WoW seriously needs to reevaluate the acquisition of, well, everything. The grind and time-gated models are almost universally hated. Take the Anniversary event: Each activity only offers 1-3 Bronze and each activity only awards Bronze once per week per account. If you’re trying to max out the coins you get per week you may have to interact with content you don’t like (ie: PvP).
If you’re going to make really cool things like remodeled T2 armor sets tied to a currency, why not just let us farm it as much/fast as we want? I get you want to keep us engaged throughout the entirety of the patch, but if we’re allowed to just knock it out fast, we can get back to the type of content we like playing. Or if you expanded the sources of Bronze by awarding 1-2 per M+ key/BG and awarded some through raid, at least then it’s just a bonus for doing something we’d be doing anyway.
Ideally, I think we’d have one weekly “fill the bar” quest that awarded X amount of Bronze from a variety of content and that would be it, but the cost of the sets would also be much lower. That way we could know exactly how long it would take us to get what we wanted and only do the content we wanted to in order to complete the quest. The rest of the event could just be fun stuff. That would make for a better experience at least.
If this is to be the main feature of a .5 patch, making the entirety of it be cool rewards but at the cost of a major grind is a big miss. Since these rewards aren’t related to player power there’s no reason to gate them in this way. I’d rather have storylines like you did with the Blue dragon flight questlines last expac or like the heritage armor questlines that gave bronze or a token redeemable for one of the sets (or some similar type of acquisition). Then you could tell interesting stories and add to the lore while you celebrate the anniversary.
But anything other than the way we get Bronze right now. Having to have a big checklist or a WeakAura to make sure you’re maxing out each week shouldn’t be necessary.