Why not respond to the feral community?

:deciduous_tree: :bow_and_arrow: :bomb:So it looks like the hunter community got some feedback today

Hello again Hunters,

This won’t be a specific list of everything that has changed, but some notes on changes coming to the next build.

Class Tree:

** Some minor changes have been made to some node connections.*

** Lone Survivor’s cooldown reduction has been lowered from 60 to 30 seconds.*

** Death Chakram should work in non-Shadowlands zones, and should increase all damage taken rather than just Physical damage taken*

** Master Marksman should work with melee abilities as well.*


** Lots of bug fixes.*

** Legacy of the Windrunners has changed into a 2-point node again, each point will add 3 wind arrows. Also any buffs to Aimed Shot now applies to these Wind Arrows.*

    • To clarify the point about Legacy of the Windrunners gaining bonuses from Aimed Shot, this is any buffs to crit chance or damage to Aimed Shot. Trick Shots will not be sending Wind Arrows all over the place.*

** New talent in the bottom left area: Bulletstorm. Extra targets your Aimed Shot or Rapid Fires ricochet to from Trick Shots grants a stacking buff to your Multi-Shot damage.*

** Bombardment has changed to a 1 point node and is located right below Multi-Shot*

    • There has been some discussion about how Bombardment should work, or perhaps that it should just work like the current 4-piece set bonus with alternate numbers. Tracking resources spent is difficult in the default UI, and most people feel it is necessary to get an addon to track how much more Focus they have to spend to get a Trick Shots effect.*
    • With the current design of X Arcane/Chimaera shots required as opposed to Focus Spent, why require a Multi-Shot instead of just granting Trick Shots? Most of the purpose of this talent is to provide some limited options for Trick Shots when you don’t have 3+ targets to consistently gain Trick Shots. If the fight has one target most of the time, and occasionally some adds spawn, getting a buff that guarantees your next Multi-Shot to grant you a Trick Shots regardless of targets hit should grant you increased control over when you want to use the effect. The Bombardment buff currently lasts 2 minutes, so there is no rush to try to jam in some extra shots right as some adds spawn, you have time to prepare and use this.*

** Calling the Shots has had its design adjusted to grant cooldown reduction for Trueshot from Focus Spent, rather than require specific shots.*

Beast Mastery and Survival have also had some bug fixes, but no notable design changes this week. That doesn’t mean things are final.

edit: To clarify the point about Legacy of the Windrunners gaining bonuses from Aimed Shot, this is any buffs to crit chance or damage to Aimed Shot. Trick Shots will not be sending Wind Arrows all over the place.

:innocent: :dagger: :shield:And it looks like the Paladin community got some feedback today

why is Blessing of Summer not called something cooler and more in line with Paladin

While this ability is relatively new to WoW as a whole, it does exist as a thing Paladin are familiar with, changing its name for the sake of change likely causes more confusion than a slightly off-themed ability does. Also, Shadowlands and its story doesn’t stop existing after Dragonflight launches.

Lay on Hands cannot be casted in Rated PvP matches.

This is a topic of discussion, but nothing final to announce either way.

The current Infusion of Light leaves much to be desired, time to bring back the fast cast procs

Bringing back a way to get some quick Holy Light casts off is something we are discussing, whether through Infusion of Light changes, or some other method.

:crying_cat_face: And here we are, waiting for a single word about feral.
:crying_cat_face: Again.
:crying_cat_face: Like always.


It’s not a slight against feral.

The entire druid class hasn’t gotten a single char of feedback since the trees dropped a month ago. The closest thing to DF feedback we’ve gotten came during the 15% starfall buff “we know this doesn’t solve anything, and we’re looking into a future solution”. Word on the street is the developers in charge of druid / priest have left and they are reassigning the positions, which is why both classes are radio silent for DF. Who knows.


That would be absolutely terrible.
Prepatch is in probably just under 4 months now.

Though this does check a lot of boxes towards explaining the radio silence.

1 Like

Dk has been radio silent for over 30 days now. So were right there with you.

Honestly the person incharge of druid needs to be replaced by someone who knows what they are doing.

1 Like

The more time goes by, the more I think there is not a dev that plays druid.
Pretty sure by the level of communication and changes being made/talked about, one of the devs swapped to hunter main… js

1 Like