Why isn’t there a playable ogre race yet?
because Ion promised me no playable ogre until I got playable quilboar.
sorry…you’ll have to get in line
Why isn’t there a playable ogre race yet?
because Ion promised me no playable ogre until I got playable quilboar.
sorry…you’ll have to get in line
I have no response. Literally nothing.lol
But if i did, Id nod in agreement lol. But my lips are sealed.
Are kul’tirans not ogres?
No, Kul’Tirans have their own rig and animations. They’re the only allied race that got special treatment by getting their own rig.
The additional work that went into Kul’Tirans is why Zandalari weren’t available at launch.
A lot of folk get confused cause Blizzard routinely makes enemies different sizes to their actual lore sizing especially enemies that are thematic to an area or thematically big.
They also do it in reverse at times. Like the Dragons are often shifting sizes as they need for an area. lol
As it happens Rexxar the Mok’nathal uses a Kul’tiran rig. Which is quite nice. But no the Ogres have always had their own rig which was recently updated as of Dragonflight.
Because they’re too big and shrunken Ogres look hilariously bad.
This is untrue.
Ogres are actually only about the size of Tauren. Also ironically Tauren are smaller in game than they actually are in the lore.
Zandalari are pretty cool but the walking animation makes it feel slower even though its not.
When did that change? Because KT nor their rig existed in Legion. Did his model get updated after Legion?
Which goes back to what I said: the smaller ones look hilariously bad. Ogres were huge. The ones made to be the size of Tauren look comical.
The new Traveler book puts them at 12 feet, which is very different from in game and I’m annoyed by retcons. The Tauren are 10 feet. So two feet taller for the comical looking ones.
I think it was BfA when it got updated. Had to be cause thats when the Kul’tiran rig was made.
Hes had like three or four models over the years I think.
Ogres weren’t huge though. Thats a newer thing. Or more correctly its a newer thing that Tauren aren’t huge.
Ogres and Tauren are about the same size in the lore and a playable one would be fine.
I don’t think thats a retcon. I think thats just the lore size. What we see in WoW with a lot of things is not accurate size setups. Blizzard has an age old habit of making some things bigger or smaller as they need to for the area they’re putting them in or what they’re using them for.
Ogres suffer for this cause they wanted them to look big cause its a thing about them Big Brutes. Ogre models are widely different sizes across ALL of WoW.
I’ll have to go check him out. I thought it was the same model as Legion, but I never paid attention, tbh.
Which means if they make Ogres the size they need to be, they’ll look comical, imo.
So my point still stands?
If you have any Orcs who can do their heritage he shows up there. Easy to see him in that one… I don’t know if they updated his model in Legion to be in line with BfA’s version… suppose if you have a Horde toon with BfA started or mostly done on the war effort side that might be the easiest place to find him these days updated.
Well, your opinion still stands at least. lol
I don’t think Tauren or Ogres are comical myself when they’re correctly sized. I find them comical being gigantic beyond reason like they’re often done. Some of em are literally gronn sized. (though I get the impression those gronn are undersized in the opposite way. lol)
I mean… I said they were too big. You said they aren’t, they’re around the same size as Tauren. But then said Tauren were made smaller. So if Tauren and Ogres are supposed to be around the same size and then they shrunk Tauren for the game, doesn’t that mean Ogres would be too large and need shrink to Tauren size, too?
I think there’s a disconnect going on. Me saying Ogres are too big means too big for playable and Tauren were too big and shrunk to be playable. So aren’t we basically saying the same thing?
Their origins line up with being huge, with only some of them still retaining some characteristics of Gronn, like size.
Also: I learn things talking to you and I love it.
From the colossals’ remains, new creatures known as magnaron emerged. After the colossals sacrificed themselves to destroy Botaan in a massive explosion, spores from the plant creature’s body, teeming with the Spirit of Life, drifted back to Draenor’s surface and clung to the hides of the magnaron, weakening their bodies. Some of the magnaron devolved into beings called gronn, and due to the lingering effects of the spores, a small number of gronn continued degenerating into the ogron. Over thousands of years, the residual spores transformed a number of ogron into the ogres. The ogres were smaller than their progenitors, and many of them would become enslaved to the ogron. Finally, from the ogres arose yet another race: the orcs. The ogre lords are the only ogres known to retain some of the physical traits of their gronn progenitors, such as the bony, calcified protrusions on their head and back, as well as a portion of the gronn’s immense size and strength.
We can ask this question for another 2 decades because they’re never going to be playable.
Because other than the reasons that others have given, they don’t provide the Horde with anything that it’s in need of or actively looking for. They have an extremely ternary characterization as a race, which is that they’re either A.) lumbering oafs who live in their own filth, B.) spellcasters using magic for their own ends, typically one of the more heinous magics like necromancy or the Void, or C.) sadistic warlords and slavers, the ones from Ogri’la being the most obvious outliers.
The argument that they should be playable just because they’ve been in the Horde for a long time doesn’t really track, either, when they were more aligned with Gul’dan’s Horde and have next to no presence in the modern-day Horde. The Stonemaul joined the Horde in WCIII and have been a minor force since then. The Dunemaul joined in Cata and were relevant for one zone. The mok’nathal are half-ogres, so I’m not sure if they count, and their only major role was in TBC.
Same reason there isn’t playable murlocs, which people forget were also semi-promised back in the day alongside ogres.
The art team is either lazy, or has ridiculously bad time management. Anything that requires making something actually new, rather than existing with some bits n’ bobs added, takes forever if it’s ever made.
Playable gnolls and mogu when?
Or even better… geists?
Why even bother with comments like this.
Ok, the reason is…they hate you, and you’ll never get what you want.
Because it’s true?
When we don’t get an “April Fools!!” tomorrow, we’ll see that I was right, unless they’re holding it off until next year. If you think they would invest millions of dollars and thousands of dev hours for an April Fools joke, then you might just want to leave this topic for the adults.