So you don’t consider pve to be hard content regardless. Why are you here again exactly?
Nailed it right there
That’s an assumption, I don’t feel that way at all… I just don’t think it’s that big of a deal.
Probably the same reason as you, but on a different side.
I mean I think adding an optional hard mode to SoD raids would be fine as long as there wasn’t an incentive to do it outside of more fun. I think thats a pretty fair compromise given how easy Classic WoW was 5 years ago. Its fine if people don’t want a compromise though, for now the devs agree with me and other players like me.
I think an added difficulty should come with added reward, no one does any of the content without a reward in mind, that’s the whole purpose of doing content.
Yeah but thats where retail comes in. It has that. It doesn’t need to come to classic. Hence why I’m saying I’d support a middle ground. I don’t want to see Classic get lfr, normal, heroic, and mythic raids. I also don’t want to see mythic+ or heroic+ like WotLK had.
I also want to clarify I agree with the idea that more challenging content should give better rewards. As long as its planned to try and have multiple difficulties in place from the start. But classic is not that. Thats why it doesn’t have that. And thats why I’m saying I’d be okay with it only if it ended at the harder difficulty part and didn’t continue into the more rewards part. At that point they may as well call it SoD Retail so I can just cancel my sub and go back to playing other games.
That’s is where delusion comes in…
WOTLK is classic and has heroic dungeons, so does TBC. This isn’t some retail invention.
RDF (random dungeon finder) is also something that started in what is considered, classic.
Those aren’t Classic they’re WotLK Classic and TBC Classic. SoD is part of the base Classic game. If this was SoD TBC then I’d say there should be heroic dungeons. If this was SoD WotLK I’d extend it to heroic raids.
Hate to break it to your big dawg… but you don’t get to decide what is and isn’t classic, it’s in the title it’s classic… you are talking about, era.
So yes, those things are classic inventions, yet y’all love to push the narrative about retail.
I know. The devs do. And according to the devs people want SoD to be super casual friendly. No one but Blizzard has this data, so we can’t really argue it one way or the other.
We just like to point out that there is currently a version of the game where better rewards for harder content already exists, and to go play it. If not retail then WotLK classic, or the upcoming Cataclysm classic that I most likely won’t be touching.
Ok? What does that mean to me? I still think they’re wrong and the devs have already proven to be a clueless lot.
You could also go to era, where you belong since you’re so anti-change and I don’t care if you deny, deny it all you want, you’ve shown me all I need to know.
Played it.
I’m only anti change for stuff that caters to try hard when it comes to base Classic. I’m enjoying specs being viable in the base Classic setting. Being able to properly play a Prot/Ret paladin instead of having to heal.
Simple: Phase 4 is coming the last week of May.
So, they want you all to experience it before it becomes ‘old content’.
Yeah, people gatekeeping way too hard on a raid thats gonna be irrelevant in just over a month. Its really weird.
You should go home then and play it.
All I’m hearing is, “anti-change” on a realm that is about change and against changes that are part of classic.
I’m not anti change. I’m anti changes that favor the sweaties that made me stop playing retail. Thats why I’m saying I’d compromise for a hard mode purely for fun.
That’s what a lot of people seem to want unfortunately, coupled by saying “Go tO rEtAiL iF yOu WaNt It EaSy!!!”
Like the classic community wasn’t already sweaty prior to any retail player taking a shot at it.
I guess we are gonna have to agree to disagree, I want the heroic version and I say reward should come with it… because NO ONE does content without the concept of a reward.
I’m curious if all the people complaining about the nerfs would still do the fights on an optional harder difficulty if there was no loot incentive. If the ‘reward’ was the difficulty of the challenge.
If defeating a boss on a harder difficulty rewarded the same loot as doing it on easy, would you still choose to do it on hard mode? If not, the challenge isn’t what you enjoy, the loot is, and the difficulty is just the method of keeping other people from also getting the loot. If it feels more exclusive, you can feel more special/superior in some way.
Lol did you even play OG vanilla? Most people didn’t raid, epics were a status symbol, and <1% cleared even some bosses in naxx.
In classic we had final patch talents and itemization which were substantially stronger than what existed in most of vanilla, coupled with good internet connections and strategy guides for every nook and crannie in the game. For the time period vanilla was out, raiding was for the hardcore.
TBC started making the game more mechanically complex and the raids were tougher than vanilla.
Then wrath came in and started catering to casuals and sub numbers stagnated.