Why not 2h enhancement?

I’ve got my opinions on how enhancement shaman should feel when you play it, I personally could never understand why 2h has just been given the shaft expansion after expansion. I’ve almost felt smacked in the face from the Blizzard creators, especially the ones who are responsible for shamans class/spec design for enhancement. This isn’t something that players don’t take this serious rite, but it just seems like a very simple fix & that fix is just green lighting all the abilities for 2h weapons that we can use for starters. Get a couple passives for using a 2h weapon that are made for us unique 2h enhancement enjoyers. Not asking for a 4th spec but just another option within the current spec that is still technically a part of this game. Monks/Dk’s/Warriors have all had their fill on options to play within those specs with flexibility… even mist weaver has a fistweaving build. These things exist in the game bc someone had cared enough to put them in a position to be successful in that role.

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I, too, would like to see whammy-shammy as an actual, legit Enhancement build… but it just doesn’t look like it’s in the cards right now. For now, just gotta hop into SOD to play it.

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2h was a thing for Vanilla, and thats it.

Once TBC hit, 2H became nothing but a meme for youtube highlights you had to spend 8 hours to splice together 2 mins of worthwhile footage.

2h for enhance would require a radical change in design.

Thinking its a simple fix is more saying you dont quite understand how enhance currently works.

Enh has been in its best state for a bit now. Designers have clearly being paying more attention to it than any other point in enh’s history.

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They did it with frost dk. Dont see why not for enhancement.

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And it ended up being so bad for DK that the people against it for Enh regularly point to how badly things ended up with DK as the main reason it should not happen.

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They figured it out for Frost DK
They figured out 1h and 2h for Fury war
I’m sure they could figure something out for 2H Enhancement
Sure, one option is mathematically better than the other, but more options is more betterer

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…no they didnt

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You say that like it means anything. You can pick talents that will not help your dps in content. What’s it matter if enhance got a subpar ability to fill in a little “fun”?

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Because people like yall will complain if 2h isnt the optimal choice.

If DW is better, people will complain that they are “forced” to go dw and not 2H.

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Where are the threads crying about frost dks and fury warriors then?

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Yes, they did:

Is 2H or DW better in Mythic+?

Due to how Might of the Frozen Wastes interacts with our Obliterate cleave in Mythic+, 2H is significantly better for your overall throughput! You can play Dual-Wield with the Breath of Sindragosa build!

How Viable is Two-Handed Frost?

2H Frost is 100% viable in Dragonflight. It is the go-to build in Mythic+ and a viable Raid build on all bosses.

https://www.icy-veins.com/wow/frost-death-knight-pve-dps-faq

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I dont think you understood my point.

If you arent playing 2h you are gimping yourself.

And something similar would happen with enhance. Twice the dev time, but everyone is forced into a singular play style.

Or you get 1/2 the dev time for each style, and neither one works right.

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Why ask the question that’s been debated and talked about to death to the point it’s far beyond beating a dead horse…

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and I don’t think you understood mine.

2h is the go-to, but both are viable unless you are pushing bleeding edge content where every 1dps makes a difference. In which case you’ll be playing both anyway.

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And you dont think it causing people to be unhappy their their preferred playstyle isnt optimal?

The people that are playing both anyways, are irrelevant. Because they dont care about 2h/dw being added to enhance.

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Monk and Fury don’t have issues with it because 2 hand is generally always better and they can target.

Frost it took the entirety of shadowlands to figure out how to balance the 2 weapon types and until that point DW was better. So your vault would get slot eaten up by 2 handers and diluted the amount of loot.

The issue with enhance is 3 fold: The reliance of auto-attacks generating Malestrom and the fact that if it is implemented there is no way to guarantee a weapon type. For Fury, since 2 handers have ALWAYS been better than one handers, it isn’t an issue since you can set your loot spec to Arms and ensure useless one handers are not in your M+ dungeon loot or Vault options.

SoD is a pure example as to why this doesn’t work. At this moment despite people stating that 2-hand enhance has been a hit, it turns out that the majority of player base are still playing dual wield despite multiple attempts to balance the two. It turns out you can’t just slap a magic number of 2-handers in order to equalize Malestrom generation. You have to really consider that if they are unable to balance the 2 weapon types in SoD, a massively more simplistic game, what makes you think that its remotely possible in Retail.

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I won’t name names, but apparently we’re seeing another case of “I don’t like this, so nobody should have/be able to enjoy it”

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Blizz wouldnt care anyway.

“We dont want you playing demo” just so they can kill the current theme of the spec and change it up the next expac.

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Oh get over yourself and name me.

Just like I will name you as “if you dont agree with me, then i will make up stuff about you”

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You say that like we haven’t had access to 2h enhancement for over a decade, but Classic is a thing. These aren’t old memories with rose colored glasses, I just played 2h enhancement recently and it’s better than retail DW enhance.

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