Why no cloth drops?

title pretty much says it all

What brainchild at Blizzard thought it was a great idea to make cloth a tailor only drop?

The restrictiveness of resources is NOT what this game needs.

Crafted gear is typically never going to match mythic or raid gear. and yet youre making it even harder to get.

Unless crafted gear suddenly becomes the BEST gear to have - stop making it more difficult to craft and restrict resources.

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Like any new mats every expansion, cloth goes trough a spiral to the bottom in prices thanks to the undercutting morons. In cloth’s case this goes quite faster because of the volume of gatherers is overwhelming. Blizzard is trying a new thing this time around to put cloth on the same speed of decay as the other mats. And miners can also get cloth so that makes sure there is no monopoly.

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Try to be an enchanter. R3 wep enchant mats cost 48k and these idiots are selling for 49k. Either these guys use bots or idiots idk

Fail to see how this is helpful and the Dev in charge obviously doesnt understand economy, the value of things, or the point of people having alts. The third point is VERY oddly situated given the strides Blizzard have made to making the game MORE alt friendly

Ill say the alt thing first cause its shorter:

With everything Blizz have done to make the game more alt friendly, this seems extra strange.

So youre saying if a person has 4 or more characters and they enjoy crafting but not necessarily leveling and playing every character…youre now forcing them to go play their tailor if they want cloth specifically. That makes ZERO sense to me. Contradicts the entire new philosophy of play.

As for the other:

Restricting the flow of base resources is never a good answer to solve the kinds of issues you are talking about. It just drives the cost of everything else up to an absurd amount. And in the long run - what youre driving the prices up to isnt even a worthwhile value proposition.

I’m not going to spend 150-300k for a single blacksmithing recipe for a green PvP gear. And im not going to spend 100k+ for the actual crafted green item either. In a couple of weeks Blues better than the greens will be available after some easy honor.

Theres no value proposition in it. You can apply that example x 1000 across the board.

Things have a cost. The cost of things should roughly match their value. Raid and Mythic gear is always going to be better than crafted gear with the way Warcraft has always been. Theres really a limit to how much value there is in crafted gear. Especially given that the BEST crafted gear is gated by how many of the special sparks etc you can acquire. Most of the greens and blues that can be crafted will be obsolete for the majority of players 1-2 months into the xpac.

Im sure prices will come down but this xpac is already looking to be the most absurdly expensive one for crafting and is really making me not want to craft.

Can’t help wonder what weapon they could have to warrant a r3 enchant. Season isn’t started and we got our first spark fragment only. Unless you can get a full spark somewhere?

Yeah I for sure am not wating money on enchants right now. Season hasn’t even started and we are replacing gear all the time.

I have been waiting multiple expansions for this change to be implemented. No other profession in the game has a “everyone in the game can gather your material” material like tailoring has had, and because of that the price of cloth ALWAYS sunk to dirt cheap super fast.

It’s about damn time there was some sort of control to the amount of cloth in the economy so that tailors can actually make decent profit and not have cloth prices controlled simply by “How many cloth equals the vendor value of this green” to price check the cloth items.

About damn time.

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Some people have bazillion gold. They simply do not care what they spend on.

Cloth doesn’t require tailoring… my miner has sold over 200 cloth so far this expansion.

But I kinda think its not the worst idea to have cloth drops be the ‘exclusive’ benefit of tailoring, especially since bags are basically worthless most of the time these days.

It’s not a total answer though, tailors are the mostly exclusive users of cloth. So that thread of solution makes tailors prey on tailors mostly. Bit like engineers but at least there’s an armor class that require tailoring services and not just a prof and the rest will want bags and cloaks. The number of recrafts I did in DF without insight because the customer did not mind to gamble with the cheap cost of tailoring mats.