I do feel like with this new upscaling technology alot of players could benefit from it. Is there a reason none of them are in the game? Please do not direct comments at me directly, I am running an RTX 4080 and do not ‘need’ upscaling. But I do think overall (especially in Valdrakken) the game could definitely benefit many players from some upscaling tech. Perhaps FSR 3.1 when it’s out?
They added FSR 1.0 in SL I think, but I believe it’s been broken since 10.2 or earlier.
Not sure why they never added DLSS; perhaps because the game is still heavily CPU-reliant and DLSS wouldn’t be utilized very much?
While i don’t disagree wow needs some better tech upgrades in these areas, what’s really missing is better multi threading support for the newer generations of CPUs. Wow is more often than not a bottleneck on your CPU not GPU, you’re running your card and i running a 3090 are never going to see wow tax those cards. But our cpus are artificially limited due to the engine.
Valdrakken is a case where you are likely not GPU limited, so upscaling wouldn’t help framerate.
Saying you are running an RTX 4080 is an odd flex, but hey you do you. I guess.
Check your activity on your GPU when playing WoW sometime, it’s practically sleeping.
The load is on the CPU in big cities, not the GPU.
Considering most people run on some pretty crappy hardware on average, I’m impressed they let FSR break completely to hurt framerate. They never implemented a newer version of FSR, or DLSS at all.
I got a decent framerate bump on a 6700 XT using FSR when it worked. I’m on a 7900 XT now, but since the feature is broken I can’t see if it’d make any difference at all in Valdrakken, even.
I think FSR was implemented during SLs since Blizzard had a deal where AMD was the official graphic card provider of Shadowlands…but I don’t believe they extended that deal through Dragonflight.
This is huge! Accessibility in your game for people who can’t / don’t want to afford higher end gaming hardware is very important. Hell that’s a reason fortnite is so huge.
On top of the upscaling tech I would also like to see an easy to see “performance” graphics setting that will be optimized to run on a potato.
But I’m no dev sooooo idk
Well the reason I specifically mentioned that because you know how these forums are. As soon as I mention any sort of optimizations I’ll get people saying WELL STOP TRYING TO RUN THE GAME ON YOUR LEAPFROG etc. lol
Yes this is an old thread, but searching for “DLSS world of warcraft” in Google brings me to this thread, hence posting here.
Just a PSA for those who don’t know, as I only just recently found out, if you have an AMD 7000 series card, activate AMD fluid motion in the AMD Software. This is basically AMD’s take on frame generation, and the good thing is that it works at the driver level and is working well for WOW.
Very happy with the results, I can have level 10 settings with Ray Tracing set to high and am getting > 110 fps in Dornagal (9800x3D, 7800 XT, 3840x1600). Outside Dornagal i can go up to 200+ fps. I was intending to get a 50 series nvidia card, but now i think i’m just gonna keep using this 7800xt.
I’m not sure if nvidia has this at the driver level. I’m only aware that you need an nvidia card, and the game must support it.
there is fsr and thats all there is.
sadly.
sometimes fsr is just the best option no matter what your card is. it’s the case in poe2.
all other options will cause weird texture glitches on far away roof tiles and or the “grain” on the textures dances by itself without moving the character. but fsr (no upscale native AA) will keep the image quality.
would still like to have the dlss options here and decide for myself.
WoW doesn’t need upscaling tech. If you’re struggling to reach at least a minimum of 60fps then you need to turn down your graphical options. Or you can even set the render scale to below 100%.
If you set render scale below 100% you will need upscaling to get the image back up to your monitor’s native resolution.
That’s…not the goal or purpose of WoW’s render scale. It’s there for those who might reallly need that extra option to increase WoW’s performance.
Do you know how render scale works? How it gets its performance when you render <100%?
You are effectively rendering at a lower resolution when you set render scale <100% - and higher resolution when you set it >100%.
The resultant image needs to be upscaled somehow to the monitors native resolution else the game will just be a small box in the middle of the screen.
Like I said, the option is there to lower it if you really need that performance boost. Yes, that means the game will be rendering at a resolution lower to that of your monitor’s native resolution. No, you don’t “need” upscaling tech. If it “needed” upscaling tech, then the option to lower WoW’s render scale wouldn’t even be there to begin with. But anyway, just lowering the graphical options is enough for most people to reach a stable framerate in most areas in the game where it matters.
Edit:
Just thought I’d add that this doesn’t happen. I just set WoW to 50% below native and the game didn’t become a “small box” in the middle of my screen. But the game obviously looks a lot more pixelated.
That’s because the game automatically upscales the lower resolution image to fit your monitor. There is no way to turn it off actually. You only get 4 options (under Resampling Quality) -
- Point
- Bilinear
- Bicubic
- FSR
DX11 > DX12
I’ll take old and reliable over new and unstable any day of the week.