This isn’t to troll or try to make one version of WoW seem better than the other as we all have our preferences.
Enjoyment of a game a boils down to which feature trigger synapses in our brain that make us feel good.
But I am generally curious, what many describe that they want from Classic WoW is simply what Season of Discovery brings.
What about Season of Discovery turns you all off? Is it that its seasonal (even though its total runtime will likely be longer than Vanilla WoW this time)? Is it something else entirely?
Every change I see people push for is an ACTIVE change in SoD. In fact, SoD just seems PERFECT more many that want these types of QoL and balance changes.
What is it that makes you choose Classic over SoD even though you want MANY changes to the game? Is there something SoD is doing that makes it an instant NO for you even though you like many of the changes they added?
I love SOD but the big thing that pushed me and a lot of my friends away from it was the level gating. Me and my partner did go back and we’re both almost to cap. I like a lot of what Blizzard added to classic but at the end of the day it’s just a seasonal thing.
After playing refresh again there is a feeling of maybe Blizzard over did it on some of the Qol and balance changes. At first before refresh came out I was upset that SOD was just going to be this one off thing. I’m hoping now with all they learned from SOD and classic fresh they can use that data and make a true classic +.
I do not like Blizzard doing any of this seasonal trash with the old version of the game. Seasonal content is what has turned me away from retail. Wow was supposed to be a world you were a part of not sitting around waiting for the next season and starting all over again.
SOD is coming to and end and feels tossed off a cliff with the release of anniversary servers. Anniversary Classic has 1 year-1.5 years of playtime. Many want to spend it playing the game with tasteful and meaningful UPDATES.
Anniversary servers are seeing a collective of GREAT UPDATES. Updates which make the game collectively better. This is a good thing.
SOD was good but clearly an over reach with the rune collection system (Not abilities) power creep, and more. Blizzard has a chance to freshen Classic Wow without going as hard as they did in SOD.
For me SoD is like 20 steps way to far in the wrong direction. What I want for classic, and classic+ as a whole are good QoL changes and game updates. Things like item drop increases, hybrid dps class balance, completion of unfinished specs, new class quests, new zones/quests, new raids/dungeons, player housing, the list goes on and on. Blizzard just gave every class abilities from future expansions and the game didn’t need that. Classes like Rogue, Warrior, and Hunter were already well established and didn’t need much.
Seasonal, and while the changes were fun (sometimes) it’s definitely not a refined product. Plenty of pain points with power imbalances and some of the experimental world changes.
It will make an eventual classic + the best it can be imo. GOAT would be anniversary qol changes (lfg bulletin board, layered single realm, etc.) with the best class specs/abilities from the past and balanced viable specs across the board. TBC era (maybe wrath) with all raids/dungeons scalable to 70/80 and periodic seasonal raids/dungeons from wow’s history.
Because SoD is for big changes that fundamentally alter the experience
For people who want no changes the era servers exist. Anniversary servers are a good opportunity for smaller changes that improve the quality of life while still maintaining the fundamental feel of Vanilla
SoD players are so selfish they had the classic WoW team’s undivided attention for more than a year, and then they have the gall to want to shove their changes into the next classic iteration right after it became apparent that all their grand ideas were a failure.