and make it look like nobody is playing WoW because the sanctums/zones/main hubs all look like ghost towns. But we need to find a way to work around these potential drawbacks because I don’t think this argument, on its own, is good enough to keep denying the players cool things.

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Its the simpliest kind of feature that basically almost any major MMO has done. But Blizzard thinks its a waste of time, and their attempt at it was the poor excuse of a Garrison we got instead. And remember, they gotta do this. ONCE, and they don’t need to touch it anymore. Maybe add decorations here and there to collect but that’s so minor than holding it back because you think its a waste of time.

Its not anything that adds anything significant to WoW because its about…well, exploring the world and learning the lore (Even if its getting worse) But player housing is that sort of thing that really will get Roleplayers go crazy over, and I’ll admit, I’d be happy too. I want to live in a nice and dinky tent.

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WOD was trash compared to most player housing. Garrisons were already abandoned during development which is why they sucked.

If blizz put a ton of decorations and trophies along with home customization options it could be something for players to spend countless hours playing with.

Games like Animal Crossing continue to do well even though the game is most collecting and decorating.

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I agree. I also doubt that they could continue it very well. They have a bad habit of dropping things that need care one expansion to another (arch. first aid. profs. in general).

No, it wouldn’t have. Blizz is highly invested in the story as it exists now, and were already developing Korthia even as SL was released. They couldn’t just leave that aside, to implement something new.

Also, SL is taking place way away from Azeroth. Housing would be a thing on Azeroth. Thematically, there’s no reason for housing to be implemented.

10.0 would be a great time to introduce it.

Also, because of timegating, we still haven’t seen all of what’s involved with Korthia.

I think it’s because the people who really want player housing… didnt actually want a garrison.

Garrisons are solo cities out in the middle of nowhere with a giant “no cooties” sign on the front.

What RPers want is a little instanced indoor area inside a main city that you can decorate, and it’s easy for others to visit.

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And they had 0 customization options. It was pathetic.

That is not true, everyone who wanted player houseing were very happy with the idea of garrisons the problem was, it never was built upon

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I always have player housing. Every character has a “home” where they log out. Some empty room in Dalaran, Ironforge, or a bench in the Shadowlands where they sleep.

I’d just like something more “official” that I can interact with and put some stuff on the walls. Not all encompassing like the garrisons, which is a classic example of Blizzard taking things too far until it ruined things.

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I yeah, I guess when I say “didn’t want” I mean “didnt want what we actually got” rather than “didnt want what was promised at blizzcon”

Which are two very different things.

It’d be nice to not be a murderhobo for once

Instead we’d be a murder homeowner.

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People aren’t wanting Garrisons 2.0, which were nothing like housing. They were just forts. There was very limited customization. People want what is similar to ESO or FFXIV.

But likely if Blizz did it, it’d be Garrisons 2.0.

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With our world torn down every expansion it would be nice to have something static that grew with you, always relevant, all the time.

That’s the draw for me.

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Well,op ,it the economy and busy work role player like. And no it’s not a goldshire fix for those that think that way.In the long run it keeps players busy doing stuff the is entertaining ,plus good side it keep players in the game.

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The same reason for mounts, pets and transmog. Obviously housing is a little harder to show off but blizzard can put certain things into housing to make them social spaces for friends (a gladiator ring).

I also think integrating proffesions into it would be a huge win, example a mage tower that is constructed using enchanting materials.

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It’s a remnant of people wanting it from UO. UO as a game had a persistent world. You could loot an item and put it on the ground where everyone could see it. Anywhere. You could stack em.

Everything you had in UO had a representation out of your backpack in the game.

So the housing was pretty amazing. And the houses weren’t instanced either. You could be running from an Ogre and see player housing all around you.

Then came WoW copying a lot of the OG MMOs. One of which was UO… so people asked for housing. It was a big topic at the time. Obviously for WoW, the persistent item thing doesn’t exist. If you drag something off your backpack or person and onto the world it deletes it.

So FFXIV also copying from WoW and other MMOs made an alternate solution. It’s instanced and way more restrictive than UO, but it’s still nice.

So people want WoW to do the same as FFXIV since FFXIV isn’t really like UO, but is like WoW.

But really it all goes back to UO and players chasing that feeling.

I don’t think it’s worth it in WoW. I barely ever go to another player’s house in FFXIV and the activities they have there are cringe (to me) RP fests of anti-social people with very low intelligence and confidence.

Imo wildstar had the best housing