I find it odd that there is no achievements that sit between KSH and the 0.1% title. Why not add both a 1% and 10% achievement?
This could be an incentive for players who enjoy pushing keys, but aren’t pushing to the 1-in-1000 point. I think top 1% and top 10% are still fairly great achievements as well.
Note that this is coming from a player who will never reach that level - I have no skin in the game here. I just think it’s a good idea.
They eliminated most achieves like this cause people were actually dying from trying to be the first/best. I am not opposed to it, but I think they tried and failed.
I really feel like this says way more about the mental problems with some of the people chronically addicted to the game/invisible internet gold stars than it does about a failure of their implementation though.
Providing a way to feel accomplished for a feat doesn’t mean that you’re required to kill yourself to acquire it.
I would absolutely love to get the 0.1% achievement at least one time in my life. But I won’t risk my health and sanity over something that literally no one but me cares about the moment the next season cycles in.
But how do you implement something competitive, for people who are competitive without it being so competitive it is dangerous. Every sport in the world has seen all sorts of issues, up to and including death from that sport. E-sports included. So how to we have a competition that keeps people from over doing it?
Beyond predatory practices, like designing gacha and microtransaction pits, I don’t think they need to be the ones to deal with that.
It’s not the game designer’s responsibility to design a system that babies people into being less competitive. People will be like that, no matter how hard you try. People still push for the top 1-10% as is.
People choosing to do so while neglecting their needs are responsible for themselves, or have people responsible for those needs around them. The company is just providing an entertainment product, not a platform to manage people’s mental well being.
While I agree people should be responsible for themselves, if they were there would be no rehabs, anonymous meetings for addictions, etc. Again, I like the idea of a reward, but maybe just the 10% option. Blizz does have a responsibility to its players, and it involves their safety, not their choices. No different than getting cut off at the bar, and the bartender calling you an Uber or Taxi instead of allowing you to drive in your condition. People may think they have it under control and know what they are doing, but most would be wrong. Either way, they’ll likely not return this system, so I am off to chat elsewhere. Have a nice night.
The only thing I find strange about this response is Why even have the top then? To your point, it’s not the developers need to cater competition; the community will foster that holistically. Why is RWF and AWT and MDI so heavily marketed and advertised then?
It seems to neglect the fact they made it their problem during their stretch with Activision. So much so that modern player mentality seems tethered to its existence.
To be fair to them, this isn’t an issue unique to WoW in any way. But, most of the circumstances usually lead to neglecting children more than neglecting ones self. I can think of a number of stories over the years where kids have died due to parental neglect from games ranging from LoL to random Second Life style social “mmo” games.
It’s just Blizzard taking advantage of what exists, as the community as a whole, as you said, fosters and develops these things on their own. Even sans the input from Blizzard, we’d still have Raider. io and RWF, just less advertised and not supported by the company.
They don’t really need to contribute to these events if they don’t wish to. To them, it’s just infinitely cheaper marketing than actually having to do advertising.