Yes another thread about this and no I couldn't post in the other threads because this has to be addressed, and it can only happen via multiple threads.
For those who say "just don't be a jerk and you'll be fine", you're completely missing the point.
This has absolutely nothing to do with it.
First and foremost, this isn't retail.
In retail:
- You do not compete for mobs.
- You do not compete for quests.
- You do not compete for herbs.
- You do not compete for ore nodes.
- You do not have World PvP and camping on Vanilla's scale.
- You do not compete for World Bosses.
- Most importantly, you do not need to communicate and you're almost always queueing up or "CRZ'ing" with faceless randoms that you most likely won't ever see again.
My point? Nobody gives a damn.
There's nothing to get mad about in retail.
Everybody's a winner.
Thus, mass reports over such issues don't exist.
If an abused muted person submits a ticket, it'll be relatively quick to investigate.
It wouldn't matter anyway since he can just queue up and get things done.
On the contrary in Vanilla, there's competition for almost everything, and you NEED communication for almost every aspect of the game.
World PvP will be rampant, and it will be personal with endless camping.
For example, player X's group are waiting for an elite to respawn to get their group quest done.
player Y comes along and gets the tag first.
Since this isn't retail, only player Y's group will get the credit.
Now player X's group are triggered since they didn't get the tag, so they all tell their buddies to report player Y.
And they will, because it's a simple right click report, as opposed to back in the day where you had to manually type in a descriptive reason why you're reporting said player, and it was not automated.
Player Y has done nothing wrong, but he gets muted for 24 hours since enough people have reported him.
In Vanilla, you need communication.
You need to ask mages for water and portals.
You need to manually LFG/LFM for dungeons and group quests.
You need to communicate while questing, and while dungeon crawling via CCs and what not.
Sure player Y can submit a ticket for investigation, and player X's group will get suspended.
At what expense though? Player Y would've been muted for hours and by the time a GM investigates it (since everybody will be mass reporting over such petty reasons), player Y would've missed out on a lot because as I said you need communication in Vanilla to get things done.
Player Y's experience will be watered down overall.
If this is gonna be an authentic Vanilla experience, why have the function?
Let people build their reputation, positive or negative. Let them be who they choose to be, and the community will regulate itself, as it should in any good MMORPG.
Solution? Either remove the automation and have GMs investigate the reports prior to the silence taking place, or just go back to old report system where people have to go through the effort of getting multiple people to submit descriptive reports.
---
TLDR: Vanilla and retail are vastly different. You can't approach this with a "it works on retail it will work on Classic" mindset. There's no competition in retail over resources. You don't need to communicate. An automated silencer in Vanilla will be abused over the pettiest reasons and by the time an investigation happens, abused muted players would've missed out on a lot of groups for quests, PvP and dungeons. This will overall water down the Vanilla experience.
right click report and ignore is fine, auto silence is dumb though
especially I'm looking forward to see someone reported for "spamming" because they said "LF1M healer DM east" on trade, LookingForGroup, and General at the same time10/27/2018 08:15 AMPosted by LadalrusYes another thread about this and no I couldn't post in the other threads because this has to be addressed, and it can only happen via multiple threads.
For those who say "just don't be a jerk and you'll be fine", you're completely missing the point.
This has absolutely nothing to do with it.
First and foremost, this isn't retail.
In retail:
- You do not compete for mobs.
- You do not compete for quests.
- You do not compete for herbs.
- You do not compete for ore nodes.
- You do not have World PvP and camping on Vanilla's scale.
- You do not compete for World Bosses.
- Most importantly, you do not need to communicate and you're almost always queueing up or "CRZ'ing" with faceless randoms that you most likely won't ever see again.
My point? Nobody gives a damn.
There's nothing to get mad about in retail.
Everybody's a winner.
Thus, mass reports over such issues don't exist.
If an abused muted person submits a ticket, it'll be relatively quick to investigate.
It wouldn't matter anyway since he can just queue up and get things done.
On the contrary in Vanilla, there's competition for almost everything, and you NEED communication for almost every aspect of the game.
World PvP will be rampant, and it will be personal with endless camping.
For example, player X's group are waiting for an elite to respawn to get their group quest done.
player Y comes along and gets the tag first.
Since this isn't retail, only player Y's group will get the credit.
Now player X's group are triggered since they didn't get the tag, so they all tell their buddies to report player Y.
And they will, because it's a simple right click report, as opposed to back in the day where you had to manually type in a descriptive reason why you're reporting said player, and it was not automated.
Player Y has done nothing wrong, but he gets muted for 24 hours since enough people have reported him.
In Vanilla, you need communication.
You need to ask mages for water and portals.
You need to manually LFG/LFM for dungeons and group quests.
You need to communicate while questing, and while dungeon crawling via CCs and what not.
Sure player Y can submit a ticket for investigation, and player X's group will get suspended.
At what expense though? Player Y would've been muted for hours and by the time a GM investigates it (since everybody will be mass reporting over such petty reasons), player Y would've missed out on a lot because as I said you need communication in Vanilla to get things done.
