It’s not because people are mean to tanks. I mean, maybe that’s the reason for some people.
But speaking AS a tank, it’s obviously because Blizzard nerfed our damage.
One of the most fun and rewardings things you used to be able to do as a tank was, if you really busted your rear, you could actually get on the dps meter and show off a bit.
It’s fun to give the DPS a run for your money even if you’re not capable of topping the meter, just getting on it and beating a few of the lower DPS was fun for bragging rights.
But ever since Blizzard nerfed that aspect of tanks we’re just mechanic monkeys now, and it’s pretty boring, at least in raids.
It’s also just boring in solo content and keeps us very limited.
Most tanks use tanking as a coat they throw on every once in awhile, and switch to their dps specs for PvP and other content.
Delves has helped since it’s pretty fun and awesome being a tank in delves and Brann does enough DPS as his damage spec to make up for your lower damage.
Plus tanks do still do a lot of AoE damage which helps.
I think if Blizzard improves tanks single target damage by some then it would help a lot.
Obviously I’m not saying give us the same DPS as an actual DPS.
But if they bumped us up enough so we could beat out bad DPS players, I think that would go a long way towards making more people want to tank.
And if they became viable in PvP somehow like they have been in a few expansions in the past, that would make it even better, though that’s probably wishful thinking at this point.
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i personally don’t tank because i don’t see the appeal… i made threads before in the past asking about it, i got answers related to the leadership role of it, or being the guiding pillar of the group in the fight.
at first glance it sounds cool, i visualize that scene of anime or rpg having the big badass in front being a huge deal in the battlefield.
but the tank isn’t that! he is not there to do damage, he is there taunting the boss, enduring the damage, and doing the positioning.
the only thing i can think off visualizing a tank is that he is the guy that screams “i’m gonna buy time for you guys… while i can handle him, you guys have to finish him off”.
and thats does not sound cool… tanking isn’t a cool, “oh look how much dmg i can take, give it me more!” what is this? the masochist show version of a pole dance?
It’d be cool if they gave tanks some sort of mechanic like prot warriors but enhanced where you can deal damage back based on how much you’re taking. Idk, they need to enhance the damage somehow though.
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based a LOTS of tank posts in here…thats exactly what it is a lot of the time
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Personally I never cared about the dps as long as I could keep threat. What makes tanking intimidating is that your expected to know the routes, the fights, how much damage you can take and how much the group can handle. Nerfing survivability just made one more thing to worry about.
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I used to tank
I was pretty good at it
Stoppdd becauae people complained about me not speed running dungeons as fast as possibly constantly
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Or pausing trying to decide which way to go if the path splits. I can play my class and I like being the tank, but I don’t run dungeons often at all so I feel like I can’t lead. As a dos I just have to follow, interrupt and not die.
I don’t tank because shamans can’t tank. Whenever I do want to play a class that can tank, it’s not because of their damage. Why would I care about my damage beyond reason as the role that’s meant to keep its allies from taking damage?
I disagree, they could make tanks the most overpowered damage dealers in the game and i still wouldn’t tank for groups, it’s the expectation that you have to know everything about the dungeons and their bosses, all of the paths, all of the strats, and if something goes wrong, you’ll probably be the first to get blamed.
It’s a relatively thankful job that just has a lot of negative crap attached to it, so much so that it keeps a lot of people away from the role, or attracts a certain type of person (that’s an entirely different discussion though lol).
Dps is so popular because its competitive imo. Adding that aspect to tanks would help a lot.
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I been tanking but I like it less this season than last season cause of the power drop.
Last season I was all but a tank in name. Blood DK with 535 Fyralath, Augury and the weird trinket that makes you a diamond. So many runs where I was 2nd or 3rd.
I wish the changes didn’t come for heal/tank and I’d be much happier.
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I don’t tank because I have no good transmogs for my tanks, I have no transmogs for my tanks because I don’t tank. It’s a vicious cycle.
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I tank delves. MoP was the first and last time I tanked group content.
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The thing OP, is that most of the player base are just really bad players and mostly DPS too, so they would just come here and cry about it and get us nerfed again.
This was actually a mechanic back in Cataclysm. It was called vengeance. Blizzard removed it because it caused more problems than it solved.
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Speaking as a tank, vengeance needs to stay as a DH spec not a tank mechanic.
Remember Vengeance in MOP? My DK soled heroics faster than in a group. Those were the heydays of tanks.
It’s neither of these, it’s also both of these and more.
- If people are being mean to you then you suck colossal balls, are taking the wrong route, dying or worse, playing a DK and losing HPS to the DPS.
- If you are doing low damage that’s on you, I’ve seen tanks do great damage and not just better damage than the DPS, but tanks doing upwards of like 600-700K in a high key. And looking at logs there are tanks in M10 pulling 900K-1M DPS.
- If you are constantly not timing keys that’s also on you, on you for possibly being bad and taking the wrong route or not pulling enough, on you for joining a key where you did not check if the other players were capable of doing the key, and on you for inviting the wrong people.
There are many reasons why tanking is bad and many reasons why people don’t tank, and most of it comes down to the tank themselves.
Sure people are mean and they need to stop being mean, but people also need to tank within their means and join or form groups that can do that content so other players don’t say bad things about them.
I’ve been levelling some lately as a healer and yeh, seeing a tank join a normal dungeon at 350 iLVL, pull everything in sight and just die, that’s 100% on the tank for that happening and their own fault when the group decides to kick them out.
And it’s no different to DPS. If you don’t know what you are doing go learn, go practice your class/spec before joining group content. If you don’t know the dungeon you just follow the tank, if they don’t know the dungeon then they should be also joining as DPS or heals or doing follower dungeons.
There is no excuse, players who know how to tank, players who know how to lead a group and play within their means, they have no issue tanking for randoms because they know the runs will go smooth.
I did a Kara 5 and a Stone 6 the other day with full pugs, timed both no issues, no problems with the other players, no complaints, no whining, no wipes, just a smooth run both times.
i dont tank because i dont want the extra responsibilities.
also i’d be going like a madman never checking healer’s mana so it’s just a bad idea 
I like tanking so much I earned Avast ye Admairal back in BC when it took like 10 minutes per mob.