the old one had nothing to do with the problems in the game. Hope people like different for the sake of different.
It kind of did though. Blizz clearly wanted some level of complexity and choice in our character building and for the last few expansions theyâve done so through various borrowed power systems. Which people generally didnât like. Now we have some complexity straight off the bat. No need to buy anything, and unlocking just means leveling. Plus itâs complexity that is also easily bypassed for those who arenât interested thanks to easy sharing functionality.
I can guarantee there will be the same Grindy systems that will be required for player power in dragonflight.
i hope so a little grinds is not so bad
It absolutely did. This is more engaging for leveling and saves us from another stupid level squish. It can grow with us, develop further and there are actually choices outside of 7 lousy things.
In a way it did, the old one was designed in a way that additional mechanics could be added and subtracted from the spec via the borrowed power systems, due to blizzards decision to move away from this the talent trees are now made with much more variation which otherwise wouldnât be possible.
Without this variation the old tree iteration would have quickly staled due to the lack of additional mechanics being added on an expansion to expansion, and even patch to patch bases.
Honestly I was aprehensive of the talent trees at first, because I hated the vanilla style talent trees that were 90% filler and only a few good talents, but after tinkering with the trees in the beta and playing with them now on live. Theyâre actually quite good.
The MoP style system was also getting old/bland, having three choices every few levels, where only one or two choices are actually any good wasnât great.
I had no problems with the talents. The problem is when they release an expansion with no content, have to wait a month for a raid, raids drops and has extremely small loot rewards for first 6 months. World content becomes absolutely useless after you get gear from a m+ 2, and m+10 gear competes with heroic raid gear. The old trees were solid because you used them as you leveled, now I have 12 classes maxed out Iâm supposed to connect these dots and have fun? The classes are fine, the game is not.
The expansion hasnât released yet though.
Weâre in pre-patch right now. The expansion is not live, it does not go live until later next month.
This is literally no different from any other expansion launch in WoW history.
This will be dragonflight.
I like new talents
Everyone has an opinion!
Yes, and BFA had a pre-patch that dropped a while before the expansion launched, as did Legion, and Warlords of Draenor, and Mists of Pandaria, and Cataclysm and Wrath of the Lich King, and The Burning Crusade.
Every single WoW expansion has had a pre-patch that drops about a month (sometimes more) before the expansion officially launches.
I think the new layout is leagues better than the old design. The choice of big nodes is sometimes a little âehâ.
i can understand it being hard at max lvl putting them talents points in trying to make the right one may i suggest trying different talents out there free to reset and find something you like gives you a little something to do wheel you wait for df
I am talking about the expansion not the pre patch. I know what an expansion is. Read my post and then recall BFA and shadowlands that is what happened. And it will happen again in DF
How do you figure? And more importantly, how would the old talent trees have made it better?
I really like them, itâs like watching a plan come together, get excited every ding now!!
Oh⌠so youâre claiming thereâs âno contentâ when the expansion actually launches then?
Guess all those new zones, quests, dungeons and end-game activities that arenât raids donât count as âcontentâ then. Silly me.
Iâm saying it was a huge investment of time that could have gone to almost anything else in the game and would have been better.