Why people do not PVP in wow. A comprehensive post

1: Blizzard does virtually nothing to curb the worst tendencies of it’s own community and thinks there’s absolutely nothing wrong with allowing premade groups to fight pugs even though your typical premade group will absolutely obliterate them.

2: Blizzard refuses to let PVP be it’s own thing which means that most classes have at least one dud PVP spec. You can basically forget about going into PVP with tank specs, meanwhile healers wield an insane amount of power considering they’re just another player. You’d think they’d leap at the opportunity to streamline and simplify PVP balance by just saying, “OK, these two builds are your choices as a warrior, tanky, lots of control, or big numbers and low survivability” but nah, for some reason PVP is identical to PVE, even though the presence of PVP gear highly suggests Blizzard is aware it needs it’s own dividing line.

3: Crowd control is way too powerful and way too plentiful. Being stunned isn’t gameplay. Hard CC in PVP is a holdover from MMORPG’s that were current over two decades ago where the only way to inject any kind of dynamic gameplay was to allow a player to influence the state of other players. But it largely doesn’t make a lot of sense in the current gamescape when net coding has come a ways. Everyone liked Overwatch when hard CC wasn’t something whole teams were stuffed to the gills with.

4: The difference between an average player and a professional is way too much.

5: Mods are way too powerful. It’s wild that they’re even allowed in PVP instead of forcing all players to operate on the same baseline.

6: Epic BG’s. Just, all of them. The very best one- Alterac Valley- is still pretty bad. And the bad ones- IoC, Wintergrasp- are baaaad. And that’s without discussing the problem of allowing premade raids to slide into them.

7: Honor is a shared resource but for some reason I can’t send it to my alts without eating a 20% penalty. Why? At this point in the PVP season you want people having the option to completely bypass that initial gearing slog, not making it worse by asking them to square up with completely geared out gladiators.

8: Content that shouldn’t care about wins, does. Content that should care about winning, doesn’t. Rated should give you zero rewards- no honor, no conquest, nada- if you lose. Non-rated BG’s should give you roughly the same rewards regardless of whether you win or not. There is nothing quite as exhausting as having a weekly quest that wants you to win 5 BG’s and proceeding to lose 5 BG’s in a row.

9: For some strange reason BG’s reward you for completing BG’s instead of scaling rewards to time spent. This creates a paradox where the best honor in an epic BG comes from winning as fast as possible, and the second best source is… losing as fast as possible. Winning an AV match that takes a half hour is actually worse honor than losing ASAP and requeuing.

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I don’t PvP in WoW because it’s simple-minded and has no goals.

Twenty five years ago, I was playing Dark Age of Camelot, a completely PvP-centric game, and I had a blast. Because you were working with everybody else in your realm to take and hold territory.

There are other, similar, MMO-esque PvP games around, today.

WoW has nothing like that. WoW PvP is just a meaningless cafeteria food fight where you’re not fighting over anything and nobody ever gains anything.

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quite the opposite for me. as a caster/warlock, i’ve noticed that over the years, melee classes have been given numerous gap-closing abilities. this forces me to essentially tank them which isn’t enjoyable. when i compare my experience to that of mages, who have so many skills to escape and survive, it feels frustrating. as a result, i’ve decided to stop arena and focus on PvE instead. however, the PvE experience isn’t much better, especially with late nerfs and devs who seem out of touch with the game and queueing is just abysmal in this game. the queue simulator for arena/bg and m+ for hours.

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Complete false, it shows me that you either don’t PvP or not good at it due to lack of understanding.

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I see and its an interesting perspective to know.

While WoW pvp contents is filled with problems, the playstyle is unique among other online games. Mentioned this to a few league of legends players, they feel it is similar in style but different in a refreshing way and would be quite keen to try, if they could skip all the PvE stuff, and able to just jump in and fight without any levelling and pve. Maybe this would attract a lot more player to try WoW PvP than luring existing PvE player over. And maybe some of these new player would be interested to try WoW PvE too.

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Honestly?

People tell me at what point the game introduces you to pvp.

Ya, it doenst there is no new player experience in wow retail, ironically wow classic do have with low level zones for wpvp and every lvler with bad gear.

it introduces you to all forms of quests, how to joing dungeons and even have story mode for raids etc.
But pvp? lol.

This by itself is a big issue.
The rest is about realising your class has pro and cons and with what other classes it can synergize with, this isnt much complicated but can be just not a fun experience for X/Y/Z reasons.