Player Y's experience will be watered down overall.
If this is gonna bean authentic Vanilla experience, why have the function?
Let people build their reputation, positive or negative. Let them be who they choose to be, and the community will regulate itself, as it should in any good MMORPG.
Solution? Either remove the automation and have GMs investigate the reports prior to the silence taking place, or just go back to old report system where people have to go through the effort of getting multiple people to submit descriptive reports.
---
TLDR: Vanilla and retail are vastly different. You can't approach this with a "it works on retail it will work on Classic" mindset. There's no competition in retail over resources. You don't need to communicate. An automated silencer in Vanilla will be abused over the pettiest reasons and by the time an investigation happens, abused muted players would've missed out on a lot of groups for quests, PvP and dungeons. This will overall water down the Vanilla experience.
Maybe I'm misremembering, but I could swear we had right click to report in BC, and it has never been an issue. Hell, I remember right click reporting would ignore that person automatically.
Auto-squelch on the other hand, is relatively new (introduced mid legion I believe) and would be an issue. However, there is nothing that leads me to believe right click reporting and auto-squelch are intrinsically tied together. I don't see why auto-squelch couldn't just be turned off in classic, or not implemented to begin with, whichever is more applicable.
Auto-squelch on the other hand, is relatively new (introduced mid legion I believe) and would be an issue. However, there is nothing that leads me to believe right click reporting and auto-squelch are intrinsically tied together. I don't see why auto-squelch couldn't just be turned off in classic, or not implemented to begin with, whichever is more applicable.
The automatic mute is indeed unnecessary. In what expansion did it start?
If they MUST implement it, I think it can be OK if the first mutes are short and people engaging in unjustified reports get a 3-day+ ban.
If they MUST implement it, I think it can be OK if the first mutes are short and people engaging in unjustified reports get a 3-day+ ban.
VC > DM! Just sayin10/27/2018 08:19 AMPosted by Daimonasespecially I'm looking forward to see someone reported for "spamming" because they said "LF1M healer DM east" on trade, LookingForGroup, and General at the same time10/27/2018 08:15 AMPosted by LadalrusYes another thread about this and no I couldn't post in the other threads because this has to be addressed, and it can only happen via multiple threads.
For those who say "just don't be a jerk and you'll be fine", you're completely missing the point.
This has absolutely nothing to do with it.
First and foremost, this isn't retail.
In retail:
- You do not compete for mobs.
- You do not compete for quests.
- You do not compete for herbs.
- You do not compete for ore nodes.
- You do not have World PvP and camping on Vanilla's scale.
- You do not compete for World Bosses.
- Most importantly, you do not need to communicate and you're almost always queueing up or "CRZ'ing" with faceless randoms that you most likely won't ever see again.
My point? Nobody gives a damn.
There's nothing to get mad about in retail.
Everybody's a winner.
Thus, mass reports over such issues don't exist.
If an abused muted person submits a ticket, it'll be relatively quick to investigate.
It wouldn't matter anyway since he can just queue up and get things done.
On the contrary in Vanilla, there's competition for almost everything, and you NEED communication for almost every aspect of the game.
World PvP will be rampant, and it will be personal with endless camping.
For example, player X's group are waiting for an elite to respawn to get their group quest done.
player Y comes along and gets the tag first.
Since this isn't retail, only player Y's group will get the credit.
Now player X's group are triggered since they didn't get the tag, so they all tell their buddies to report player Y.
And they will, because it's a simple right click report, as opposed to back in the day where you had to manually type in a descriptive reason why you're reporting said player, and it was not automated.
Player Y has done nothing wrong, but he gets muted for 24 hours since enough people have reported him.
In Vanilla, you need communication.
You need to ask mages for water and portals.
You need to manually LFG/LFM for dungeons and group quests.
You need to communicate while questing, and while dungeon crawling via CCs and what not.
Sure player Y can submit a ticket for investigation, and player X's group will get suspended.
At what expense though? Player Y would've been muted for hours and by the time a GM investigates it (since everybody will be mass reporting over such petty reasons), player Y would've missed out on a lot because as I said you need communication in Vanilla to get things done.
Player Y's experience will be watered down overall.
If this is gonna bean authentic Vanilla experience, why have the function?
Let people build their reputation, positive or negative. Let them be who they choose to be, and the community will regulate itself, as it should in any good MMORPG.
Solution? Either remove the automation and have GMs investigate the reports prior to the silence taking place, or just go back to old report system where people have to go through the effort of getting multiple people to submit descriptive reports.
---
TLDR: Vanilla and retail are vastly different. You can't approach this with a "it works on retail it will work on Classic" mindset. There's no competition in retail over resources. You don't need to communicate. An automated silencer in Vanilla will be abused over the pettiest reasons and by the time an investigation happens, abused muted players would've missed out on a lot of groups for quests, PvP and dungeons. This will overall water down the Vanilla experience.
