Why not give Casuals high lvl gear?

Depends on how hardcore the guild group is. I mythic raid, currently working on Fatescribe prog. I havent set foot in a mythic + for months.
I also do all world content on 200 item level alts without an issue. gear is nice to have, but you dont need more item level to get mobs killed. You need to learn your class and its utility. Most world bosses are not designed to be soloable. Even for people decked out in the best gear. Depends on the boss.

Perhaps the covenant tier set upgraded to a higher item level would be something suitable, because that set gives you a bonus doing world content. But it shouldnt be the same level as raids/mythic +. It really doesnt need to be.

You win the forums for Blues Brothers reference.

Please proceed good sir.

The guilds who that are such a tiny minority tho. the 1% as it were, thats not how majority of guilds and players operate, those guys are the extreme.

I generally agree and personally don’t have an issue with gearing through M+, but I do recognize there are some abrupt breakpoints in the current system as pointed out earlier in the thread where progress just halts (i.e. Korithia) and nothing except an accommodating community willing to give them the opportunity is going to help such players improve. 5-9s at this point in the expansion are very easy with even one exceptional player looking for valor so it’s not as much of an issue anymore, but it’s definitely more pronounced earlier in each patch.

My only pve friends are famed banes players so thats the only experience i know :joy:

haha yeah. No those guys are a different breed. Alot of ppl get hung up on the item level right. But need to remember, like these guys are downing mythic Nathria for example, completely under geared for the content, the difference is the skill level.

You could give a full 252 set to people, and them still die to a regular world mob because they just dont know how to play their class or know the basics like, dont stand in fire and interrupt healing/big damooge casts.

I’m just failing to see why artificially keeping non-raiders/M+ players at a lower, fixed point is a more desirable system than having gear acquisition and viability be tied directly into whatever lane of content it exists within, be it professions, M+, raids, pvp, etc. Ditto for making content outside of raiding and M+ engaging enough that everyone doesn’t feel like they have to do those things to progress in a meaningful way. You’re effectively telling these people to be content with rarespawn camping in whatever Korthia/Timeless Isle clone happens to be active for any given patch at that point.

People need something to chase.

A gap between what a casual can get and what a mythic raider can get is appropriate, but it should not be very big. 10% maybe 15% is fine.

it comes down to a majority and I hate to say it, but time is money friend. They could make a whole gear system for example around professions with some cool bonuses like maybe extra potion/flask procs or ability to create random enchants on gear etc the higher you are, but thats a system only a minority of people would bother with so it becomes a matter of, where is developers time better spent?

Say the gear was given full top tier, whats going to change from what you can do now without heroic/mythic raid gear equiv pieces? extra gear isnt going to get you accepted into raids or group content any quicker. World content falls over at 200 item level.

Like id love to see a much better profession system etc be developed because the last few xpacks have pulled the guts out of it to the points its basically meaningless.

Extra item level isnt going to change that. More item level wont change ability to farm old content (ppl keep referencing the legion raids, the legion raid issue isnt a gear issue, its a mechanic issue, some of the fights have specific split tank focus mechanics that you just cant get past without someone else in the fight. That needs to be sorted out for sure, but thats not a gear issue. Thats a game design problem).

I dont mind people getting more item level, but id hate to see raid tier pieces just handed out willy nilly. Because its one of those things right, like if you want that Mythic SOD set, you need to be running Mythic level SOD. Like its ok to have some exclusivity for things, because that is a huge driving force behind personal achievement, to test and challenge yourself and get those pieces, if its just handed out, then the value in getting those things is diminished.

So if they are going to free fall out high gear level pieces, then it needs to be something that matches the effort involved. Easy gear should just be basic, sure give it a cool tmog look and some stat weights, but the best gear should come from the hardest content. Like theres the covenant tier sets. I always thought those could be interesting if with say each new tier there was an upgrade level you could move them too, because lets face it, those sets are actually pretty amazing for world content, but the item level means you quickly out grow them even just farming etc.

Item level is just the most basic form of character power. The thread title is “high level” gear, but what they probably really mean is gear that contributes to “continuous progression of character power or identity”. The set bonuses or scaling you and others have mentioned that are region locked are great ways to do this without stepping on higher end raiders / M+ players that also derive a sense of progression from “bigger numbers” and by proxy completion of challenging content. When progression stops and alternative content is unappealing, it’s no surprise players become dissatisfied.

I think the thread title should read “higher ilvl gear”, which could have led to a more productive discussion.

70% of a drip of water is quite small.

Professions are a pretty integral part of any content for as long as the game has been around. You don’t want it to suddenly introduce unwieldy levels of complexity, but extra depth and story for people who want to make it a focus. Tie it into leveling, questing, world content and allow it to introduce some new NPCs to breathe life into.

To reiterate, I’m not saying all content would reward the best gear across the board—I’m saying all content would meet a minimum threshold or standard of quality that retains uniform viability across all content. Let’s go with the same number from upthread: 90% effectiveness. The remaining 1-10% of effectiveness would be tied into the content you’re getting the gear from. So the raiding gear you get from Mythic Raids would be 10% more effective at Mythic Raiding than the gear you get from doing PvP, which would be 10% more effective at PvP than the gear you get from doing World Content, which would be 10% more effective at World Content than the gear you get from doing professions, and so on.

Gear from any content will be effective enough to get your foot in the door with other content, but gear from specific content will always provide a decisive edge in said specific content.

This opens the door for some different themes in transmog/gear as well, as you’d be able to play with some styles other than heroic raid, dungeon, and pvp sets.

I have a more extensive wish list of what I’d like to see done with the game going forward, among which is old content not being made obsolete with every new patch. That would provide more longevity and activities in the vein of collections, achievements, and world content. They could transition depreciated raids into 5-man legacy content, but leave the option in to do a full raid for any interested. I would prefer the content be tailored to the player rather than the player funneled into intended content, I suppose.

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Because that gear should be achieved, not handed out like candy when you don’t need it. What hard content are you pushing that you need it?

I doubt it.

The only valid incentive to do the challenging content is if it is fun, and the incentive to do it is the fun of doing it. Sure, less M+ may get run, but 100% of the runs that get run would be run by people who actually wanted to be there. Maybe they could have high level content give out good gear faster than casual content, though.

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So in conclusion instead of giving Casuals gear, just drive em out or convert them into hardcore raiders?

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You have the equate of mythic gear doing wq you don’t have to do the mythic+ dungeons or raid to get it for the content the game has it just takes longer to get and is limited,while the mythic+ can go much higher ,it is not needed for world quests. Besides who wants to do the dungeons and raids with restrictions.

Nah they will most likely just leave and try other MMO rpgs.

Honestly ,that’s actually what they want to do. They can’t fix the problem so they are want you to be a raider and claim they successfully fix it. They forget people are not spread sheets numbers ,we are not robotic in nature we don’t follow the rules of computerization we are independent abnormalities.

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