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How is it false. In New World you fight over territory and the controlling company can set taxes in the zone they control and gains bonuses for themselves and their allies/faction which is a tangible reason to do pvp as it effects the game world directly. What do the Draenei gain by winning in Warsong Gulch? What does the Horde gain by winning Alterac Valley? What does that 3v3 team gain by winning solo shuffle? Absolutely nothing is gain or lost in instanced PvP. Even World PvP doesnt gain you anything tangible. You dont gain terriotry, you dont earn extra gold or resources. The closest we have ever gotten to that was Wintergrasp and Baradin Hold raid access for winning a pvp match.

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Wining means gaining rankings on the ladder, you get different kind of rewards along the way, most of them are at way less obtain rate in this game, making them more prestigious. What else do you expect want, this is wow not anything else and not trying to be anything else.

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So… it means absolutely nothing, just like Brewa said. Having a 1430 rating doesn’t affect the game world in any way. You are gaining epeen points on a ranking ladder that doesn’t alter anything. Again, just like Brewa said. He understands it, I understand it. You thinking you are good at PvP or you have some grand understanding of it doesn’t change the facts. PvP is a side game.

WoW PvP is just a meaningless cafeteria food fight where you’re not fighting over anything and nobody ever gains anything.

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Yes world pvp would be more meaningful and fun if it could gain territory & resource but don’t think it will happen anytime soon unfortunately, considering Blizzard couldn’t even look after its existing PvP experiences.

Look at all the old deserted expansion area, give world pvp more meaning like capture territory and resources would bring those area some life.

Anyone heard Blizzard disclose future roadmap regarding WoW PvP ? Its highly questionable if it has any future?

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I really enjoy PvP healing under the right circumstances:

  • It has to be an epic battleground.
  • Some brawls, like Southshore are also ok.

Small battlegrounds suck as a healer. There’s rarely an organised line of battle, and you wind up being focus fired and dead very quickly. You blow a lot of cooldowns just keeping yourself alive. In Temple of Mogawhatever with a Priest, I actually plan where to die so I can heal most effectively in spirit form. Then there’s places like Arathi, Gilneas or similar where If you try to drink after a battle for the flag, everyone will run away expecting you to defend it.

Epic battlegrounds, even bad ones, usually have some line of battle to protect you while you heal those in the battle. It’s also less pressure when you’re one of forty than one of ten. When you get a well led group in a place like Alterac Valley, or Ashran, healing can be a ton of fun.

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I completely 100% agree. If PvP actually had some relevance it would be cool. Right now the only thing I miss out on in PvP is Glad mounts and elite pvp gear appearances. I can get the normal appearances doing the weekly pvp world quests and never have to actually pvp anyone! I have the entire Bloody Token set for S1 and have literally never met or killed another player on any toon I do the quest on. I do the weekly battleground quest, get my 1500 honor in 30 mins to an hour and I’m done with it. If pvp was meaningful people would probably take it more seriously.

*edit cuz i hit ctrl z one too many times

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I enjoy healing in epic as well and absolutely agree with this - however these epic bg needs serious tuning updated etc… too many issues and Blizz is not showing any intention to do anything about it.

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But by your standarts then pve is also meaningless because it doesnt affect the world.

The world in wow by these standarts is pretty meaningless because its not affected in both pvp and pve scenarios lol.

You get titles and exclusive cosmetics for being top pvp or pve. thats it.
And may get into blizzard tournaments with 300k prizepools… which may not affect the ingame world but can help your wallet lol.

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Now slam the mic into the ground and walk away.

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CC is what turned me off from PVP. If pvp did not revolve around CC, I would have way more interest in it.

Also, this is no me bashing on pvp, I just do not enjoy that style. So I don’t play it.

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What we do in PvE affects the game. We killed the Lich King, story moves forward. We killed Deathwing, story moves forward. Heck, when Deathwing died the first time in Cata he stopped flying over zones lighting them on fire which directly affected the game world at the time! PvE is narrative driven. Always has been. PvP is “well lets carry this flag across a map again for the 600,000th time since 2004.” There is nothing driving PvP in a way that affects the game.

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Yes player’s action doesn’t matter to the world. The only thing that would change the world is the story-writer and director’s wish, not player’s action. This really made me feel all the work we done as a player is meaningless. Everything is scripted and player can’t change anything.

'War’craft? There is no war at all, only small fights that are meaningless and forgettable. The name suggests a PvP centric experience but the real thing is nothing like that, PvP takes backseat and became the minority. I was expecting to see all out war between the two factions players, and its effect would ripple through the history.

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Not sure where on my armory you see my Dark Age of Camelot gameplay history. :rofl:

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I am just talking about wow, the w/e game that nobody cares that you mentioned are not part of the wow discussion on wow forum.

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