Why No Buffs or Nerfs Are Needed in SE

At this point in the game, the percentage buff isn’t necessary. Most players have 6-piece gear and significantly better overall gear, making the raid much easier than it was early on. The difficulty was front-loaded, but now with proper gearing, encounters are far more manageable. If a group is still struggling, it’s likely due to execution and coordination issues rather than tuning problems.

Some argue that SE isn’t scaled properly, but the reality is, the raid was designed and tuned for the gear that drops within it. Early on, players entered with a mix of AQ, Naxx, and ZG gear, which made encounters feel harder. But as players geared up, the raid naturally became easier—which is how progression is supposed to work.

While bringing 30+ players isn’t necessary now, it’s understandable that guilds recruited heavily at the start to ensure stability and flexibility in rosters. However, as time goes on, the natural cycle of player turnover will take effect, and raid sizes will likely decrease as more players start quitting SoD or moving on. Eventually, most guilds will settle into the intended 20-player structure as the game stabilizes and the demand for extra bodies fades. The tuning isn’t the issue—it’s just the natural cycle of MMO raiding.

Taking six weeks to clear a boss isn’t a failure—it’s how high-end raiding has always worked. Just look at Naxxramas 40 in vanilla; that raid took far longer to be fully cleared, and it wasn’t because of poor tuning, but because it was genuinely challenging and required preparation, execution, and progression. Overcoming difficulty without nerfs or buffs is a testament to player skill—not something that should be dismissed.

Some call for a scaling buff similar to ICC, arguing it’s “optional.” But historically, when Blizzard has introduced these buffs, almost no one turns them off. There’s no incentive for groups to handicap themselves, and even high-end guilds rarely disable them. Calling it “optional” ignores the fact that it effectively becomes a baseline change, softening the difficulty rather than providing a true choice.

SE is in a great spot. More and more groups are full clearing, and the fights are already tuned to a reasonable level. Bosses are dropping in under three minutes, proving that progression has stabilized. At this point, it’s about refining execution and enjoying the content as it was meant to be played—not demanding unnecessary buffs or nerfs.

SE doesn’t need to be changed. The raid is functioning as intended, and players who focus on adapting their strategies, improving execution, and utilizing the gear they’ve earned will find success. No buffs, no nerfs—just proper progression.

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You dont do progression for 8 weeks. Its long past time.

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Progression isn’t a fixed timeline—it depends on the raid group, roster stability, and how players approach encounters. Just because eight weeks have passed doesn’t mean progression is ‘long past time.’ Some groups take longer due to refining strategies, optimizing gear, or adjusting rosters.

Look at Naxxramas 40 in Vanilla WoW—it was released on June 20, 2006, and it took nearly three months before Nihilum achieved the world-first Kel’Thuzad kill on September 7, 2006. That wasn’t because of poor tuning; it was because the raid was genuinely challenging and required extensive preparation, execution, and progression.

Taking time to clear content isn’t a failure—it’s a natural part of high-end raiding. If anything, overcoming difficulty without nerfs or buffs is a testament to player skill, not something that should be dismissed. Just because progression takes time doesn’t mean a raid is overtuned—it means it’s working exactly as intended.

Really loving these AI generated posts.

at the very least remove the hyphens… dead giveaway

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I like generating them “in the style of”, its the best thing ever, lol.

They’re already in the game so you’re just writing these TLDR’s for no reason at all.

Just turn the buff off if you don’t want it.

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Better yet have the buff off by default and you have to manually turn it on. Don’t limit other players enjoyment/progression because your self control is so nonexistent that you can’t avoid talking to an npc.

Clearly you’ve never pugged. Let me tell you, 100% dmg increase is not nearly enough

I Don’t see anywhere in this post where it says we can turn it on or off.

Nowhere does it say that we can turn the buff off.

So uhm. How do we turn the buff off. I want to clear it with 20 - the way it was meant to be. Nor would i want to do what some other guilds are doing is to go with 20+, get geared, then go back and do 20 lol. That’s just poor.

There is no mention of that in the blue post.