Why not give Casuals high lvl gear?

Why? Mythic and m+ are just high risk, high reward activities. You should be able to get high end gear quicker in those situations. But eventually, having a casual player get the same ilvl gear, at a much longer time frame, doesn’t trivialize your gearing. You may have geared your main and two alts at the top ilvl in the time in took them to gear one. You do eventually need players to be on an even footing though to interact in content.

Just because people are casual doesnt mean they are bad at the game. There can be a multitude of reasons they can’t do certain high end content. If you basically only give them scraps, they have no reason to partake in the parts of the game that require higher ilvl. Its part of the reason BGS, arena, and m+ lfg are all dead.

Effort is still being spent to get the gear, it just takes a much longer time to get the same rewards.

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What’s the right amount of time for a solo player to get maxed out gear though?

Stop saying casual. Like please use the words definition properly before using it.
Casuals clear heroic raiding and even mythic raiding and do mplus all the time.

If you want 252 ilvl gear then do the content that awards that gear and stop hiding behind calling yourself a casual.

That’s because you’re alliance. Horde LfG is alive and well. Literally all of my keys on this toon have been pugged minus one.

World quests and solo content take zero effort.

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Why do people always come back to this?

Nobody gives a damn what gear you’re wearing.

The reason you can’t get top-end stuff from trivial content is not to protect others, but to protect you, since handing out top-end rewards like it’s free candy is terrible game design.

Greater rewards must come from greater challenges. RPG Design 101.

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Yea I’m not sure either, but say a 6 month patch, maybe 3 months?

It shouldn’t be giving it out like candy, but it should be obtainable.

Everyone obviously has their own opinion but mine is basically, if people are at the same ilvl, then you only lose because of skill. In that case it encourages people to actually get better at the game mechanics. It would also encourage people to try out other modes (m+/ pvp) knowing they aren’t going to get stomped.

A great example would have been the tier .5 sets in classic, which were on par with some of the t2 sets. Casual/ solo players had to spend a lot more time and gold to get those pieces, but they were obtainable.

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Sorry I stopped reading around the 500 Mark. I’ve been having a repeating thought that might have already been covered. What if they made a tier set that only really benefits solo world content.

It would work like pvp gear. It is decent gear, but when in solo open world activities the gear jumps up in ilvl.

PvP gear would benefit PvP most, PvE would benefit m+ and raid most and and this solo set would benefit open world most. Thoughts?

It is: By doing more challenging content.

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This x1000

Except then, it becomes a huge barrier to entry and people stop playing that content.

When people with 250 gear stomp people in 200 gear in BGS, it doesnt make people think " I got outplayed" or “man i really want to gear in this content by getting stomped for 2 weeks”. They just stop playing that content. And thats what we’ve seen happen.

higher end content thats’ more challenging should increase the frequency of rewards retained, but ilvl itself creates such a gap that it filters down poorly into the rest of the game

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Oh, you’re complaining about PvP?

Remove gear from PvP. There, fixed.

It’s an excuse.

I literally just geared this hunter. In the last month. I was in 200 ilvl gear and still doing top 3 damage every bg.

The main thing you have to realize is everyone has to grind the gear out. I do think the pvp system needs some adjusting in honor prices and upgrade gaps

Higher ilvl is a reward for doing the content. If you don’t do the content then you don’t get the reward.

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If they’re not doing the content, then what difference does it make to you if they have the gear?

Because you should never get gear that’s a reward for content without doing it

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False. People did high end content in bfa.

Making content accessible and fun makes people do the content.

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PVE progression is manageable for anyone with difficulty from normal 5 man all the way to mythic raid and it’s still not encouraging folks to get better at mechanics.

PvP, it makes sense to have even gear (though I still think that causes an issue where high end PvP folks should get rewards that are more than cosmetic.)

For pvp I feel they should bring back two regular sets. One honor and one conquest.

Option A.
No rating requirement on conquest weapon and t2 at 2200 rating.

Or

No rating on conquest
T1 weapons at 1800 t2 and 2200

There are blocked in this game for sure ,they don’t want you to know,this but there are work around it just takes time for gearing .

As for maxing gear level sorry you’ll be lucky to only get one piece of gear to max the rest you’ll either going to go through the riggerist route of leveling mythics and raiding booha which mounts to lose in your time.

Except what you’re ignoring is that they’ve given up on that design by letting players buy those top-end rewards.

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I was brought up that if you want something you work hard to earn it. As is with in-game rewards and I stand by it. If you really want it work hard and earn it.