Why is WW monk being left behind?

No I meant nerfs to pve specifically, sorry that was two separate points my bad

How do you know that? Are you suggesting that Windwalker scales better than other classes and any change to how our mastery works, even if it only impact single target, we will somehow go from being literally the lowest single target damage class to the highest by the end of the expansion by virtue of the normal increases from ilvl? The argument doesn’t make sense to me because the only time I’ve seen Windwalker get that out of line was before the nerf to the legion artifact weapon or when we had a particularly powerful set bonus, and that specific issue is true for any class.

I hear you but what does buffing RSK have to do with BoK? The issue you mention already exists and I speciifically didn’t include BoK since that’s now a core part of our Cleave.

Thebulk tends to do that. Says alot of illogical things and then will call you names afterwards if you call him out on it. Will ignore you eventually lol.

Im talking about your idea of mastery benefiting those abilities more, later as ilvl goes up and the multiplication of our stats will increase drastically causing pve nerfs at that time

Cd reduction, if the buff is high enough then it would potentially be more dps to do multiple bok to get faster rsk back

Meh. I hear you.

I’m aware of some of the past issues with breaking Mastery to fish for RSK resets but I’m not concerned. Every Build takes Hit Combo and breaking Mastery now is very punishing.

If it’s an issue at all a buff to TP would encourage weaving TP and BoK to keep up Mastery.

Is breaking hit combo hurting that much? It never was before so that’s why I wonder

Granted I didn’t play bfa ww monk, but I never heard of breaking mastery to fish for rsk…maybe in pvp? With current talents you do fish for rsk with serenity, but you should never break mastery… ughh this guy…

Since we’ve gone back to using Hit combo breaking Mastery is bad. Far worse that in Shadowlands when no one took the talent.

If you break Mastery you take a 6% hit to damage and it takes 6 globals to recover.

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I mean I recall sometimes breaking it in bfa and legion just to not over cap on chi as that was generally a bigger dps loss, that’s why I ask

If you fished for RSK by dumping chi into BOK you lose 6% damage on top of mastery and it would take 6 combo attacks to get it back. I think you’d lose damage fishing for RSK that way. Not to mention you’d still want to cast RSK within 5 seconds from FOF if you’re running battle gear; you wouldn’t ignore it.

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Jesus please don’t. Delete FLS’s branch in our tree. Replace it with the RSK damage debuff from MoP/WoD. It saves us a button in our rotation, and a talent point.

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I actually like the idea of making buffs/changes to whirling dragon punch

I’m cool with that. I used Faeline because it’s already in the kit and is only used in Single Target builds right now.

I’m gonna throw my hat in the ring as well I guess.

This class plays the best it ever has right now, so long as you don’t use WDP, Faeline, Bonedust, or Tiger Statue. These talents suck the fun out of everything WW currently offers. A mobile class with short cooldown and good sustain AOE. These skills add nothing more than chores to what is otherwise fun. They do not add complexity to the class, nor do they add utility.

Whirling Dragon Punch is the only one that I think is worth saving. Right now the class actively stops you from using WDP when you want to. You will reset FoF CD trying to reach the activation conditions for WDP. This is so counterintuitive that I’m surprised it wasn’t changed earlier. Remove the requirement of needing RSK on CD. If it just FoF, then it is fine, or remove the CD requirements entirely.

BDB, FLS, Tiger Statue. Just remove them. They are boring. I’d rather you put RJW in place of Tiger Statue on the class tree. Do nothing damage buffs that require ground targeting or enemies to not move need to be eradicated from this class. If you cry saying this dumbs down the class, you are wrong and you are also dumb. Pressing 4-5 globals of damage setup before getting to play the game isn’t raising the classes skill ceiling. It is a chore. There is absolutely nothing hard about it. It is just unnecessary.

Yes the class needs damage buffs, but it if they buff the hell out of these crap unfun abilities instead of monk’s core theme, I’d be livid. Focus on what makes monks monks. Not trying to patch together a failed attempt at recycling dev time on Shadowlands covenant abilities.

No more zero damage globals.

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Yes god this is the biggest thing, focusing on the wrong things for sure [the devs are]

Big agree ^^^ There should honestly be some talents to make Whirling dragon punch benefit from both Mark of the crane and Dance of chi ji, Or atleast something similar.

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That could actually be interesting, while I don’t personally like rng play, it could be something explored for wdp

preach it sister