We did, we also had the squelch back then too. It was mainly used to combat gold spammers, but in WoD(?), it was expanded for all reports. The silence punishment was added in Legion10/27/2018 08:27 AMPosted by Tastymanwichbut I could swear we had right click to report in BC
Personally, I think the report system is fine. Also, the current report system is part of the overall BNet infrastructure, it not gonna be removed for one game.
All I'm gonna say is this. People had the EXACT same worries when this feature came to live wow. It wasn't an issue then and it isn't an issue now. You can say "two different games" all you want, but it doesn't change the fact that yall are making a mountain out of a molehill here.
Right click report is not okay..
We wanted the old game FFS...
We wanted the old game FFS...
10/27/2018 08:15 AMPosted by LadalrusYes another thread about this and no I couldn't post in the other threads because this has to be addressed, and it can only happen via multiple threads.
No, your special snowflake thread of your very own need not have been created. Pure spam at this point.
10/27/2018 08:27 AMPosted by TastymanwichMaybe I'm misremembering, but I could swear we had right click to report in BC, and it has never been an issue. Hell, I remember right click reporting would ignore that person automatically.
It was "report gold spam". Completely different from "report player for spamming or trolling"
It let you ignore whoever and supposedly generated a report. Didn't really do much else. No one was automatically squelched.10/27/2018 08:51 AMPosted by DaimonasIt was "report gold spam". Completely different from "report player for spamming or trolling"
10/27/2018 08:50 AMPosted by PlumYes it was. Yes it is. But in the end it doesn't matter. It's a worthless, redundant feature (supposedly GM's check out all the automated squelches, bans and what-nots anyway). Private servers run by volunteers manage to maintain zero gold spam and instantly mute the riff-raff in chat. A multi billion corporation should be able to do as well, but noooo. They think of the stupidest thing they can and do that.10/27/2018 08:35 AMPosted by LagspikeIt wasn't an issue then and it isn't an issue now.
But as I said before, some people will defend Blizzard for every idiotic thing they come up with whether it's CRZ, warmode or automated bull!@#$.
Please, do tell me all the times you have been negatively affected by this change in retail. Streamer experiences don't count. Only personal ones.
Incorrect, the auto-squelch was put in during BC to control the gold selling spam that got out of hand. A GM had to look at it to take it off. The threshold back then was MUCH higher to get it applied, it wa lowered about the same time when it was rolled into the current reporting system.10/27/2018 08:54 AMPosted by PlumNo one was automatically squelched.
10/27/2018 08:56 AMPosted by ThundertotemIncorrect, the auto-squelch was put in during BC to control the gold selling spam that got out of hand. A GM had to look at it to take it off. The threshold back then was MUCH higher to get it applied, it wa lowered about the same time when it was rolled into the current reporting system.10/27/2018 08:54 AMPosted by PlumNo one was automatically squelched.
but it was more like a shadowban I think, as the spamming guys were still there standing with the same character, but not saying anything.
No it was a squelch, it doesn't remove you from playing the game, the old bots would stand there, not realizing they have been squelched. I remember a few times on the old CS forums, returning players would come back to find their accounts hacked, and a squelch was applied. Back then, the squelch just blocked you for talking in /say, /yell, /whisper. and the main chat channels. Ticket times was horrible back then and it would take a bit of time to set things right.10/27/2018 09:04 AMPosted by Daimonasbut it was more like a shadowban I think
I never said it was all about me. It's not all about you, either. And to preface your "trot out the evidence" with "except this kind of evidence," is ridiculous. An abused system is an abused system. And Blizzard's stupid automated squelch is abused. Period. What's more, it's an unnecessary feature if Blizzard does its fcking job.10/27/2018 08:56 AMPosted by LagspikePlease, do tell me all the times you have been negatively affected by this change in retail. Streamer experiences don't count. Only personal ones.
Yay for Blizzard's automated pile of garbage:
https://clips.twitch.tv/InventiveAma...shCoolStoryBro https://www.youtube.com/watch?v=skWzi3o4oGI
https://clips.twitch.tv/SpinelessSmoggyKathyRaccAttack
https://www.reddit.com/r/wow/comment...an_multiboxer/
https://www.reddit.com/r/heroesofthe..._silenced_for/
https://www.reddit.com/r/heroesofthe...nced_20_times/
I don't think so. Judging by the venom and vitriol spread around by this, I think it's more of a case of some players are mad they will not be able to run their mouth with impunity anymore.10/27/2018 09:22 AMPosted by RemigiusI can't help but wonder if the people freaking out about it just have a guilty conscience from all the people they've reported.
No it wasn't. I got on alts and had to right click the same gold spammers. You ignored them, it generated a report that never got investigated and that was it. No automated squelch until 2016.10/27/2018 08:56 AMPosted by ThundertotemIncorrect, the auto-squelch was put in during BC to control the gold selling spam that got out of hand.
Okay, keep pushing your false narrative, someone undoubtedly will believe you.
Just so you realize, getting on alts to report NEVER worked, it was counted as a same report made from that account.10/27/2018 09:29 AMPosted by PlumI got on alts and had to right click the same gold spammers.
it generated a report that never got investigated and that was it.Same argument botters and hackers push to spread player apathy.