1: Blizzard does virtually nothing to curb the worst tendencies of it’s own community and thinks there’s absolutely nothing wrong with allowing premade groups to fight pugs even though your typical premade group will absolutely obliterate them.
2: Blizzard refuses to let PVP be it’s own thing which means that most classes have at least one dud PVP spec. You can basically forget about going into PVP with tank specs, meanwhile healers wield an insane amount of power considering they’re just another player. You’d think they’d leap at the opportunity to streamline and simplify PVP balance by just saying, “OK, these two builds are your choices as a warrior, tanky, lots of control, or big numbers and low survivability” but nah, for some reason PVP is identical to PVE, even though the presence of PVP gear highly suggests Blizzard is aware it needs it’s own dividing line.
3: Crowd control is way too powerful and way too plentiful. Being stunned isn’t gameplay. Hard CC in PVP is a holdover from MMORPG’s that were current over two decades ago where the only way to inject any kind of dynamic gameplay was to allow a player to influence the state of other players. But it largely doesn’t make a lot of sense in the current gamescape when net coding has come a ways. Everyone liked Overwatch when hard CC wasn’t something whole teams were stuffed to the gills with.
4: The difference between an average player and a professional is way too much.
5: Mods are way too powerful. It’s wild that they’re even allowed in PVP instead of forcing all players to operate on the same baseline.
6: Epic BG’s. Just, all of them. The very best one- Alterac Valley- is still pretty bad. And the bad ones- IoC, Wintergrasp- are baaaad. And that’s without discussing the problem of allowing premade raids to slide into them.
7: Honor is a shared resource but for some reason I can’t send it to my alts without eating a 20% penalty. Why? At this point in the PVP season you want people having the option to completely bypass that initial gearing slog, not making it worse by asking them to square up with completely geared out gladiators.
8: Content that shouldn’t care about wins, does. Content that should care about winning, doesn’t. Rated should give you zero rewards- no honor, no conquest, nada- if you lose. Non-rated BG’s should give you roughly the same rewards regardless of whether you win or not. There is nothing quite as exhausting as having a weekly quest that wants you to win 5 BG’s and proceeding to lose 5 BG’s in a row.
9: For some strange reason BG’s reward you for completing BG’s instead of scaling rewards to time spent. This creates a paradox where the best honor in an epic BG comes from winning as fast as possible, and the second best source is… losing as fast as possible. Winning an AV match that takes a half hour is actually worse honor than losing ASAP and requeuing.