Why not give Casuals high lvl gear?

Again, you are wrong but thanks for playing. I mean why the huge decline in players if M+ is the answer for everyone?

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Because it’s a 20 year old game in a genre that isn’t that popular anymore. Time marches on.

Thanks for showing your argument failed by proving M+ isn’t the answer for everyone!

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Then raid or pvp. How long have you been playing this game? Do you not know about the 3 gearing options?

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I know you can’t understand it but I am saying the game needs more options. Those 3 being the only options are outdated.

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The only risk in M+ or raids is a repair bill.

Its not that they cant understand, its that they do not want to.

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It’s not like I want their gearing path removed or something.

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Not necessarily.

You just don’t see any other way forward.

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In other game what options are there?

Like is there some ground breaking solo game in FF or something?

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The folks asking for solo activities to give high level gear have made it pretty clear that they’re mostly uninterested in challenging content.

Challenge is a relative term. M+ players that walk into 9.2 will steamroll the minimum required world content / campaign questlines having started at 252 ilevel. Meanwhile the players still rocking 233 gear for 4 months of solo content may feel overwhelmed based on feedback regarding 233 and Korithia content. Each content patch they look back at their time spent and realize it was quite wasteful in terms of character power progression, but there really is no other choice for solo play. Self restricted solo play is a choice, but a legitimate one that doesn’t need to end at 233 IMO.

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Maybe, but unlikely (or a reason for Blizz to adjust difficulty in 9.2.) if it’s like coming into Korthia in covenant gear, it’ll be far from overwhelming.

You could play something like Swtor and casually earn scaling gear.

So no matter what content you do you are guaranteed to make progress…unlike WoW where you’re at the mercy of impatient raiders chasing that dose of dopamine and RNG.

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okay, that is the actual first real suggestion I have seen. That sounds interesting.

It’s getting a major re-haul where they’re looking to improve the experience for all players no matter what activity they do.

Shame Blizzard doesn’t give their game that kind of attention.

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I wasn’t suggesting they change the difficulty so much as suggesting a practical example / limitation of the current system and divide when it comes to content patch transitions. New / recent solo alts are likely to follow the usual quest offered rewards at the start of each new content patch, but even solo players should feel like they accomplished something for their time spent throughout the last content patch.

I agree, and better than normal raid level gear for a fraction of the effort seems reasonable IMO.

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nah

dont reward time spent. any neat or hobo can do time spent.

reward doing difficult/group content

Nah wow can give more options instead imho.

Alot of MMOrpgs are already rewarding time spent and hard content.

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